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This is the wiki page for a Blades in the Dark campaign following the rise to power of a discordant gang of bravos, with the alias "The Wellingtons". Players, feel free to edit and add details as the campaign progresses. | This is the wiki page for a Blades in the Dark campaign following the rise to power of a discordant gang of bravos, with the alias "The Wellingtons". Players, feel free to edit and add details as the campaign progresses. | ||
− | + | Post Session Reminders: | |
− | + | *Every side of the gang war is hostile. | |
− | + | *Wax is marked. | |
− | + | *Rattakus is injured. | |
− | + | *Rebuilding a cohort is cheap. | |
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=The Wellingtons= | =The Wellingtons= | ||
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− | + | Attakus Finch has lived a life steeped in crime, wandering from gang to gang as they collapsed. Now he has only memories and scars. He now acts as the de facto leader of the Wellingtons. His talents lie in stealth, reaction speed and unexpected spontaneous violence. He has been living at the crew lair ever since the Crow's burnt down his house in Dunslough. <br> | |
He is a stout, scarred man. All to often he found himself the 'last man standing' when past crews were attacked. This has lead to a vice for violence in the form of pit fights at the leaky bucket. It has also compounded into a reckless trauma. He is a born and bred Akarosi. | He is a stout, scarred man. All to often he found himself the 'last man standing' when past crews were attacked. This has lead to a vice for violence in the form of pit fights at the leaky bucket. It has also compounded into a reckless trauma. He is a born and bred Akarosi. | ||
<br>Allies: Tilda. Greatest enemies: Darmot the Bluecoat, the Crows. <br>Enemies: Cinder | <br>Allies: Tilda. Greatest enemies: Darmot the Bluecoat, the Crows. <br>Enemies: Cinder | ||
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<br> His allies include: Honey. <br>His enemies include: [[Copyright_Guy]] | <br> His allies include: Honey. <br>His enemies include: [[Copyright_Guy]] | ||
− | ==The Lair== | + | ==The Lair== |
The Wellington's first met in an abandoned lighthouse leaning out over the water on the east bank of Crow's Foot. When the cohort guarding this place was slaughtered by an assassin they hastily migrated to the isolated Furnoff avenue protruding into the Thames river. Here they run a dinky little gambling den undergoing currently renovations. | The Wellington's first met in an abandoned lighthouse leaning out over the water on the east bank of Crow's Foot. When the cohort guarding this place was slaughtered by an assassin they hastily migrated to the isolated Furnoff avenue protruding into the Thames river. Here they run a dinky little gambling den undergoing currently renovations. | ||
=Factions= | =Factions= | ||
[[File:Dick%27sPoliticalDoskvolMap001.jpg|300px|thumb]] | [[File:Dick%27sPoliticalDoskvolMap001.jpg|300px|thumb]] | ||
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*'''Salia:''' A neutral information-broker. Akarosi with bags under her eyes. Disappeared in [[Episode_1:_Nighty_Night|S3E1]], in the depths of her Smog addiction, when trying to fence off [[#The_Frique_Family|Gustopher's]] financial records. She and Bishop were briefly in a relationship. | *'''Salia:''' A neutral information-broker. Akarosi with bags under her eyes. Disappeared in [[Episode_1:_Nighty_Night|S3E1]], in the depths of her Smog addiction, when trying to fence off [[#The_Frique_Family|Gustopher's]] financial records. She and Bishop were briefly in a relationship. | ||
*'''Maria Grinde:''' Bishop's sister. Filled with contempt for her brother since their family fortune was lost. Currently unemployed and homeless as her significant other (They broke up when she missed work to care for her battered and broken brother). | *'''Maria Grinde:''' Bishop's sister. Filled with contempt for her brother since their family fortune was lost. Currently unemployed and homeless as her significant other (They broke up when she missed work to care for her battered and broken brother). | ||
− | *'''Griffit Grinde:''' | + | *'''Griffit Grinde:''' |
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− | ===Dimmer Sisters | + | ===Dimmer Sisters=== |
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House-bound recluses with an occult reputation. The Sisters have been slowly and secretly consolidating the trade of captured spirits and spirit essences in Doskvol for several decades. Only a few remaining rivals stand between them and domination of the market. | House-bound recluses with an occult reputation. The Sisters have been slowly and secretly consolidating the trade of captured spirits and spirit essences in Doskvol for several decades. Only a few remaining rivals stand between them and domination of the market. | ||
− | ===Bilgehooks | + | ===Bilgehooks=== |
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A small faction trapped in Furnoff but well liked by the community and well connected. | A small faction trapped in Furnoff but well liked by the community and well connected. | ||
*'''Sydney Hearts: ''' An ambitious woman with a quick draw from the two pistols at her belt. Working doggedly at her quick draw to exceed Rattakus. | *'''Sydney Hearts: ''' An ambitious woman with a quick draw from the two pistols at her belt. Working doggedly at her quick draw to exceed Rattakus. | ||
Others members include '''Sex Pistole''', '''Casey''', '''your <u>worse</u> nightmare''' and '''Marty'''. | Others members include '''Sex Pistole''', '''Casey''', '''your <u>worse</u> nightmare''' and '''Marty'''. | ||
− | ===The White Tusk Court | + | ===The White Tusk Court=== |
A group of '''characters''' themed after the characters of an old play "The Jester's Court". Why? How? What? | A group of '''characters''' themed after the characters of an old play "The Jester's Court". Why? How? What? | ||
*'''Azure:''' An alien painsmith who takes trophies. | *'''Azure:''' An alien painsmith who takes trophies. | ||
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===Shī-Shì-Shí-Shī-Shǐ=== | ===Shī-Shì-Shí-Shī-Shǐ=== | ||
They are not cannibals. Some have teeth filed to points. Currently in quarantine? | They are not cannibals. Some have teeth filed to points. Currently in quarantine? | ||
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==Foes== | ==Foes== | ||
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− | ===The Crows | + | ===The Crows=== |
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An old gang with new leadership. Known for running illegal games of chance and extortion rackets. They are steadily expanding their influence. Allied with The Bluecoats, Sailors, The Lost, Citizens of Crow’s Foot. Enemies with The Hive, Inspectors, Dockers, Wellingtons. | An old gang with new leadership. Known for running illegal games of chance and extortion rackets. They are steadily expanding their influence. Allied with The Bluecoats, Sailors, The Lost, Citizens of Crow’s Foot. Enemies with The Hive, Inspectors, Dockers, Wellingtons. | ||
*'''Lyssa:''' Resides almost exclusively in and about [[#The_Crow's_Nest|The Crow's Nest]] | *'''Lyssa:''' Resides almost exclusively in and about [[#The_Crow's_Nest|The Crow's Nest]] | ||
*'''Bell:''' Lyssa's second. She commands a veteran gang of thugs and killers. | *'''Bell:''' Lyssa's second. She commands a veteran gang of thugs and killers. | ||
− | ===The Lampblacks | + | ===The Lampblacks=== |
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The former lamp-lighter guild, turned to crime when their services were replaced by electric lights. HQ in the office of a coal warehouse. Operates a handful of brothels and cheap | The former lamp-lighter guild, turned to crime when their services were replaced by electric lights. HQ in the office of a coal warehouse. Operates a handful of brothels and cheap | ||
drug dens across Crow’s Foot. Allies with The Fog Hounds, Gondoliers, Ironhook Prison. Enemies with The Red Sashes, The Bluecoats, Cabbies, Wellingtons. | drug dens across Crow’s Foot. Allies with The Fog Hounds, Gondoliers, Ironhook Prison. Enemies with The Red Sashes, The Bluecoats, Cabbies, Wellingtons. | ||
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*'''The Great Galoshes:''' A small contingent of smugglers on the payroll who run the drugs across the district. | *'''The Great Galoshes:''' A small contingent of smugglers on the payroll who run the drugs across the district. | ||
− | ===Red Sashes | + | ===Red Sashes=== |
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An academy for iruvian swordplay and fine arts that has expanded into drug dealing and money laundering. | An academy for iruvian swordplay and fine arts that has expanded into drug dealing and money laundering. | ||
*'''Mylera Clev:''' A veteran returned from the iruvian desert. Struggles with bouts of mania. Most recent obsession was Bishop. | *'''Mylera Clev:''' A veteran returned from the iruvian desert. Struggles with bouts of mania. Most recent obsession was Bishop. | ||
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*'''Four: The Ball Breaker:''' Swore vengeance after his closest friend was killed in S2E3. He took his moniker after defeating the late Knee Breaker. Now he hunts the Wellingtons. | *'''Four: The Ball Breaker:''' Swore vengeance after his closest friend was killed in S2E3. He took his moniker after defeating the late Knee Breaker. Now he hunts the Wellingtons. | ||
− | + | ===East Severos Trading Company=== | |
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− | ===East Severos Trading Company | ||
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*'''Jul:''' The blood dealer and slave trader. | *'''Jul:''' The blood dealer and slave trader. | ||
− | ===The Frique Family | + | ===The Frique Family=== |
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A powerful noble family from the Iruvian capital. They seek to expand their influence into Doskvol. | A powerful noble family from the Iruvian capital. They seek to expand their influence into Doskvol. | ||
*'''<s>Gustoher</s>:''' Sought a political marriage into the struggling Darmanat family. With the Frique's wealth and Darmanat's connections both families could prosper. His plot was foiled when the Wellingtons stole his bride and framed him for it. His prospects worsened when Coil shot him in the forehead at [[#The_Golden_Plum|The Golden Plum]] in [[Episode_4:_Snapping_Knees_and_Necks|Snapping Knees and Necks]]. | *'''<s>Gustoher</s>:''' Sought a political marriage into the struggling Darmanat family. With the Frique's wealth and Darmanat's connections both families could prosper. His plot was foiled when the Wellingtons stole his bride and framed him for it. His prospects worsened when Coil shot him in the forehead at [[#The_Golden_Plum|The Golden Plum]] in [[Episode_4:_Snapping_Knees_and_Necks|Snapping Knees and Necks]]. | ||
*'''The Kai-il: ''' Malborn is a talkative creature with glowing yellow eyes. He wishes for death or some end to his servitude. White is a quiet, deadly being with a long bloody history. Both are slaves to the Frique. | *'''The Kai-il: ''' Malborn is a talkative creature with glowing yellow eyes. He wishes for death or some end to his servitude. White is a quiet, deadly being with a long bloody history. Both are slaves to the Frique. | ||
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=Six Towers= | =Six Towers= | ||
===The Golden Plum=== | ===The Golden Plum=== | ||
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===Episode 2: The Red Black Bird People=== | ===Episode 2: The Red Black Bird People=== | ||
− | The alleyways of Crow’s foot are thrown into disarray when [[#Crows|Lyrra]] usurps her boss ‘’’Roric’’’, weakening the Crow’s | + | The alleyways of Crow’s foot are thrown into disarray when [[#Crows|Lyrra]] usurps her boss ‘’’Roric’’’, weakening the Crow’s hood on the district. Lampblacks and Red Sashes are quick to move, fighting for control of the district. The Wellingtons have to decide which side they are going to take. The Red Sashes enjoy high class art with racial overtones. The Crows have a long strong history under Roric but an uncertain future under Lyrra. The Wellingtons plan to play off both the Lampblacks and Crows. They take on two jobs: Plant a disruptive artefact in the Lamblack Warehouse and burn the Red Sash cultural library. |
− | The meeting with Baz sours the relationship. He bought Bishop’s home debt, creating an adversarial relationship. His lenient policies on violence didn’t bolster his likability either. Lyrra’s meeting was | + | The meeting with Baz sours the relationship. He bought Bishop’s home debt, creating an adversarial relationship. His lenient policies on violence didn’t bolster his likability either. Lyrra’s meeting was farm more efficient. “F*ck me over and you’re dead.” |
− | The Wellingtons organise entry to the Red Sash manor on the day of duel. Bishop, | + | The Wellingtons organise entry to the Red Sash manor on the day of duel. Bishop, guised as a lampblack “Marquini” and his “servants” take advantage of all the master swordsmen watching the duel. Phiscus and Rattakus break off and sneak through the halls, acquiring a uniform from a red sash servant. Bishop is defeated in the 2nd round. [[Mylera]] is transfixed from the moment she sees him, moreso after he sneaks away through a cloud of chemicals. Rattakus antagonises a lizard and flees through the sewers. |
===Episode 3: Something Bad=== | ===Episode 3: Something Bad=== | ||
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Bishop hires Wax and Sliver to rescue Rattakus, who was kidnapped by the Cult of the Empty vessel for sacrifice. Baz and a half dozen other acolytes are sacrificed to the pit. Rattakus is fine. | Bishop hires Wax and Sliver to rescue Rattakus, who was kidnapped by the Cult of the Empty vessel for sacrifice. Baz and a half dozen other acolytes are sacrificed to the pit. Rattakus is fine. | ||
− | === | + | ===Episode 4=== |
The Gang War slows. Red Sashes, running low on funds and moral, call for parley with the Crows and Lampblacks. Baz and Lyrra agree to a meeting in the neutral territory of Tanglefoot. The raids and battles in the street stop as all factions 'dig trenches' and take stock of their surroundings. Unfortunately, Baz will never make it to the meeting as he is dead. | The Gang War slows. Red Sashes, running low on funds and moral, call for parley with the Crows and Lampblacks. Baz and Lyrra agree to a meeting in the neutral territory of Tanglefoot. The raids and battles in the street stop as all factions 'dig trenches' and take stock of their surroundings. Unfortunately, Baz will never make it to the meeting as he is dead. | ||
Phiscus attempts to preserve the hand and the body of a darkling in a rented meat locker, but the body ([[#The_Frique_Family|Malborn]]) isn't entirely dead. He, Rattakus and [[#White_Tusk_Court|Azure]] perform attempt to extract information about his employers and Salia. In an attempt to test the creature's survivability he cleaved its head in half, which didn't result in the expected supernatural effects. | Phiscus attempts to preserve the hand and the body of a darkling in a rented meat locker, but the body ([[#The_Frique_Family|Malborn]]) isn't entirely dead. He, Rattakus and [[#White_Tusk_Court|Azure]] perform attempt to extract information about his employers and Salia. In an attempt to test the creature's survivability he cleaved its head in half, which didn't result in the expected supernatural effects. | ||
They also perform introductions with the [[#Bilgehooks|Bilgehooks]], who offer partnership but only in the event that the Wellingtons can still their hostilities with the Crows. They decide to consult the [[#Dimmer_Sisters|Dimmer Sisters]] on paranormal affairs. | They also perform introductions with the [[#Bilgehooks|Bilgehooks]], who offer partnership but only in the event that the Wellingtons can still their hostilities with the Crows. They decide to consult the [[#Dimmer_Sisters|Dimmer Sisters]] on paranormal affairs. | ||
− | ===Episode 5 | + | ===Episode 5=== |
− | The parley draws near | + | The parley draws near. |
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=Player FAQ= | =Player FAQ= | ||
− | <div class="toccolours mw-collapsible | + | <div class="toccolours mw-collapsible" style=" overflow:auto;"> |
<div style="line-height:1.6;">FAQ</div> | <div style="line-height:1.6;">FAQ</div> | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
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===You say this game runs as a television series. Where can I watch it?=== | ===You say this game runs as a television series. Where can I watch it?=== | ||
Well, you probably can't unless you are one of the game's players. If you are, head to this [https://pastebin.com/Hn1N1pKs link]. The password is the real first names of the season 2 players. Alphabetical order, no caps, and yes I put hyphen in Phiscus' name. | Well, you probably can't unless you are one of the game's players. If you are, head to this [https://pastebin.com/Hn1N1pKs link]. The password is the real first names of the season 2 players. Alphabetical order, no caps, and yes I put hyphen in Phiscus' name. | ||
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===What power level is the game running at?=== | ===What power level is the game running at?=== | ||
Season 2 began with less attention to tier and skill level so we could acclimate to the game. From season 3 onwards you won't be easily contending with those above your weight class. Expect high tier politicians to see through your plans and powerful foes to have clocks for their defences. Expect more clocks for obstacles in general. <br> | Season 2 began with less attention to tier and skill level so we could acclimate to the game. From season 3 onwards you won't be easily contending with those above your weight class. Expect high tier politicians to see through your plans and powerful foes to have clocks for their defences. Expect more clocks for obstacles in general. <br> | ||
− | Although we have guns, they act more as optimised hand-cannons than anything else. Most jackets are tipped with a standard musket shot in conventional weaponry. Rifles exist in bulk for the military but almost nowhere else due to intense government intervention. Real guns, with conical bullet heads and rotating barrels, are all bespoke items acquired from a narrow group of master craftsmen. All of this means that guns, | + | Although we have guns, they act more as optimised hand-cannons than anything else. Most jackets are tipped with a standard musket shot in conventional weaponry. Rifles exist in bulk for the military but almost nowhere else due to intense government intervention. Real guns, with conical bullet heads and rotating barrels, are all bespoke items acquired from a narrow group of master craftsmen. All of this means that guns, from a distance at least, will rarely bring in spirit wardens. <br> |
Beyond that the humans of the Dusk far exceed those of real life. Bullets can be parried by the best of the best and certain artifacts or supplements can release men from their frail mortality. | Beyond that the humans of the Dusk far exceed those of real life. Bullets can be parried by the best of the best and certain artifacts or supplements can release men from their frail mortality. | ||
===What's beyond Doskvol?=== | ===What's beyond Doskvol?=== | ||
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=Resources= | =Resources= | ||
{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
− | ! colspan=" | + | ! colspan="2" | Collection of Portraits. |
|- | |- | ||
− | | [[File:BasBazCharacterCard.png | + | | [[File:BasBazCharacterCard.png|130px|thumb|[[#Lampblacks|Baz (Deceased)]]]] || [[File:MyleraClevProfile.jpg|130px|thumb|[[#Red_Sashes|Mylera Clev]]]] [[File:File:SydneyHearts.jpg|130px|thumb|[[#Bilgehooks|Sydney Hearts]]]] |
|} | |} | ||
* [https://bladesinthedark.com/sites/default/files/blades_playerkit_v8_2.pdf Player Kit & summary] | * [https://bladesinthedark.com/sites/default/files/blades_playerkit_v8_2.pdf Player Kit & summary] | ||
* [https://bladesinthedak.com Official Blades in the Dark Website] | * [https://bladesinthedak.com Official Blades in the Dark Website] |