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Disg4Ea Character Toxie
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Toxicodendron "Toxie" Pubescens, aka Magical Marchioness M1911-A =Attributes= Str 10 Con 12 Dex 18 Int 10 Wis 18 Cha 10 LV 3 HP 32 (Bloodied 16) Surges 7 (Value 6) Spd 6 AC 19 Fort 13 Ref 16 Wil 17 Race: Razorclaw Shifter (+2 Acrobatics/Stealth, Low-Light Vision) Class: Ranger (Archer fighting style, Hunter's Quarry, Prime Shot) Theme: Masked Lord (Magical Girl!) =Feats= Defensive Mobility, Superior Will, Bow Expertise, Greatbow Proficiency, Adamant Arrow Style =Skills= Nature +10, Perception +12, Dungeoneering +10, Acrobatics +12 =Powers= ==Twin Strike== (At-Will, Martial, Weapon, Standard Action, One or Two creatures. +10 vs AC, two attacks. Hit: 1d12+2 per attack.) ==Nimble Strike== (At-Will, Martial, Weapon, Standard Action. Shift 1 square before or after the attack. +10 vs AC, 1d12+6 damage, and Push target 1 square.) ==Fox's Cunning== (Encounter, Martial, Weapon, Immediate Reaction, Trigger: An enemy makes a melee attack against you. Attack: You can shift 1 square, then make a basic attack against that enemy with a +4 to attack.) ==Razorclaw Shifting== (Encounter, Minor Action, Must be Bloodied. Until the end of the encounter, your speed increases by 2, and you gain +1 to AC and Reflex) ==Create Lord's Armor== (Encounter, Minor Action, Personal: You instantly don +1 Magic Hide Armor that lasts until dismissed, it is removed from you, or you use this power again.) ==Invigorating Stride== (Encounter, Healing, Martial, Move Action. You shift 4 squares, but must not end the shift adjacent to any enemy. You can use your second wind.) ==Disruptive Strike== (Encounter, Martial, Weapon, Immediate Interrupt, Melee or Ranged Weapon, Trigger: You or an ally is attacked by a creature. Target: The attacking creature. +10 vs AC. Hit: 1d12+6 damage, and target takes a -7 penalty to the attack roll for the triggering attack.) ==Skirmishing Stance== (Daily, Martial, Stance, Minor Action. Until the stance ends, whenever you move at least 4 squares away from where you started your turn, you gain a +2 Power bonus to AC and Reflex until the start of your next turn, and your next attack before the end of your next turn deals 1d8 extra damage) =Gear= Duelist's GreatbowTwin Pistols +1 (+9 vs AC, 1d12+5 damage, and any hit gives an enemy -2 penalty to ranged and area attack rolls until the end of your next turn) +2 Boltshard Twin Pistols (+10 vs AC, 1d12+6 damage. Daily: Make a Ranged Basic attack against each creature in a Close Blast 3.)
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