Editing Disg4Ea Character Toxie
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
Toxicodendron "Toxie" Pubescens, aka Magical Marchioness M1911-A | Toxicodendron "Toxie" Pubescens, aka Magical Marchioness M1911-A | ||
− | |||
− | |||
Str 10 | Str 10 | ||
− | |||
Con 12 | Con 12 | ||
− | |||
Dex 18 | Dex 18 | ||
− | |||
Int 10 | Int 10 | ||
− | |||
Wis 18 | Wis 18 | ||
− | |||
Cha 10 | Cha 10 | ||
− | LV | + | LV 2 |
− | + | HP 27 (Bloodied 13) | |
− | HP | ||
− | |||
Surges 7 (Value 6) | Surges 7 (Value 6) | ||
− | |||
Spd 6 | Spd 6 | ||
AC 19 | AC 19 | ||
− | |||
Fort 13 | Fort 13 | ||
− | |||
Ref 16 | Ref 16 | ||
− | |||
Wil 17 | Wil 17 | ||
Race: Razorclaw Shifter (+2 Acrobatics/Stealth, Low-Light Vision) | Race: Razorclaw Shifter (+2 Acrobatics/Stealth, Low-Light Vision) | ||
− | |||
Class: Ranger (Archer fighting style, Hunter's Quarry, Prime Shot) | Class: Ranger (Archer fighting style, Hunter's Quarry, Prime Shot) | ||
− | |||
Theme: Masked Lord (Magical Girl!) | Theme: Masked Lord (Magical Girl!) | ||
+ | Feats: Defensive Mobility, Superior Will, Bow Expertise, Greatbow Proficiency, Adamant Arrow Style | ||
+ | Skills: Nature +10, Perception +12, Dungeoneering +10, Acrobatics +12 | ||
− | + | Powers | |
− | + | Twin Strike (At-Will, Martial, Weapon, Standard Action, One or Two creatures. +9 vs AC, two attacks. Hit: 1d12+1 per attack.) | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | (At-Will, Martial, Weapon, Standard Action, One or Two creatures. + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Nimble Strike (At-Will, Martial, Weapon, Standard Action. Shift 1 square before or after the attack. +9 vs AC, 1d12+5 damage, and Push target 1 square.) | |
− | ( | ||
− | + | Fox's Cunning (Encounter, Martial, Weapon, Immediate Reaction, Trigger: An enemy makes a melee attack against you. Attack: You can shift 1 square, then make a basic attack against that enemy with a +4 to attack.) | |
− | (Encounter, | ||
− | + | Razorclaw Shifting (Encounter, Minor Action, Must be Bloodied. Until the end of the encounter, your speed increases by 2, and you gain +1 to AC and Reflex) | |
− | (Encounter, | ||
− | + | Create Lord's Armor (Encounter, Minor Action, Personal: You instantly don +1 Magic Hide Armor that lasts until dismissed, it is removed from you, or you use this power again.) | |
− | ( | ||
− | + | Invigorating Stride (Encounter, Healing, Martial, Move Action. You shift 4 squares, but must not end the shift adjacent to any enemy. You can use your second wind.) | |
− | + | Skirmishing Stance (Daily, Martial, Stance, Minor Action. Until the stance ends, whenever you move at least 4 squares away from where you started your turn, you gain a +2 Power bonus to AC and Reflex until the start of your next turn, and your next attack before the end of your next turn deals 1d8 extra damage) | |
− | + | + | Gear: Duelist's GreatbowTwin Pistols +1 (+9 vs AC, 1d12+5 damage, and any hit gives an enemy -2 penalty to ranged and area attack rolls until the end of your next turn) |