Editing Disg4Ea Character Toxie

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Toxicodendron "Toxie" Pubescens, aka Magical Marchioness M1911-A
 
Toxicodendron "Toxie" Pubescens, aka Magical Marchioness M1911-A
 
=Attributes=
 
  
 
Str 10
 
Str 10
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Cha 10
 
Cha 10
  
LV 3
+
LV 2
  
HP 32 (Bloodied 16)
+
HP 27 (Bloodied 13)
  
 
Surges 7 (Value 6)
 
Surges 7 (Value 6)
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Theme:  Masked Lord (Magical Girl!)
 
Theme:  Masked Lord (Magical Girl!)
  
=Feats=
+
=Feats=: Defensive Mobility, Superior Will, Bow Expertise, Greatbow Proficiency, Adamant Arrow Style  
Defensive Mobility, Superior Will, Bow Expertise, Greatbow Proficiency, Adamant Arrow Style  
 
  
=Skills=
+
=Skills=: Nature +10, Perception +12, Dungeoneering +10, Acrobatics +12
Nature +10, Perception +12, Dungeoneering +10, Acrobatics +12
 
  
 
=Powers=
 
=Powers=
  
==Twin Strike==  
+
==Twin Strike== (At-Will, Martial, Weapon, Standard Action, One or Two creatures.  +9 vs AC, two attacks.  Hit:  1d12+1 per attack.)
(At-Will, Martial, Weapon, Standard Action, One or Two creatures.  +10 vs AC, two attacks.  Hit:  1d12+2 per attack.)
 
 
 
==Nimble Strike==
 
(At-Will, Martial, Weapon, Standard Action.  Shift 1 square before or after the attack.  +10 vs AC, 1d12+6 damage, and Push target 1 square.)
 
 
 
==Fox's Cunning==
 
(Encounter, Martial, Weapon, Immediate Reaction, Trigger:  An enemy makes a melee attack against you.  Attack:  You can shift 1 square, then make a basic attack against that enemy with a +4 to attack.)
 
 
 
==Razorclaw Shifting==
 
(Encounter, Minor Action, Must be Bloodied.  Until the end of the encounter, your speed increases by 2, and you gain +1 to AC and Reflex)
 
  
==Create Lord's Armor==  
+
==Nimble Strike== (At-Will, Martial, Weapon, Standard Action.  Shift 1 square before or after the attack. +9 vs AC, 1d12+5 damage, and Push target 1 square.)
(Encounter, Minor Action, Personal: You instantly don +1 Magic Hide Armor that lasts until dismissed, it is removed from you, or you use this power again.)
 
  
==Invigorating Stride==  
+
==Fox's Cunning== (Encounter, Martial, Weapon, Immediate Reaction, Trigger:  An enemy makes a melee attack against you. Attack: You can shift 1 square, then make a basic attack against that enemy with a +4 to attack.)
(Encounter, Healing, Martial, Move Action.  You shift 4 squares, but must not end the shift adjacent to any enemy.  You can use your second wind.)
 
  
==Disruptive Strike==
+
==Razorclaw Shifting== (Encounter, Minor Action, Must be Bloodied.  Until the end of the encounter, your speed increases by 2, and you gain +1 to AC and Reflex)
(Encounter, Martial, Weapon, Immediate Interrupt, Melee or Ranged Weapon, Trigger:  You or an ally is attacked by a creature.  Target:  The attacking creature.  +10 vs AC.  Hit:  1d12+6 damage, and target takes a -7 penalty to the attack roll for the triggering attack.)
 
  
==Skirmishing Stance==  
+
==Create Lord's Armor== (Encounter, Minor Action, Personal: You instantly don +1 Magic Hide Armor that lasts until dismissed, it is removed from you, or you use this power again.)
(Daily, Martial, Stance, Minor Action. Until the stance ends, whenever you move at least 4 squares away from where you started your turn, you gain a +2 Power bonus to AC and Reflex until the start of your next turn, and your next attack before the end of your next turn deals 1d8 extra damage)
 
  
=Gear=
+
==Invigorating Stride== (Encounter, Healing, Martial, Move Action.  You shift 4 squares, but must not end the shift adjacent to any enemy.  You can use your second wind.)
  
Duelist's GreatbowTwin Pistols +1 (+9 vs AC, 1d12+5 damage, and any hit gives an enemy -2 penalty to ranged and area attack rolls until the end of your next turn)
+
==Skirmishing Stance== (Daily, Martial, Stance, Minor Action.  Until the stance ends, whenever you move at least 4 squares away from where you started your turn, you gain a +2 Power bonus to AC and Reflex until the start of your next turn, and your next attack before the end of your next turn deals 1d8 extra damage)
  
+2 Boltshard Twin Pistols (+10 vs AC, 1d12+6 damage.  Daily:  Make a Ranged Basic attack against each creature in a Close Blast 3.)
+
=Gear=:  Duelist's GreatbowTwin Pistols +1 (+9 vs AC, 1d12+5 damage, and any hit gives an enemy -2 penalty to ranged and area attack rolls until the end of your next turn)

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