Editing Disg4Ea Character Toxie
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Toxicodendron "Toxie" Pubescens, aka Magical Marchioness M1911-A | Toxicodendron "Toxie" Pubescens, aka Magical Marchioness M1911-A | ||
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Str 10 | Str 10 | ||
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Cha 10 | Cha 10 | ||
− | LV | + | LV 2 |
− | HP | + | HP 27 (Bloodied 13) |
Surges 7 (Value 6) | Surges 7 (Value 6) | ||
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Theme: Masked Lord (Magical Girl!) | Theme: Masked Lord (Magical Girl!) | ||
− | =Feats= | + | =Feats=: Defensive Mobility, Superior Will, Bow Expertise, Greatbow Proficiency, Adamant Arrow Style |
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− | =Skills= | + | =Skills=: Nature +10, Perception +12, Dungeoneering +10, Acrobatics +12 |
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=Powers= | =Powers= | ||
− | ==Twin Strike== | + | ==Twin Strike== (At-Will, Martial, Weapon, Standard Action, One or Two creatures. +9 vs AC, two attacks. Hit: 1d12+1 per attack.) |
− | (At-Will, Martial, Weapon, Standard Action, One or Two creatures. + | ||
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− | == | + | ==Nimble Strike== (At-Will, Martial, Weapon, Standard Action. Shift 1 square before or after the attack. +9 vs AC, 1d12+5 damage, and Push target 1 square.) |
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− | == | + | ==Fox's Cunning== (Encounter, Martial, Weapon, Immediate Reaction, Trigger: An enemy makes a melee attack against you. Attack: You can shift 1 square, then make a basic attack against that enemy with a +4 to attack.) |
− | (Encounter, | ||
− | == | + | ==Razorclaw Shifting== (Encounter, Minor Action, Must be Bloodied. Until the end of the encounter, your speed increases by 2, and you gain +1 to AC and Reflex) |
− | (Encounter, | ||
− | == | + | ==Create Lord's Armor== (Encounter, Minor Action, Personal: You instantly don +1 Magic Hide Armor that lasts until dismissed, it is removed from you, or you use this power again.) |
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− | = | + | ==Invigorating Stride== (Encounter, Healing, Martial, Move Action. You shift 4 squares, but must not end the shift adjacent to any enemy. You can use your second wind.) |
− | + | ==Skirmishing Stance== (Daily, Martial, Stance, Minor Action. Until the stance ends, whenever you move at least 4 squares away from where you started your turn, you gain a +2 Power bonus to AC and Reflex until the start of your next turn, and your next attack before the end of your next turn deals 1d8 extra damage) | |
− | + | + | =Gear=: Duelist's GreatbowTwin Pistols +1 (+9 vs AC, 1d12+5 damage, and any hit gives an enemy -2 penalty to ranged and area attack rolls until the end of your next turn) |