Editing Dragons Wake (SWADE PbP)/Eric Andrews

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 
[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)#Character_Links Link back to Dragon's Wake main page.]
 
[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)#Character_Links Link back to Dragon's Wake main page.]
  
'''Private First Class Eric "Rocky" Andrews'''
+
'''Olivia 'Liv' Gray a.k.a Agent Iris'''
  
Born and raised on a horse ranch in Houston, TX. Even as a young man he was rowdy and frequently got into fights. His parents enrolled him in boxing at a young age which only seems to have exasperated his talent to bash things.
+
''Born and raised on a horse ranch in Houston, TX. Even as a young man he was rowdy and frequently got into fights. His parents enrolled him in boxing at a young age which only seems to have exasperated his talent to bash things.
  
 
Around 1940, him and his buddies got drunk and broke into an "abandoned" military base. Turns out it wasn't abandoned, it was being used for military experiments. He was exposed to some bizarre energy which resulted in his ability to transform into an earth elemental. Him and his buddies were caught by the local MPs, instead of going to federal prison he was offered to keep his freedom in exchange for being drafted and to use his powers to help the US win the war.
 
Around 1940, him and his buddies got drunk and broke into an "abandoned" military base. Turns out it wasn't abandoned, it was being used for military experiments. He was exposed to some bizarre energy which resulted in his ability to transform into an earth elemental. Him and his buddies were caught by the local MPs, instead of going to federal prison he was offered to keep his freedom in exchange for being drafted and to use his powers to help the US win the war.
Line 9: Line 9:
 
Has a very big ego and tough guy mentality. He's not the thinker type, nor would he have the patience for such things. As such, he excelled as a frontline infantryman. When his trusty shotgun Betsy isn't up to the task at hand, he takes matters into his own hands and smashes things until they stop moving''
 
Has a very big ego and tough guy mentality. He's not the thinker type, nor would he have the patience for such things. As such, he excelled as a frontline infantryman. When his trusty shotgun Betsy isn't up to the task at hand, he takes matters into his own hands and smashes things until they stop moving''
  
After spending some time aiding French resistance fighters in Vichy France, Agent Iris was transferred to TOG to assist them with their efforts in the Pacific theatre, where her prior knowledge of the occult would hopefully come in handy.''
+
''After spending some time aiding French resistance fighters in Vichy France, Agent Iris was transferred to TOG to assist them with their efforts in the Pacific theatre, where her prior knowledge of the occult would hopefully come in handy.''
  
  
Line 34: Line 34:
 
:*Stealth d6
 
:*Stealth d6
 
:*Shooting d6
 
:*Shooting d6
 
 
*Smarts d4
 
*Smarts d4
 
:*Battle d6
 
:*Battle d6
Line 40: Line 39:
 
:*Healing d4
 
:*Healing d4
 
:*Notice d4
 
:*Notice d4
 +
:*Repair d4
 
:*Survival d6
 
:*Survival d6
 
:*Taunt d6
 
:*Taunt d6
 
 
*Spirit d8
 
*Spirit d8
:*Focus d8
 
 
:*Intimidation d6
 
:*Intimidation d6
 
:*Persuasion d4
 
:*Persuasion d4
 
+
*Strength d10
*Strength d10 / (d12+1 in altered form)
 
 
 
 
*Vigour d10
 
*Vigour d10
 
 
'''Derived Stats'''
 
*Pace: 6 (leap 16/8 in altered form)
 
*Parry: 7
 
*Size: 0 (2 in altered form)
 
*Toughness: 7 / (13(4) in altered form)
 
 
  
 
'''Edges'''
 
'''Edges'''
Line 69: Line 57:
 
*'''Armor''' 2 - Requires Activation (Contingent on Altered Form) 1 = '''1''' (4 Armor, non-stacking, can be bypassed by AP or a called shot at -6)
 
*'''Armor''' 2 - Requires Activation (Contingent on Altered Form) 1 = '''1''' (4 Armor, non-stacking, can be bypassed by AP or a called shot at -6)
 
*'''Growth''' 6 - Requires Activation (Contingent on Altered Form) 1 = '''5''' (Size and Toughness +2, Strength up two steps, grow up to 9' tall and 1000 lbs)
 
*'''Growth''' 6 - Requires Activation (Contingent on Altered Form) 1 = '''5''' (Size and Toughness +2, Strength up two steps, grow up to 9' tall and 1000 lbs)
*'''Melee Attack''' 4 - Limitation (only while in Altered Form) '''1''' - Limitation (only unarmed attacks) '''1''' = '''2'''
 
 
*'''Hardy''' 2 - Requires Activation (Contingent on Altered Form) 1 = '''1''' (don't take a wound when Shaken twice)
 
*'''Hardy''' 2 - Requires Activation (Contingent on Altered Form) 1 = '''1''' (don't take a wound when Shaken twice)
*'''Speed''' 3 - Limitation (only while in Altered Form) 1 - Limitation (only touching ground 1)= '''1''' (pace 12)
+
*'''Leaping''' 3 + Death from Above 1 - Limitation (only while in Altered Form) 1 = '''3''' (leap 16"/8" horizontal/vertical, airborne wild attacks deal +4 damage)
 
*'''Regeneration''' 5 - Limitation (must touch ground) 1 - Limitation (only while in Altered Form) 1 = '''3''' (make a Focus roll once an hour when in contact with the earth to heal a wound, or two with a raise)
 
*'''Regeneration''' 5 - Limitation (must touch ground) 1 - Limitation (only while in Altered Form) 1 = '''3''' (make a Focus roll once an hour when in contact with the earth to heal a wound, or two with a raise)
 
  
 
'''Gear'''
 
'''Gear'''
*Boondocker suede "low top" boots with gaiters
+
*Issued gear:
*US Army rucksack
+
:*
:*Lightweight jungle hammock and mosquito netting
+
*Personal Gear:
:*Rain poncho
+
:*
:*Jungle first aid kit
 
:*Canteen
 
*Bowie knife - ''Str+1d6''
 
*Fairbairn-Sykes Fighting Knife - ''3/6/12, Str+d4, AP 1''
 
*Two Mk II "Pineapple" fragmentation grenades - ''4/8/16, 3d6, medium blast template''
 
*M1 Garand Rifle - ''24/48/96, 2d8, RoF 1, Shots 8, AP2, Semi-Auto''
 
:*10 extra 8-round clips
 
*unarmed punch - ''+1 to hit, 1d10+1d4 (1d12+1d4+2d6+1 in altered form)''
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)