Editing Dragons Wake (SWADE PbP)/Eric Andrews
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[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)#Character_Links Link back to Dragon's Wake main page.] | [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)#Character_Links Link back to Dragon's Wake main page.] | ||
− | ''' | + | '''Olivia 'Liv' Gray a.k.a Agent Iris''' |
− | Born and raised on a horse ranch in Houston, TX. Even as a young man he was rowdy and frequently got into fights. His parents enrolled him in boxing at a young age which only seems to have exasperated his talent to bash things. | + | ''Born and raised on a horse ranch in Houston, TX. Even as a young man he was rowdy and frequently got into fights. His parents enrolled him in boxing at a young age which only seems to have exasperated his talent to bash things. |
Around 1940, him and his buddies got drunk and broke into an "abandoned" military base. Turns out it wasn't abandoned, it was being used for military experiments. He was exposed to some bizarre energy which resulted in his ability to transform into an earth elemental. Him and his buddies were caught by the local MPs, instead of going to federal prison he was offered to keep his freedom in exchange for being drafted and to use his powers to help the US win the war. | Around 1940, him and his buddies got drunk and broke into an "abandoned" military base. Turns out it wasn't abandoned, it was being used for military experiments. He was exposed to some bizarre energy which resulted in his ability to transform into an earth elemental. Him and his buddies were caught by the local MPs, instead of going to federal prison he was offered to keep his freedom in exchange for being drafted and to use his powers to help the US win the war. | ||
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Has a very big ego and tough guy mentality. He's not the thinker type, nor would he have the patience for such things. As such, he excelled as a frontline infantryman. When his trusty shotgun Betsy isn't up to the task at hand, he takes matters into his own hands and smashes things until they stop moving'' | Has a very big ego and tough guy mentality. He's not the thinker type, nor would he have the patience for such things. As such, he excelled as a frontline infantryman. When his trusty shotgun Betsy isn't up to the task at hand, he takes matters into his own hands and smashes things until they stop moving'' | ||
− | After spending some time aiding French resistance fighters in Vichy France, Agent Iris was transferred to TOG to assist them with their efforts in the Pacific theatre, where her prior knowledge of the occult would hopefully come in handy.'' | + | ''After spending some time aiding French resistance fighters in Vichy France, Agent Iris was transferred to TOG to assist them with their efforts in the Pacific theatre, where her prior knowledge of the occult would hopefully come in handy.'' |
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:*Stealth d6 | :*Stealth d6 | ||
:*Shooting d6 | :*Shooting d6 | ||
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*Smarts d4 | *Smarts d4 | ||
:*Battle d6 | :*Battle d6 | ||
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:*Healing d4 | :*Healing d4 | ||
:*Notice d4 | :*Notice d4 | ||
+ | :*Repair d4 | ||
:*Survival d6 | :*Survival d6 | ||
:*Taunt d6 | :*Taunt d6 | ||
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*Spirit d8 | *Spirit d8 | ||
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:*Intimidation d6 | :*Intimidation d6 | ||
:*Persuasion d4 | :*Persuasion d4 | ||
− | + | *Strength d10 | |
− | *Strength d10 | ||
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*Vigour d10 | *Vigour d10 | ||
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'''Edges''' | '''Edges''' | ||
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*'''Armor''' 2 - Requires Activation (Contingent on Altered Form) 1 = '''1''' (4 Armor, non-stacking, can be bypassed by AP or a called shot at -6) | *'''Armor''' 2 - Requires Activation (Contingent on Altered Form) 1 = '''1''' (4 Armor, non-stacking, can be bypassed by AP or a called shot at -6) | ||
*'''Growth''' 6 - Requires Activation (Contingent on Altered Form) 1 = '''5''' (Size and Toughness +2, Strength up two steps, grow up to 9' tall and 1000 lbs) | *'''Growth''' 6 - Requires Activation (Contingent on Altered Form) 1 = '''5''' (Size and Toughness +2, Strength up two steps, grow up to 9' tall and 1000 lbs) | ||
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*'''Hardy''' 2 - Requires Activation (Contingent on Altered Form) 1 = '''1''' (don't take a wound when Shaken twice) | *'''Hardy''' 2 - Requires Activation (Contingent on Altered Form) 1 = '''1''' (don't take a wound when Shaken twice) | ||
− | *''' | + | *'''Leaping''' 3 + Death from Above 1 - Limitation (only while in Altered Form) 1 = '''3''' (leap 16"/8" horizontal/vertical, airborne wild attacks deal +4 damage) |
*'''Regeneration''' 5 - Limitation (must touch ground) 1 - Limitation (only while in Altered Form) 1 = '''3''' (make a Focus roll once an hour when in contact with the earth to heal a wound, or two with a raise) | *'''Regeneration''' 5 - Limitation (must touch ground) 1 - Limitation (only while in Altered Form) 1 = '''3''' (make a Focus roll once an hour when in contact with the earth to heal a wound, or two with a raise) | ||
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'''Gear''' | '''Gear''' | ||
− | * | + | *Issued gear: |
− | + | :* | |
− | : | + | *Personal Gear: |
− | :* | + | :* |
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