Editing Dragons Wake (SWADE PbP)/Max Macht

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[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)#Character_Links Link back to Dragon's Wake main page.]
 
[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)#Character_Links Link back to Dragon's Wake main page.]
  
'''Max Macht'''
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Max Macht
 
World-traveling would-be do-gooder, active since 1911 and still not showing his age. Was born with powers that effectively enforce genre conventions, just for him: He never gets sick or suffers long-term consequences from wounds, and without any training or formal schooling he can fight mobsters and foil spies. Wears a black domino mask everywhere, but otherwise dresses appropriate to the situation. Onboard the ship, I imagine him in a sleeveless t-shirt, fatigues, and government-issue boots.
 
World-traveling would-be do-gooder, active since 1911 and still not showing his age. Was born with powers that effectively enforce genre conventions, just for him: He never gets sick or suffers long-term consequences from wounds, and without any training or formal schooling he can fight mobsters and foil spies. Wears a black domino mask everywhere, but otherwise dresses appropriate to the situation. Onboard the ship, I imagine him in a sleeveless t-shirt, fatigues, and government-issue boots.
  
  
'''Race:''' Human (ADAPTABLE: Humans begin play with any Novice Edge of their choosing.)
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POWERS:
 +
Ageless (Very Old +2) (3spp)
 +
Boost/Lower Trait (Any Trait +2, Power +2, Limitation (boost only, skills only, self only) -5) (1spp)
 +
Immunity to Disease/Poison (1spp)
 +
Melee Attack 1 (Only unarmed -1) (1spp)
 +
Regeneration 1 (Regrowth +2) (4spp)
 +
Speak Language (Written Word +1) (2spp)
 +
Superattribute: Strength 1 (2spp)
 +
Superskill: Focus 1 (1spp)
  
'''Concept:''' Consequence Proof Action Hero
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HINDRANCES:
'''Trappings:''' Ageless Prodigy
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Overconfident (minor)
 +
Loyal (minor)
 +
Heroic (major)
 +
Hesitant (minor)
  
 +
EDGES:
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Brawler
 +
Bruiser
  
'''Hindrances'''
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ATTRIBUTES AND SKILLS:
*Overconfident (major)
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AGILITY d6 (1ap)
*Loyal (minor)
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Athletics d6 (1skp)
*Heroic (major)
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Fighting d10 (4skp)
*Hesitant (minor)
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Shooting d6 (0)​
 +
Stealth d6 (0)​
 +
SMARTS d8 (2ap)
 +
Battle d6 (0)​
 +
Common Knowledge d8+2 (2skp)​
 +
Notice d8 (2skp)​
 +
Research d8 (3skp)​
 +
Survival d6 (0)​
 +
SPIRIT d6 (1ap)
 +
Focus d8 (2skp)​
 +
Persuasion d6 (1skp)​
 +
STRENGTH d8 (1ap)
 +
VIGOR d8 (2ap)
  
'''Attributes and Skills'''
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GEAR:
*AGILITY d6 (1ap)
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Bowie knife (STR+d6, range touch, never uses as a weapon)
::*Athletics d6 (1skp)
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2 Mk II Frag Grenades (3d6, Medium Blast, range: 5/10/20)
::*Fighting d10 (4skp)​
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M1903 rifle (2d8, RoF: 1, range: 24/48/96, shots: 8, AP2, Semi-Auto)
::*Shooting d6 (0)​
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10 extra 8-round clips (M1903)
::*Stealth d6 (0)
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Boondocker suede “low top” boots (free, smelly)
*SMARTS d8 (2ap)
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US Army reversible herringbone twill brown/green cammo two-piece uniform (simply everyone's wearing them)
::*Battle d6 (0)​
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US Army M1 helmet with jungle cammo cloth cover (Armor 2 vs. called/critical)
::*Common Knowledge d8+2 (2skp)
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US Army rucksack with:
::*Notice d8 (2skp)
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Lightweight jungle hammock and mosquito netting (keeps out mosquitos, question mark?)
::*Research d8 (3skp)
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Rain poncho (hot, but also leaky)
::*Survival d6 (0)
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Jungle First Aid Kit (assists injured jungles)
*SPIRIT d6 (1ap)
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Canteen (wretched hive of scum and villainy)
::*Focus d8 (2skp)
 
::*Persuasion d6 (1skp)
 
*STRENGTH d8 (1ap)
 
*VIGOR d8 (2ap)
 
  
'''Derived Stats'''
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NOTES:
*Pace: 6
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Toughness 8, HTH d8+2d6
*Parry: 7
 
*Toughness: 8  
 
 
 
'''Edges'''
 
*Arcane Background (Super Powers)
 
*Brawler (+d4 HTH damage, +1 Toughness)
 
*Bruiser (HTH damage bonus raised to +d6, +1 Toughness)
 
 
 
'''Super Powers'''
 
*Ageless (Very Old +2) (3spp)
 
*Boost/Lower Trait (Any Trait +2, Power +2, Limitation (boost only, skills only, self only) -5) (1spp)
 
*Immunity to Disease/Poison (1spp)
 
*Melee Attack 1 (Only unarmed -1) (1spp)
 
*Regeneration 1 (Regrowth +2) (4spp)
 
*Speak Language (Written Word +1) (2spp)
 
*Superattribute: Strength 1 (2spp)
 
*Superskill: Focus 1 (1spp)
 
 
 
'''Gear'''
 
*Issued gear:
 
:*Bowie knife (STR+d6, range touch, never uses as a weapon)
 
:*2 Mk II Frag Grenades (3d6, Medium Blast, range: 5/10/20)
 
:*M1 Garand Rifle (2d8, RoF: 1, range: 24/48/96, shots: 8, AP2, Semi-Auto)
 
:*10 extra 8-round clips (M1903)
 
:*Boondocker suede “low top” boots (free, smelly)
 
:*US Army reversible herringbone twill brown/green cammo two-piece uniform (simply everyone's wearing them)
 
:*US Army M1 helmet with jungle cammo cloth cover (Armor 2 vs. called/critical)
 
:*US Army rucksack with:
 
::*Lightweight jungle hammock and mosquito netting (keeps out mosquitos, question mark?)
 
::*Rain poncho (hot, but also leaky)
 
::*Jungle First Aid Kit (assists injured jungles)
 
::*Canteen (wretched hive of scum and villainy)
 

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