Editing Dragons Wake (SWADE PbP)/Max Macht
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[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)#Character_Links Link back to Dragon's Wake main page.] | [https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)#Character_Links Link back to Dragon's Wake main page.] | ||
− | + | Max Macht | |
World-traveling would-be do-gooder, active since 1911 and still not showing his age. Was born with powers that effectively enforce genre conventions, just for him: He never gets sick or suffers long-term consequences from wounds, and without any training or formal schooling he can fight mobsters and foil spies. Wears a black domino mask everywhere, but otherwise dresses appropriate to the situation. Onboard the ship, I imagine him in a sleeveless t-shirt, fatigues, and government-issue boots. | World-traveling would-be do-gooder, active since 1911 and still not showing his age. Was born with powers that effectively enforce genre conventions, just for him: He never gets sick or suffers long-term consequences from wounds, and without any training or formal schooling he can fight mobsters and foil spies. Wears a black domino mask everywhere, but otherwise dresses appropriate to the situation. Onboard the ship, I imagine him in a sleeveless t-shirt, fatigues, and government-issue boots. | ||
− | + | POWERS: | |
+ | Ageless (Very Old +2) (3spp) | ||
+ | Boost/Lower Trait (Any Trait +2, Power +2, Limitation (boost only, skills only, self only) -5) (1spp) | ||
+ | Immunity to Disease/Poison (1spp) | ||
+ | Melee Attack 1 (Only unarmed -1) (1spp) | ||
+ | Regeneration 1 (Regrowth +2) (4spp) | ||
+ | Speak Language (Written Word +1) (2spp) | ||
+ | Superattribute: Strength 1 (2spp) | ||
+ | Superskill: Focus 1 (1spp) | ||
− | + | HINDRANCES: | |
− | + | Overconfident (minor) | |
+ | Loyal (minor) | ||
+ | Heroic (major) | ||
+ | Hesitant (minor) | ||
+ | EDGES: | ||
+ | Brawler | ||
+ | Bruiser | ||
− | + | ATTRIBUTES AND SKILLS: | |
− | + | AGILITY d6 (1ap) | |
− | + | Athletics d6 (1skp) | |
− | + | Fighting d10 (4skp) | |
− | + | Shooting d6 (0) | |
+ | Stealth d6 (0) | ||
+ | SMARTS d8 (2ap) | ||
+ | Battle d6 (0) | ||
+ | Common Knowledge d8+2 (2skp) | ||
+ | Notice d8 (2skp) | ||
+ | Research d8 (3skp) | ||
+ | Survival d6 (0) | ||
+ | SPIRIT d6 (1ap) | ||
+ | Focus d8 (2skp) | ||
+ | Persuasion d6 (1skp) | ||
+ | STRENGTH d8 (1ap) | ||
+ | VIGOR d8 (2ap) | ||
− | + | GEAR: | |
− | + | Bowie knife (STR+d6, range touch, never uses as a weapon) | |
− | + | 2 Mk II Frag Grenades (3d6, Medium Blast, range: 5/10/20) | |
− | + | M1903 rifle (2d8, RoF: 1, range: 24/48/96, shots: 8, AP2, Semi-Auto) | |
− | + | 10 extra 8-round clips (M1903) | |
− | : | + | Boondocker suede “low top” boots (free, smelly) |
− | + | US Army reversible herringbone twill brown/green cammo two-piece uniform (simply everyone's wearing them) | |
− | :: | + | US Army M1 helmet with jungle cammo cloth cover (Armor 2 vs. called/critical) |
− | + | US Army rucksack with: | |
− | + | Lightweight jungle hammock and mosquito netting (keeps out mosquitos, question mark?) | |
− | + | Rain poncho (hot, but also leaky) | |
− | + | Jungle First Aid Kit (assists injured jungles) | |
− | + | Canteen (wretched hive of scum and villainy) | |
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− | + | NOTES: | |
− | + | Toughness 8, HTH d8+2d6 | |
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