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Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]] *Fighter 10 (Thug)/ Monk 2/Drunken master4/Swordsage 2 *Str 24 Dex 24 Con14 Int 12 Wis 20 Cha 10 *Bab +15/+10/+5. *'''Longsword'''+27[30/33 w' stances]/+22[25/28]/+17[20/23]Dam: 1d8+10 *'''Unarmed'''+25/+20/+15 Dam: 1D8+ 8 [brilliant energy effect] *'''Improvised weapons''' as unarmed, +1D4 Dam, other effects. *'''Flurry of blows''' -2 all atts. 1 extra att at best bonus. Full round. *'''Stunning Fist''' 6/day. Fort St or stunned DC 27. *ST: F+25/R+22/W+18 *Hp 200 (10d10+8d8+con) *AC:37 Flatfooted:29 Touch:27. +3 dodge v 1 opp.+4 vs AoO *(elusive att: +6 dodge AC w'full attack - 1 att only) *Init: +17 ==Feats== *WF: Longsword. Able Learner.Mobility. Dodge.WS: Longsword. Elusive Attack (ACF:PH2). Power Attack. MWM: Slashing. Spring Attack.Great fortitude.Imp Unarmed Strike.Combat reflexes. Martial weapon mastery (Longsword - adds weapon to Monks weapon list). Improved natural att (MMI). Falling Sun Strike(any SS strike can be a stunning att; +1 DC stun att and SS strikes). ==Class abilities== *Monk: Stunning Fist, Wis bonus to AC, Unarmed strike 1d6, Flurry of blows -1/-1, Evasion. *Drunken Master: Drink LAD (-2 int/wis, +2str or con per drink, max 4 lasts 7rds), Stagger (charge in crooked line, DC15 tumble for no AoO),Swaying waist (+2 dodge 1 opponent),AC bonus +1, Improvised weapon+improved (+1d4 dam to unarmed strike/can use long weapons, bumpy +2 disarm & large/flat for improvised tower shield.) *Swordsage: Quick to act +1, Disc Focus: Weapon focus (setting sun style)Wis bonus to AC (Taken as +1 only). ==Skills== Balance 15,Bluff 12,Climb 21,Hide 21,Jump 21,Listen 18,Move silently 21,Ride 13,Sense motive 21,Spot 16,Tumble 21. ==Sword Sage Maneuvers and Stances.== Man Kn 7, ready 4, Stances 2 (Initiator level 10) '''Setting sun''' Man: *Counter Charge 1 *Feigned Opening 3 *Strike of the Broken Shield 4 *Soaring Throw 5 *Stance: Giant Killing style 3 '''Shadow Hand''' Man: *Cloak of Deception 2 *Shadow Jaunt 2 *Obscuring shadow Veil 4 *Stance: Assassins Stance 3 ==Drunken Kids stuff:== *+1 Setting Sun Shadow hand Longsword [Bo9S - +3 on atts when using 1 discipline, +6 if using both)Vampiric, Warning, Metallian 98k *+1 Necklace of natural attacks, Brilliant Energy (Sav Species) 50k [not sure on this, does it work for monks?] *Amulet of natural armour +3 18k *Bracers of Armour +7 49k *Scabbard of keen edges 16k *Dust of Sneezing and choking x 2 5k *Belt of Battle (+2 init, 3charges/day 1:Move act 2: Std act 3:Full Act) *Headband of Perfect Excellence +6 Str,Dex,Wis 100k *Skin of the hero 77k (+3 Def Ac,Resistance STs,+3 Enhance Atts) *Mask of Sweet Air 2k (Breathe freely in smoke, etc; +5 sts vs airborne attacks/poisons) *Ki straps 5k (+2DC to stunning fist). Potions: Darkvision x 2, Prot f'evil x2, CLW x2, Displacement, Fox's Cunning.
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