Drunken Kid

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  • Fighter 10 (Thug)/ Monk 2/Drunken master4/Swordsage 2
  • Str 24 Dex 24 Con14 Int 12 Wis 20 Cha 10
  • Bab +15/+10/+5.
  • Longsword+27[30/33 w' stances]/+22[25/28]/+17[20/23]Dam: 1d8+10
  • Unarmed+25/+20/+15 Dam: 1D8+ 8 [brilliant energy effect]
  • Improvised weapons as unarmed, +1D4 Dam, other effects.
  • Flurry of blows -2 all atts. 1 extra att at best bonus. Full round.
  • Stunning Fist 6/day. Fort St or stunned DC 27.
  • ST: F+25/R+22/W+18
  • Hp 200 (10d10+8d8+con)
  • AC:37 Flatfooted:29 Touch:27. +3 dodge v 1 opp.+4 vs AoO
  • (elusive att: +6 dodge AC w'full attack - 1 att only)
  • Init: +17

Feats[edit]

  • WF: Longsword. Able Learner.Mobility. Dodge.WS: Longsword. Elusive Attack (ACF:PH2). Power Attack. MWM: Slashing. Spring Attack.Great fortitude.Imp Unarmed Strike.Combat reflexes. Martial weapon mastery (Longsword - adds weapon to Monks weapon list). Improved natural att (MMI). Falling Sun Strike(any SS strike can be a stunning att; +1 DC stun att and SS strikes).

Class abilities[edit]

  • Monk: Stunning Fist, Wis bonus to AC, Unarmed strike 1d6, Flurry of blows -1/-1, Evasion.
  • Drunken Master: Drink LAD (-2 int/wis, +2str or con per drink, max 4 lasts 7rds), Stagger (charge in crooked line, DC15 tumble for no AoO),Swaying waist (+2 dodge 1 opponent),AC bonus +1, Improvised weapon+improved (+1d4 dam to unarmed strike/can use long weapons, bumpy +2 disarm & large/flat for improvised tower shield.)
  • Swordsage: Quick to act +1, Disc Focus: Weapon focus (setting sun style)Wis bonus to AC (Taken as +1 only).


Skills[edit]

Balance 15,Bluff 12,Climb 21,Hide 21,Jump 21,Listen 18,Move silently 21,Ride 13,Sense motive 21,Spot 16,Tumble 21.

Sword Sage Maneuvers and Stances.[edit]

Man Kn 7, ready 4, Stances 2 (Initiator level 10) Setting sun Man:

  • Counter Charge 1
  • Feigned Opening 3
  • Strike of the Broken Shield 4
  • Soaring Throw 5
  • Stance: Giant Killing style 3

Shadow Hand Man:

  • Cloak of Deception 2
  • Shadow Jaunt 2
  • Obscuring shadow Veil 4
  • Stance: Assassins Stance 3

Drunken Kids stuff:[edit]

  • +1 Setting Sun Shadow hand Longsword [Bo9S - +3 on atts when using 1 discipline, +6 if using both)Vampiric, Warning, Metallian 98k
  • +1 Necklace of natural attacks, Brilliant Energy (Sav Species) 50k [not sure on this, does it work for monks?]
  • Amulet of natural armour +3 18k
  • Bracers of Armour +7 49k
  • Scabbard of keen edges 16k
  • Dust of Sneezing and choking x 2 5k
  • Belt of Battle (+2 init, 3charges/day 1:Move act 2: Std act 3:Full Act)
  • Headband of Perfect Excellence +6 Str,Dex,Wis 100k
  • Skin of the hero 77k (+3 Def Ac,Resistance STs,+3 Enhance Atts)
  • Mask of Sweet Air 2k (Breathe freely in smoke, etc; +5 sts vs airborne attacks/poisons)
  • Ki straps 5k (+2DC to stunning fist).


Potions: Darkvision x 2, Prot f'evil x2, CLW x2, Displacement, Fox's Cunning.