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Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]]
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===[unfinished]===
 
 
 
*Fighter 10 (Thug)/ Monk 2/Drunken master4/Swordsage 2
 
*Fighter 10 (Thug)/ Monk 2/Drunken master4/Swordsage 2
  
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*Bab +15/+10/+5.
 
*Bab +15/+10/+5.
*'''Longsword'''+27[30/33 w' stances]/+22[25/28]/+17[20/23]Dam: 1d8+10
 
*'''Unarmed'''+25/+20/+15 Dam: 1D8+ 8 [brilliant energy effect]
 
*'''Improvised weapons''' as unarmed, +1D4 Dam, other effects.
 
*'''Flurry of blows''' -2 all atts. 1 extra att at best bonus. Full round.
 
*'''Stunning Fist''' 6/day. Fort St or stunned DC 27.
 
  
*ST: F+25/R+22/W+18
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*ST: +13/+12/+10
 
*Hp 200 (10d10+8d8+con)
 
*Hp 200 (10d10+8d8+con)
*AC:37 Flatfooted:29 Touch:27. +3 dodge v 1 opp.+4 vs AoO
 
*(elusive att: +6 dodge AC w'full attack - 1 att only)
 
*Init: +17
 
  
 
==Feats==
 
==Feats==
*WF: Longsword. Able Learner.Mobility. Dodge.WS: Longsword. Elusive Attack (ACF:PH2). Power Attack. MWM: Slashing. Spring Attack.Great fortitude.Imp Unarmed Strike.Combat reflexes. Martial weapon mastery (Longsword - adds weapon to Monks weapon list). Improved natural att (MMI). Falling Sun Strike(any SS strike can be a stunning att; +1 DC stun att and SS strikes).
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*WF: Longsword. Able Learner.Mobility. Snap kick.WS: Longsword. Elusive Attack (ACF:PH2). Power Attack. MWM: Slashing. Spring Attack.Great fortitude.Imp Unarmed Strike.Combat reflexes. Imp Nat Att (MMI). Fists of Iron. Falling Sun Strike.  
  
 
==Class abilities==
 
==Class abilities==
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*Swordsage: Quick to act +1, Disc Focus: Weapon focus (setting sun style)Wis bonus to AC (Taken as +1 only).
 
*Swordsage: Quick to act +1, Disc Focus: Weapon focus (setting sun style)Wis bonus to AC (Taken as +1 only).
  
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==Skills== (points only)
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Balance 8,Bluff 12,Climb 14,Hide 14,Jump 14,Listen 14,Move silently 14,Ride 6,Sense motive 14,Spot 12,Tumble 14
  
==Skills==
 
 
Balance 15,Bluff 12,Climb 21,Hide 21,Jump 21,Listen 18,Move silently 21,Ride 13,Sense motive 21,Spot 16,Tumble 21.
 
  
 
==Sword Sage Maneuvers and Stances.==
 
==Sword Sage Maneuvers and Stances.==
  
 
Man Kn 7, ready 4, Stances 2 (Initiator level 10)
 
Man Kn 7, ready 4, Stances 2 (Initiator level 10)
'''Setting sun'''
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Setting sun
 
Man:
 
Man:
*Counter Charge 1
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Counter Charge 1
*Feigned Opening 3
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Feigned Opening 3
*Strike of the Broken Shield 4
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Strike of the Broken Shield 4
*Soaring Throw 5
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Soaring Throw 5
*Stance: Giant Killing style 3
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Stance: Giant Killing style 3
'''Shadow Hand'''
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Shadow Hand
 
Man:
 
Man:
*Cloak of Deception 2
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Cloak of Deception 2
*Shadow Jaunt 2
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Shadow Jaunt 2
*Obscuring shadow Veil 4
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Obscuring shadow Veil 4
*Stance: Assassins Stance 3
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Stance: Assassins Stance 3
  
 
==Drunken Kids stuff:==
 
==Drunken Kids stuff:==
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*Scabbard of keen edges 16k
 
*Scabbard of keen edges 16k
 
*Dust of Sneezing and choking x 2 5k
 
*Dust of Sneezing and choking x 2 5k
*Belt of Battle (+2 init, 3charges/day 1:Move act 2: Std act 3:Full Act)
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*Monks belt 13k
 
*Headband of Perfect Excellence +6 Str,Dex,Wis 100k
 
*Headband of Perfect Excellence +6 Str,Dex,Wis 100k
*Skin of the hero 77k (+3 Def Ac,Resistance STs,+3 Enhance Atts)
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*Skin of the hero 77k
*Mask of Sweet Air 2k (Breathe freely in smoke, etc; +5 sts vs airborne attacks/poisons)
 
*Ki straps 5k (+2DC to stunning fist).
 
 
 
  
Potions: Darkvision x 2, Prot f'evil x2, CLW x2, Displacement, Fox's Cunning.
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*431k spent 9k in lesser stuff to come

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