Editing
Dwarrow
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
The dwarrow are a race from the [http://www.fantasyflightgames.com/midnight.html Midnight rpg setting]. Characters who are half gnome and half dwarf are called dwarrow. The background information for this race is "closed content" material, owned by [http://www.fantasyflightgames.com/ Fantasy Flight Games], and can be found in both the first edition of the Midnight PHB, and in [http://www.amazon.com/gp/product/1589942167/qid=1136775544/sr=8-1/ref=pd_bbs_1/103-2196622-2927011?n=507846&s=books&v=glance Midnight 2nd Ed. PHB] (page 48). =2nd Ed. DWARROW RACIAL TRAITS= * +2 Charisma * Small size (+1 attack and AC, +4 Hide, carrying is 3/4 of normal) * Base speed 20 ft. * Darkvision: 60 ft. * +1 natural armor, +2 save vs. poison * +2 save vs. spells and spell-like effects * For all special abilities and effects, dwarrow are considered dwarves and gnomes. ==Gnome-Raised Dwarrow== * Dwarrow raised among gnomes may treat ''hand crossbows'' and ''inuteks'' as martial weapons, rather than exotic weapons. * Favored Region: Central Erenland. * +2 Perform, Profession (boater and sailor), Swim, and Use Rope. * Dwarrow may swim at their land speed with a full-round action, and can hold their breath for a number of rounds equal to three times their Constitution score. * When involved in trading or smuggling: +2 Appriase, Bluff, Diplomacy, Forgery, Gather Information, and Profession * Automatic Languages: Clan Dialect (2), Old Dwarven (1), Trader's Tongue, and any two unrestricted languages at pidgin level. * Bonus Languages: any unrestricted languages. * Favored Class: Rogue. ==Dwarf-Raised Dwarrow== * Dwarrow raised among dwarves may choose either ''dwarven waraxe'', ''dwarven urgosh'', or ''urutuk hatchets''; they may treat the chosen weapon as a martial weapon rather than as an exotic weapon. * Favored Region: Kaladrun Mountains. * A dwarrow can choose either the clan dwarf stonecunning traits or the Kurgun dwarf natural mountaineer traits. * +1 dodge bonus to AC against orcs. * +2 Appraise and Craft related to stone or metal items. * Favored Class: Fighter. * Automatic Languages: Clan Dialect, Old Dwarven, Trader's Tongue (1). * Bonus Languages: Orcish, other Clan Dialect ---- [[User:Bihlbo|Bihlbo]] 18:59, 8 January 2006 (PST)
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information