Editing ELS Elixir

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==Affiliations==
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Solo d6 , Buddy d10 , Team d8
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Affiliations: Solo d6 , Buddy d10 , Team d8
==Powers==
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Biokinesis:
 
Biokinesis:
 
Superhuman Stamina d10
 
Superhuman Stamina d10
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Healing d12
 
Healing d12
  
*SFX: Genetic Reset- When Elixir is either physically stressed out or takes physical trauma he enters a coma and when he wakes up (after a transition scene) all physical stress and trauma is gone
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SFX: Genetic Reset- When Elixir is either physically stressed out or takes physical trauma he enters a coma and when he wakes up (after a transition scene) all physical stress and trauma is gone
*SFX: Support- Spend a PP to borrow the highest die from the Doom Pool as an asset for your next action. Step back the die and return to the Doom Pool
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SFX: Support- Spend a PP to borrow the highest die from the Doom Pool as an asset for your next action. Step back the die and return to the Doom Pool
*SFX: Healer: Able to treat physical Trauma as stress for the purposes of reducing it.
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SFX: Healer: Able to treat physical Trauma as stress for the purposes of reducing it.
*SFX: Pushed to the Limit- Step up or double Biokinesis power for an action and then step up physical stress.
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SFX: Pushed to the Limit- Step up or double Biokinesis power for an action and then step up physical stress.
*SFX: Affliction- Add a d6 and step up effect die by +1 when using Biomanipulation to inflict a complication on Target.
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SFX: Affliction- Add a d6 and step up effect die by +1 when using Biomanipulation to inflict a complication on Target.
*Limit: Mutant
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Limit: Mutant
*Limit: Touch- Biokinesis powers only work when Josh is touching his target.
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Limit: Touch- Biokinesis powers only work when Josh is touching his target.
*Limit: Turn to Black- When you use Biomanipulation to cause stress or add a complication take or step up emotional stress.
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Limit: Turn to Black- When you use Biomanipulation to cause stress or add a complication take or step up emotional stress.
*Limit: Organics- Powers only work on organic beings (powers will not work on robots or other non-organic forms of life).
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Limit: Organics- Powers only work on organic beings (powers will not work on robots or other non-organic forms of life).
 
 
==Specialties==
 
*Medical Master d10
 
*Combat Expert d8
 
*Science Master d10
 
*Menace Expert d8
 
  
==Distinctions==
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Specialties:
*Omega Class Healer
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Medical Master d10
*Potential Savior of Mutant Kind
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Combat Expert d8
*Scourge of the Purifiers
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Science Master d10
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Menace Expert d8
  
==Milestones==
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Distinctions:
===Black or Gold===
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Omega Class Healer
*1xp when Josh uses his Healing Power.
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Potential Savior of Mutant Kind
*3xp when Josh uses Biomanipulation to cause harm to another.
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Scourge of the Purifiers
*10xp when Josh either refuses to use his powers for harm another or kills with them
 
  
===Getting Over Rahne===
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Milestones:
*1 XP when you first express attraction in a potential romantic interest who seems hostile toward you during a scene.
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Black or Gold
*3 XP when you take physical or emotional stress resulting from your romantic interest.
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1xp when Josh uses his Healing Power.
*10 XP when you break things off completely with your romantic interest or choose to defy risk and convention to stay with her.
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3xp when Josh uses Biomanipulation to cause harm to another.
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10xp when Josh either refuses to use his powers for harm another or kills with them

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