Editing ELS Elixir
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− | Solo d6 , Buddy d10 , Team d8 | + | Affiliations: Solo d6 , Buddy d10 , Team d8 |
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Biokinesis: | Biokinesis: | ||
Superhuman Stamina d10 | Superhuman Stamina d10 | ||
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Healing d12 | Healing d12 | ||
− | + | SFX: Genetic Reset- When Elixir is either physically stressed out or takes physical trauma he enters a coma and when he wakes up (after a transition scene) all physical stress and trauma is gone | |
− | + | SFX: Support- Spend a PP to borrow the highest die from the Doom Pool as an asset for your next action. Step back the die and return to the Doom Pool | |
− | + | SFX: Healer: Able to treat physical Trauma as stress for the purposes of reducing it. | |
− | + | SFX: Pushed to the Limit- Step up or double Biokinesis power for an action and then step up physical stress. | |
− | + | SFX: Affliction- Add a d6 and step up effect die by +1 when using Biomanipulation to inflict a complication on Target. | |
− | + | Limit: Mutant | |
− | + | Limit: Touch- Biokinesis powers only work when Josh is touching his target. | |
− | + | Limit: Turn to Black- When you use Biomanipulation to cause stress or add a complication take or step up emotional stress. | |
− | + | Limit: Organics- Powers only work on organic beings (powers will not work on robots or other non-organic forms of life). | |
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− | + | Specialties: | |
− | + | Medical Master d10 | |
− | + | Combat Expert d8 | |
− | + | Science Master d10 | |
+ | Menace Expert d8 | ||
− | + | Distinctions: | |
− | + | Omega Class Healer | |
− | + | Potential Savior of Mutant Kind | |
− | + | Scourge of the Purifiers | |
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− | + | Milestones: | |
− | + | Black or Gold | |
− | + | 1xp when Josh uses his Healing Power. | |
− | + | 3xp when Josh uses Biomanipulation to cause harm to another. | |
+ | 10xp when Josh either refuses to use his powers for harm another or kills with them |