Editing
Elemental Dufirosm
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
Elementals live in realms of purish energy with little or simple intelligence. From animal to low human intelligence. They gain intelligence and advancement to Spirit/Spasa form by existing for periods under bound service or trading their efforts in their elemental forms. This is why they are easy to bind. As they gain separate sentience, away from their elemental power they gain in their abilities. The children of Dufiro by many different races on occasion gain elemental powers. If they gain enough power they may transition to the elemental form. {|''' class="wikitable" |'''[[Air Elemental Dufiros]]:''' ''Rarity: Common'' *Purify Air to desired degree. *Air attacks. Gusts of 120 mph will knock someone over. [[https://wxguys.ssec.wisc.edu/2020/04/20/strong-winds/]] *Air Elementals in their elemental form can fly up to 100mph and do not tire. ''*Common Transition:Spasa of Air, Cleanliness, Light & Illusion'' Subgroups:Cloud |'''[[Earth Elemental Dufiros]]:''' ''Rarity: Common'' *Convert rock to soil. *Refresh Soil. *Rock attacks *Create Quicksand *Common Transition: Spasa of Earth, Darkness, Guard & Combat **Earth Elementals are often Statues *Subgroups:Sand, Iron, Glass |'''[[Fire Elemental Dufiros]]:''' ''Rarity: Common'' *Start fires in many environments. *Start small to medium fire; ''Lighter to a camp fire.'' *Fire attacks. *''Common Transition: Spasa of Fire, Death, & Light'' |- |'''[[Water Elemental Dufiros]]:''' ''Rarity: Common'' *Purify Water/Sour Water *Summon Water from the ground within 300'. *Fill container; ''1 Cup to 5 Gallons'' *Water attacks. |'''[[Change Elemental Dufiros]]:''' ''Rarity: Uncommon'' *Transition from one item to another. Small to medium items; ''Coin to helmet'' *Natural shapeshifters. *''Common Transition: Spasa of Water, Blending, Change, & Cleanliness'' |'''[[Scent Elemental Dufiros]]:''' ''Rarity: Rare'' *Glories in the various scents in nature. *Repeat familiar scents *Cause an item to retain a scent for time based on psyche *''Common Transition: Spasa of Air, Rot, & Blending'' |- |'''[[Sound Elemental Dufiros]]:''' ''Rarity: Rare'' *Variations in noise *Common Transition: Spasa of Air, Illusion & Song'' |'''[[Hue Elemental Dufiros]]:''' ''Rarity: Very Rare'' *These Elementals can effect colors in many different ways and is nearly always a short lived race that develops into spirits of Blending, Paper, Color, or Illusion *Change item color:Duration based on Psyche *''Common Transition: Spasa of Color, Light, Illusion, & Blending'' |'''[[Mix Elemental Dufiros]]:''' ''Rarity: Extremely Rare'' *These rare Elementals are attracted to combing new alloys, most of which can not maintain form after their absence. *Make Normal Ally; **''Brass=Copper & Zinc. **Steel=Iron & up to 2% Carbon. **Bronze=Copper & 0.5-11% tin and 0.01% phosphorus. *List of named Alloys;[[https://en.wikipedia.org/wiki/List_of_named_alloys]] *''Common Transition: Spasa of Blending(99%), Color, & Illusion '' |- |'''[[Movement Elemental Dufiros]]:''' ''Rarity: Extremely Rare'' *Double Speed: Long term based on Endurance. 10 to 100 miles *Engine Speed: Short term- Up to 10 miles based on endurance. *Bursts of speed: up to 100 feet based on endurance. Effects cumulative *Exhaustion common. Death by exauhstion is a common malady for Movement Elementals. *''Common Transition: Spasa of Motion, & Speed'' |'''[[Flux Elemental Dufiros]]:''' ''Rarity: Extraordinarily Rare'' * These extremely rare elementals rejoice in the diversity of change and Flux in the nature of shadows near Chaos. *They are nearly always elemental forms that transition into Spirits of Change on the way to Avasa of Shifter and Masoja of Shifter *Temporary shapechange of items; Up to a 55 gallon barrel of material and 50 lbs. Duration based on Psyche *Temporary shapechange of living beings. up to 200lbs man. Duration based on Psyche *''Common Transition: Spasa of Blending, Change, & Rust'' |} The above are major elementals but numerous minor ones exist. Many minor ones can function in limited shadow ranges according to local environmental needs and effects.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information