Editing Eroi da Ghedi

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''IC Blurb:'' PCs are introduced by an old friend who recommends them as trust-worthy and in need of work. Like many in Italy these days, the PCs are likely ex-soldiers, very minor nobles, churchmen, sons of wealthy merchants, or others who are out to seek fame and fortune.
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''IC Blurb:'' PCs are introduced by an old friend who recommends them as trust-worthy and in need of work. Like many in Italy these days, the PCs are likely ex-soldiers, very minor nobles, sons of wealthy merchants, or others who are out to seek fame and fortune.
  
''OOC Blurb:'' The thrust of the game will be social interaction though there will be combat, gold, threats, challenges, etc. Players are more like working group members than 'give me the story-line' types. Feel free to add questions or note here. THe game will be "family friendly" in language, although I hope to give the PCs some difficult situations. Also note that should a PC become romantically entangled the scene's curtains will drop for the sake of modesty.
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''OOC Blurb:'' The thrust of the game will be social interaction though there will be combat, gold, threats, challenges, etc. Players are more like working group members than 'give me the story-line' types. Feel free to add questions or note here.
 
 
Each Scene should run no more than a week, ideally. I'd like to post stuff Sunday evening and let the players resolve things, ask questions, etc, and be onto the next thing by Friday. I do not want you to get bored and bogged down in minutea.
 
 
 
Italy was fairly good about allowing females to have rights and activities on their own. Female PCs are equals in the game. Same goes for NPCs.  :)
 
 
 
Players need to provide some input on how your character knows the other PCs, and the [[ Eroi da Ghedi Character Development Form ]]. You can cut and paste the form and e-mail or PM it to me.
 
  
 
''House Rules.'' Note that these are underdevelopment and we may need to revisit if they are too weak or too strong.
 
''House Rules.'' Note that these are underdevelopment and we may need to revisit if they are too weak or too strong.

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