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| ''Game Genre:'' Pseudo-History | | ''Game Genre:'' Pseudo-History |
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− | ''Year:'' Autumn of 1519 | + | ''Year:'' Not yet Determined |
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| ''DM:'' [http://forum.rpg.net/member.php?u=70072 Leitz] | | ''DM:'' [http://forum.rpg.net/member.php?u=70072 Leitz] |
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− | ''IC Blurb:'' PCs are introduced by an old friend who recommends them as trust-worthy and in need of work. Like many in Italy these days, the PCs are likely ex-soldiers, very minor nobles, churchmen, sons of wealthy merchants, or others who are out to seek fame and fortune. | + | ''IC Blurb:'' PCs are introduced by an old friend who recommends them as trust-worthy and in need of work. Like many in Italy these days, the PCs are likely ex-soldiers, very minor nobles, sons of wealthy merchants, or others who are out to seek fame and fortune. |
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− | ''OOC Blurb:'' The thrust of the game will be social interaction though there will be combat, gold, threats, challenges, etc. Players are more like working group members than 'give me the story-line' types. Feel free to add questions or note here. THe game will be "family friendly" in language, although I hope to give the PCs some difficult situations. Also note that should a PC become romantically entangled the scene's curtains will drop for the sake of modesty. | + | ''OOC Blurb:'' The thrust of the game will be social interaction though there will be combat, gold, threats, challenges, etc. Players are more like working group members than 'give me the story-line' types. Feel free to add questions or note here. |
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− | Each Scene should run no more than a week, ideally. I'd like to post stuff Sunday evening and let the players resolve things, ask questions, etc, and be onto the next thing by Friday. I do not want you to get bored and bogged down in minutea.
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− | Italy was fairly good about allowing females to have rights and activities on their own. Female PCs are equals in the game. Same goes for NPCs. :)
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− | Players need to provide some input on how your character knows the other PCs, and the [[ Eroi da Ghedi Character Development Form ]]. You can cut and paste the form and e-mail or PM it to me.
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− | ''House Rules.'' Note that these are underdevelopment and we may need to revisit if they are too weak or too strong.
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− | Perk 1D Rumor Monger. You seem to have a general idea of what people are talking about. You have no idea of what is true, but you can sometimes tell if the person themselves believes it.
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− | Perk 2D Florentine Fighting. You fight with two fencing weapons; rapier and dagger, rapier and cloak, rapier and buckler, etc. Normally a second action in one round is at -1D for both actions, but you can attack and defend with your weapons of choice with no penalty.
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− | Perk 1D Scholar. You get 3D to add to skills, However, for any physical skill you do not have a default. That is, unless you spend Skill dice to improve Riding, you have 0D in Riding. Same for Sword, etc. A normal character would have their Controlling Stat as a default in the skill.
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− | Perk 1D Authority. You have some legal basis for controlling the actions of some populace segment.
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− | Perk 1D Wealth. Normal characters have daily living funds. You have funds for very nice living and can buy one decent thing a month, like a war horse, or support up to three other people.
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− | Perk 1D Nobility. You have some position in the upper society of your culture.
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− | Perk 1D Land. There's some place you call home 'cause it's yours and your home.
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− | Perk 1D Clergy. You are in the church and exempt from some civil laws.
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− | Perk 3D Blood Noble. You are related to a major authority figure like the King of France.
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− | You can have a Noble who is unlanded and had no authority, or you could do the "Full Noble" thing with Land, Wealth, Authority for a total cost of 4D.
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− | Mechanic. For each -4 you take on a "to hit" die roll you add 1D of damage. Note that a parry must meet or beat your to hit, so it's a risky but flashy maneuver.
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− | Mechanic. Light Swords like rapiers are based off Agility. Traditional heavy swords, polearms, bows, and crossbows are based off Might. Fencing is a seperate skill from Sword.
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− | Mechanic. Spend 1D for 3 different languages at the conversational level, or 1D for "Like a native" level. This includes reading and writing if your character concept supports that.
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| [http://en.wikipedia.org/wiki/The_Three_Musketeers The Three Musketeers] | | [http://en.wikipedia.org/wiki/The_Three_Musketeers The Three Musketeers] |
| [http://en.wikipedia.org/wiki/Snaplock Snaplock] | | [http://en.wikipedia.org/wiki/Snaplock Snaplock] |
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