Editing Eroi da Ghedi

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Mechanic. For each -4 you take on a "to hit" die roll you add 1D of damage. Note that a parry must meet or beat your to hit, so it's a risky but flashy maneuver.
 
Mechanic. For each -4 you take on a "to hit" die roll you add 1D of damage. Note that a parry must meet or beat your to hit, so it's a risky but flashy maneuver.
  
Mechanic. Light Swords like rapiers are based off Agility. Traditional heavy swords, polearms, bows, and crossbows are based off Might. Fencing is a seperate skill from Sword.
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Mechanic. Light Swords like rapiers are based off Agility. Traditional heavy swords, polearms, bows, and crossbows are based off Might.
 
 
Mechanic. Spend 1D for 3 different languages at the conversational level, or 1D for "Like a native" level. This includes reading and writing if your character concept supports that.
 
 
 
  
 
''For more information:''
 
''For more information:''

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