Editing
Explorator Secutor Pattern A. Realtzon
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
Back to [[Dark_Machinations|the main page]] == Background == [[File:magosrobertsonportraitb.jpg]]<br> Explorator Secutor Pattern A. Realtzon is of an unorthodox origin, even by the increasingly strange standards of those in the Imperium. He was born in the bowels of one of the many Forge Worlds of the Adeptus Mechanicus, though the name of which has been deleted out of his memory as irrelevant information. Despite being born a mutant, his reverence to the Machine God and the spark of genuine intelligence allowed him acceptance into the Adeptus Mechanicus by those of a slightly more radical bent, specifically those of the Mechanicus Secutor, the Siege Enginseers. Into their ranks, the flesh that was became the glory of the Machine. Those of the Machine are cogs, and a cog is not to question it's place in the Machine, but Pattern A. Realtzon was not fully of the Machine. He still felt emotion, most particularly a hate filled rage against those who defiled technology, often discarding the sacred technology and machine spirit of a rifle or pistol for the more primitive, visceral of an ax, if only to ensure that such heresy against the Machine God is not repeated. His fanaticism, as well as his mutation, did not win him many allies in the Adeptus Mechanicus and, in a ploy to remove such a vile mark as he out of their sight, he was given the title Explorator and assigned to a ship that served as a perceived dead end. How wrong the techpriests were. How wrong the humans of the Machine were. == Stats == {| class="wikitable" border="0" style="text-align:center" ! Character Name !! Player Name !! Career Path !! Ship's Role !! Rank !! Experience |- | Explorator Secutor Pattern A. Realtzon || Raiu || Explorator || Omnissaic Congregator || 1 || 7000 |- | |- ! Home World !! Birthright !! Lure of the Void !! Trials and Travails !! Motivation !! Lineage |- | Forge World|| Scape Grace || Tainted (Mutant)|| Hand of War || Fortune || none |} {| class="wikitable" border="0" style="text-align:center" ! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption |-http://wiki.rpg.net/skins/common/images/button_bold.png | 42 || 43 || 49 || 47 || 34 || 44 || 36 || 37 || 35 || 12 || 3/3 || 5 || 0 |} == Skills == Untrained Basic skills Awareness(Per): Barter(Fel): Carouse(T): Charm(Fel): Climb(S): Command(Fel): Concealment(Ag): Contortionist(Ag): Deceive(Fel): Disguise(Fel): Dodge(Ag): Evaluate(Int): Gamble(Int): Inquiry(Fel): Intimidate(S): Scrutiny(Per): Search(Per): Silent Move(Ag): Swim(S): Command(Fel): Charm(Fel): Evaluate(int): Dodge(Ag): Trained skills Common Lore(Machine Cult)(Int): Common Lore(Tech)(Int): Forbidden Lore(Archeotech)(Int): Forbidden Lore(Adeptus Mechanicus(Int)): Literacy(Int): Logic(Int): Speak Language(Explorator Binary)(Int): Speak Language(Low Gothic)(Int): Speak Language(Techna-lingua)(Int): Tech-Use(Int): Trade(Technomat)(Int): Trade (Armorer): Sleight of Hand(Ag): Awareness(Per): == Talents == * Melee Weapon Training (Universal) ** Gains use in all melee weapons, except exotic * Basic Weapon Training (Universal) ** Gains use in all basic weapons, except exotic * Technical Knock ** Un-jam a gun as Half Action. * Logis Implant ** +10 bonus on WS and BS on successful Tech-Use Test. * Leap Up ** Stand up as a Free Action * Mechadentride use (utility) ** The Explorer can use a type of Mechadendrite. Utility * Autosangunie ** Heal 2 damage/day, always Lightly Wounded. *Hatred: Chaos (KAYOSSSS) Worshipers ** -10 to Fel interactions with Chaos Worshipers *Pistol weapon training ** Gains use of all pistol weapons *Electro Graft Use **+10 bonus to Inquiry, Tech-Use, Common Knowledge. == Traits == * "Size: Hulking" - +10 to strength, Movement: Agility Bonus +1, Attacks to hit get +1 * "Mechanicus Implants" - Gains Mechanicus Implants, must take associated talent to use. ==Combat Stats== {| class="wikitable" border="0" style="text-align:center" ! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Rarity |- ! Weaponname !! Accuracyname !! Classname !! Rangename !! ROFname !! Damagename !! Nom De Plume !! Clip Name !! Reloadname !! Specialabilityname !! Weightname !! Rarityname |} {| class="wikitable" border="0" style="text-align:center" * '''Initiative Bonus:''' * '''Movement:''' * '''Wounds:''' * '''TB:''' * '''Armor:''' * '''Dodge:''' * '''Parry:''' == Equipment == === Bionics === * '''Equipment name''' ** ''Equipment description'' *** Flavor text === Weapons === * '''Weapon Name''' ** Notes about weapon (upgrades, quirks, etc.) ** Weapon Statline *** Flavor text * Good-Craftsmanship Hellgun ** Un-upgraded ** Hellgun (Lucius) Basic 110m S/3/β 1d10+4 E 7 30 2 Full 6 Rare *** Being Realtzon's standby for when he simply can not hit something with his axe, this weapon does not see as much use as it should. One of the projects in the works is attaching the Hellgun to his own generator, so that he will not be required to use the damned backpack again. * Good-Craftsmanship Power Axe ** Un-upgraded ** Power Axe (Mezoa) Melee β 1d10+7 E 7 Power Field, Unbalanced 6 Very Rare *** The Power Axe is the one weapon that Realtzon uses most often. If one wishes to deal with tech-heresy, then the only way to do it is to be DAMN WELL SURE IT IS DEAD!! === Armour === * '''Armor Name''' ** Fun and exciting subsystems ** Other notes ** Power requirements, if any ** Amount of AP provided *** Flavor text * Enforcer light carapace ** Advanced Helmet Systems ** May soon be integrated with the Rock Hound Void Suit ** No power requirements ** 5 *** Serving as what little can fit the giant size of Realtzon's body, most people only ever see the Explorator Secutor in the armor, covered by a set of red robes. A helmet that completely encloses his head tops off the armor with a vox caster, heightened sight, and night vision all installed. === Force Field === * '''Field Name''' ** Field type ** Protection Rating ** Fails only on a (insert number here) *** Flavor text === Other Equipment === * '''Equipment name''' ** Equipment type ** Equipment description *** Flavor text == Experience Spent == 200 for chosing mutation 500 for Mechadentride use 100 for 1st toughness advance 200 for Autosangune 100 for Awareness 400 for Sound Constitution (2x) 200 for Electro Graft Use 200 for Medicade 100 for Trade (Armorer)
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information