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Exploring the Halls of Arden Vul: Nico WWN
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[[Exploring_the_Halls_of_Arden_Vul | Back to main page]] ==Nico== From the common classes, Nico has tried to use his knowledge and charm to climb the social ladder and make his fortune. Despite his skills, his low-class upbringing has always worked against him, leaving him frustrated and near-penniless. He decided to head to Arden Vul and find some valuable items himself to make that fortune he dreams of and force the social elites to take him seriously. *Expert L4 *Background: Merchant *Class Ability: Masterful Expertise (Instant action: re-roll any non-Combat skill check once per Scene. The better of the two rolls may be used.) | Quick Learner (1 extra skill point per level, for non-combat skills only) *Languages: Archontean, +3 TBD ~*~ *Traits: Persistent yet Envious and Stubborn *Secondary Skill: bookbinder *Chaotic, Alignment Goal: Disrupt a prevailing order *Personal Goal: Be accepted into a higher social order ~*~ *XP: 12 ===Attributes=== *14 Strength (+1) *14 Intelligence (+1) *07 Wisdom (-1) *14 Dexterity (+1) *08 Constitution (+0) *18 Charisma (+2) ===Skills=== *Connect-0 *Craft-1 *Know-1 *Shoot-1 *Sneak-1 *Trade-2 ===Foci=== *Deadeye-1 (Instant action: Ready a stowed ranged weapon, use a bow at melee range at -4, add Shoot skill level to ranged weapon damage) *Polymath-2 (Treat all non-combat Skills as level 1 for purposes of skill checks) ===Conflict=== *HP: 16 *System Strain: 0/8 *AC: 13 (Unarmored AC: ) *Initiative Bonus: +1 Basic Attack Bonus: +2 *Melee Attack Bonus: -1 (+1 STR, -2 no Stab skill) *Ranged Attack Bonus: +2 (DEX and Shoot) Weapons: *Bow, large: +4, 1d8+2 dmg, 100/600 range, load arrow as On Turn action *Dagger, thrown: +4, 1d4+2 dmg, 30/60 range *Dagger: +1, 1d4+1 dmg, Shock 1/AC 15 *Hand Axe: +1, 1d6+1 dmg, Shock 1/AC 15 ===Saving Throws=== *11 Physical *11 Evasion *10 Mental *12 Luck ===Modifications=== Maintenance score: 4 Items: *A *B ===Equipment=== Readied (6/7): *Buff Coat (0 enc) *Bow, Large (2 enc) *Quiver & Arrows x20 (1 enc) *Dagger (1 enc) *Hand Axe (1 enc) *Tinder box & Torches x3 (1 enc) Stowed (backpack, 6/14): *Cooking utensils and 1 wk rations (5 enc) *Waterskin (1 enc) Stashed (where): *V *W Wealth: *Coinpurse: 20 sp *Factor (which factor): ===Hired Help=== Retainers: *X Mercenaries: *Y Specialists: *Z ==Notes==
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