Editing Exploring the Halls of Arden Vul: Nico WWN

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From the common classes, Nico has tried to use his knowledge and charm to climb the social ladder and make his fortune. Despite his skills, his low-class upbringing has always worked against him, leaving him frustrated and near-penniless. He decided to head to Arden Vul and find some valuable items himself to make that fortune he dreams of and force the social elites to take him seriously.
 
From the common classes, Nico has tried to use his knowledge and charm to climb the social ladder and make his fortune. Despite his skills, his low-class upbringing has always worked against him, leaving him frustrated and near-penniless. He decided to head to Arden Vul and find some valuable items himself to make that fortune he dreams of and force the social elites to take him seriously.
  
*Expert L4
+
*Class L4
*Background: Merchant
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*Background:  
*Class Ability: Masterful Expertise (Instant action: re-roll any non-Combat skill check once per Scene. The better of the two rolls may be used.) | Quick Learner (1 extra skill point per level, for non-combat skills only)
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*Class Ability:  
*Languages: Archontean, +3 TBD
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*Languages: Archontean, Wiskin
  
 
~*~
 
~*~
  
*Traits: Persistent yet Envious and Stubborn
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*Traits: honest, steadfast, deceitful
*Secondary Skill: bookbinder
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*Secondary Skill: Vintner
*Chaotic, Alignment Goal: Disrupt a prevailing order
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*Lawful, Alignment Goal: Impose or maintain order in the face of chaos
*Personal Goal: Be accepted into a higher social order
 
  
 
~*~
 
~*~
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===Attributes===
 
===Attributes===
*14 Strength (+1)
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*Strength 15 (+1)
*14 Intelligence (+1)
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*Intelligence
*07 Wisdom (-1)
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*Wisdom
*14 Dexterity (+1)
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*Dexterity
*08 Constitution (+0)
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*Constitution
*18 Charisma (+2)
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*Charisma  
  
 
===Skills===
 
===Skills===
*Connect-0
+
*Skill-Rank (example Survive-2)
*Craft-1
 
*Know-1
 
*Shoot-1
 
*Sneak-1
 
*Trade-2
 
  
 
===Foci===
 
===Foci===
*Deadeye-1 (Instant action: Ready a stowed ranged weapon, use a bow at melee range at -4, add Shoot skill level to ranged weapon damage)
+
*Focus-Rank (example Armsmaaster-1)
*Polymath-2 (Treat all non-combat Skills as level 1 for purposes of skill checks)
 
  
 
===Conflict===
 
===Conflict===
*HP: 16
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*HP:
*System Strain: 0/8
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*System Strain:
*AC: 13 (Unarmored AC: )
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*AC: (Unarmored AC: )
*Initiative Bonus: +1
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*Initiative Bonus:  
 +
*Bonus to reaction rolls:
  
Basic Attack Bonus: +2
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Basic Attack Bonus:  
*Melee Attack Bonus: -1 (+1 STR, -2 no Stab skill)
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*Melee Attack Bonus:
*Ranged Attack Bonus: +2 (DEX and Shoot)
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*Ranged Attack Bonus:
  
 
Weapons:
 
Weapons:
*Bow, large: +4, 1d8+2 dmg, 100/600 range, load arrow as On Turn action
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*weapon, attack value, damage, notes
*Dagger, thrown: +4, 1d4+2 dmg, 30/60 range
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*weapon2, attack value, damage, notes
*Dagger: +1, 1d4+1 dmg, Shock 1/AC 15
 
*Hand Axe: +1, 1d6+1 dmg, Shock 1/AC 15
 
  
 
===Saving Throws===
 
===Saving Throws===
*11 Physical
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*Physical:
*11 Evasion
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*Evasion:
*10 Mental
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*Mental:
*12 Luck
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*Luck:
  
===Modifications===
+
===Spells===
Maintenance score: 4
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*Spells/day: L1 X/X | L2 Y/Y | L3 Z/Z
 +
*Effort:
 +
*Effort committed:
  
Items:
+
Spells memorized
*A
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*L1:
*B
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*L2:
 +
*L3:
 +
 
 +
Spells Known:
 +
*L1:
 +
*L2:
 +
*L3:
  
 
===Equipment===
 
===Equipment===
 +
Encumbrance:
  
Readied (6/7):
+
Worn:
*Buff Coat (0 enc)
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*X
*Bow, Large (2 enc)
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*Y
*Quiver & Arrows x20 (1 enc)
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Held:
*Dagger (1 enc)
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*A
*Hand Axe (1 enc)
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*B
*Tinder box & Torches x3 (1 enc)
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Backpack:
Stowed (backpack, 6/14):
+
*Q
*Cooking utensils and 1 wk rations (5 enc)
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*R
*Waterskin (1 enc)
 
 
Stashed (where):
 
Stashed (where):
 
*V
 
*V
 
*W
 
*W
 
Wealth:
 
Wealth:
*Coinpurse: 20 sp
+
*Coinpurse:
 
*Factor (which factor):
 
*Factor (which factor):
  

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