Editing Exploring the Halls of Arden Vul: Snagwarder
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
https://i.imgur.com/vLnDaqE.jpg | https://i.imgur.com/vLnDaqE.jpg | ||
− | + | *Good 1/1/1 Imperial Goblin / Illusionist / Thief (Miner/Prestidigitator/Apprentice) | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | *Good | ||
*Alignment Goal: Help those in need at your own expense | *Alignment Goal: Help those in need at your own expense | ||
− | *XP: | + | *XP: 728/740/740 (Goal: 2400/2500/1200) -10% Goblin, +5% Illusionist, +5% Thief |
*Traits: Determined, Honest, Curious | *Traits: Determined, Honest, Curious | ||
− | |||
*Secondary Skill: Miner | *Secondary Skill: Miner | ||
*Languages: Archontean, Goblin, Brotherhood, Burrowing Animals, +1 | *Languages: Archontean, Goblin, Brotherhood, Burrowing Animals, +1 | ||
Line 33: | Line 23: | ||
===Conflict=== | ===Conflict=== | ||
− | *HP: | + | *HP: 6/6 |
− | *AC: 13 (Unarmored AC: 11) | + | *AC: 13 (Unarmored AC: 11) |
*Initiative Bonus: +1 | *Initiative Bonus: +1 | ||
*Bonus to reaction rolls: - | *Bonus to reaction rolls: - | ||
Line 40: | Line 30: | ||
Attacks/round: 1<br> | Attacks/round: 1<br> | ||
− | Max Cleaves: | + | Max Cleaves: 1 |
Weapons: | Weapons: | ||
Line 54: | Line 44: | ||
===Racial Abilities=== | ===Racial Abilities=== | ||
− | *Hiding: 90% in Woodland, 2 in 6 in dungeons. | + | *Hiding: 90% in Woodland, 2 in 6 in dungeons. |
*Defensive Bonus: +2 to AC when fighting Large+ creatures. | *Defensive Bonus: +2 to AC when fighting Large+ creatures. | ||
*Detect Construction Tricks: 2 in 6 for new construction, sliding walls, sloping passages. | *Detect Construction Tricks: 2 in 6 for new construction, sliding walls, sloping passages. | ||
− | *Listen at Doors: 2 in 6 | + | *Listen at Doors: 2 in 6 |
*Infravision 90’ | *Infravision 90’ | ||
*Speak with Burrowing Mammals | *Speak with Burrowing Mammals | ||
Line 66: | Line 56: | ||
===Exploration Abilities=== | ===Exploration Abilities=== | ||
− | * | + | *Climb sheer surfaces: 88% |
− | * | + | *Find/remove treasure traps: 15% |
− | * | + | *Hear noise: 2 in 6 / 2 in 6 |
− | * | + | *Hide in shadows: 15% (90% in woodland, 2 in 6 in dungeon) |
− | * | + | *Move silently: 25% |
− | * | + | *Open locks: 20% |
− | * | + | *Pick pockets: 25% |
− | |||
===Spells=== | ===Spells=== | ||
− | *Spells/day: L1 | + | *Spells/day: L1 1/1 |
Spells memorized | Spells memorized | ||
− | *L1: Spook | + | *L1: Spook |
*L2: | *L2: | ||
*L3: | *L3: | ||
Spells Known: | Spells Known: | ||
− | *L1: Read Magic, | + | *L1: Read Magic, Color Spray, Spook |
*L2: | *L2: | ||
*L3: | *L3: | ||
Line 101: | Line 90: | ||
*Shortbow (over shoulder) | *Shortbow (over shoulder) | ||
Backpack: | Backpack: | ||
+ | *7 Days rations | ||
*Small Hammer | *Small Hammer | ||
*12 Iron Spikes | *12 Iron Spikes | ||
*Thieves Tools | *Thieves Tools | ||
*Mining Pick | *Mining Pick | ||
− | |||
− | |||
Stashed (where): | Stashed (where): | ||
− | + | ||
− | |||
Wealth: | Wealth: | ||
− | *Coinpurse: | + | *Coinpurse: 3x50gp gem, 30gp, 8sp |
*Factor (which factor): | *Factor (which factor): | ||
Line 134: | Line 121: | ||
==Notes== | ==Notes== | ||
− | + | Standard procedure on entering an (ostensibly) empty room: | |
− | |||
− | |||
He'll always check the door and lintel for any traps, then upon opening it, will immediately look up. Tap the area in front of the door with his ten foot pole, then enter, and start at bottom left to right, and zig zag, tapping away. Anything else (if there's something in the room), he might break off that routine, so that he can check for traps etc first, so that while he's tapping out the room, the others can investigate other stuff. | He'll always check the door and lintel for any traps, then upon opening it, will immediately look up. Tap the area in front of the door with his ten foot pole, then enter, and start at bottom left to right, and zig zag, tapping away. Anything else (if there's something in the room), he might break off that routine, so that he can check for traps etc first, so that while he's tapping out the room, the others can investigate other stuff. | ||
− | + | When encountering other groups: | |
Snagwarder will always try to skulk around the shadows behind the party if he can, avoiding the sight of the other group as much as possible, unless they are fellow goblins, in which case he will often initiate (in Goblintongue) any conversation. | Snagwarder will always try to skulk around the shadows behind the party if he can, avoiding the sight of the other group as much as possible, unless they are fellow goblins, in which case he will often initiate (in Goblintongue) any conversation. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |