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Exploring the Halls of Arden Vul: sample-charsheet-sylvari
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[[Exploring_the_Halls_of_Arden_Vul | Back to main page]] ==Name== Short description saying something about your character *Alignment Level Class (Class Title) *Alignment Goal: (as stated on the Alignment graphic) *XP: 2000/X *Traits: *Secondary Skill: *Languages: Archontean ===Attributes=== *Strength 15 (+1) *Intelligence *Wisdom *Dexterity *Constitution *Charisma ===Conflict=== *HP: *AC: (Unarmored AC: ) *Initiative Bonus: *Bonus to reaction rolls: *Movement: Attacks/round: 1<br> Max Cleaves: 2 Weapons: *weapon, attack value, damage, notes *weapon2, attack value, damage, notes ===Saving Throws=== *Death/poison: *Magic wands: *Paralysis/Petrification: *Breath Attacks: *Spells/rods/staves: ===Racial Abilities=== *detect secret doors when actively searching, 2-in-6 chance *infravision 60' *immunity to ghoul paralysis *listening at doors, 2-in-6 chance of hearing noises ===Class Abilities - Druid=== *divine magic as Druid (holy symbol, disfavour, magical research, spellcasting, using magic items) *Identification - can identify all plants and animals and can discern pure water *Path-finding - parties traveling with a sylvari have only a 1-in-6 chance of getting lost in woodlands *Pass without Trace - From L3, can pass through natural environments without leaving any tracks. The character may also move through overgrown areas at normal speed and without impediment. *Charm Immunity - From L7, are immune to the charms of fairies and Sylvan creatures ===Class Abilities - Ranger=== *Awareness - only surprised on a roll of '1' *Foraging and hunting - a party with a sylvari succeeds at foraging with a 2-in-6 chance and finds prey when hunting with a 5-in-6 chance *Pursuit - when the sylvari's party pursuing an opposing group in wilderness, the chance of evasion is reduced by 10% *Stealth - in the wilderness, a sylvari has a 3-in-6 chance of hiding, and a 3-in-6 chance of moving silently *Tracking - can identify and follow tracks *Limited possessions - a sylvari may only keep wealth and possessions that can be kept on their person or mount. Excess must be donated to worthy causes (not other PCs!). ===Exploration Abilities=== *Climb sheer surfaces: *Find/remove treasure traps: *Hear noise: *Hide in shadows: *Move silently: *Open locks: *Pick pockets: ===Spells=== *Spells/day: L1 X/X | L2 Y/Y | L3 Z/Z Spells memorized *L1: *L2: *L3: Spells Known: *L1: *L2: *L3: ===Equipment=== Encumbrance: Worn: *X *Y Held: *A *B Backpack: *Q *R Stashed (where): *V *W Wealth: *Coinpurse: *Factor (which factor): ===Hired Help=== Retainers: *X Mercenaries: *Y Specialists: *Z ==Notes==
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