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− | == Advantages & Disadvantages == | + | lqG5P7 <a href="http://oursswjavnlg.com/">oursswjavnlg</a>, [url=http://cpxvkldyrrmr.com/]cpxvkldyrrmr[/url], [link=http://kyvgoedyozgu.com/]kyvgoedyozgu[/link], http://rzahnsebiuzz.com/ |
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− | Advantages and Disadvantages are physical, emotional, or societal qualities that make your character unique. They come in many forms, and GMs can create their own.
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− | Disadvantages provide more points to build the character with, Advantages give benefits to the character outside of Characteristics and Skills, but cost some of the character building points.
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− | Your character may not have more than a total of '''four''' Advantages and Disadvantages (Quirks excluded). GMs who are interested in a more free-wheeling game can raise this total, of course.
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− | This means that your character could have one Advantage and three Disadvantages, or your character could have three Advantages and one Disadvantage, or any combination of 4 Advantages and Disadvantages
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− | Your character can also have a maximum of 5 Quirks, each a Disadvantage worth 1 point.
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− | Note that anything larger than a 10 point Disadvantage is a '''major''' disadvantage. Thus "Sense of Duty", "Sense of Honor" and "Honesty" are more than just character quirks. For example "Honesty" means your character doesn't tell partial truths, because in his mind that is the same as a lie. He can't keep his mouth shut, because that would perpetrate the lie. He just can't live a lie, say a lie, think a lie, or perpetrate a lie with his silence. Think of the example of George Washington "I cut the cherry tree", or Jimmy Carter "I sinned in my heart".
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− | Disadvantages and Advantages are costed in two ways. Severity (or benefit) of effect and Duration or Frequency of effect. Either function can add 0, 5, 10, or 15 points to the penalty or benefit price.
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| ==Types of Advantages & Disadvantages == | | ==Types of Advantages & Disadvantages == |