Editing FATE Core Citadel Sorcerer King

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; Aspects
 
; Aspects
: Spirited Assassin Gone Rogue
+
: Stubborn Assassin With a Heart
 
: No One Leaves the White Hand!
 
: No One Leaves the White Hand!
 
: Find a Cure, or Die Trying
 
: Find a Cure, or Die Trying
: Always Have a Plan
+
: Everyone Pays
: Sometimes It Is Personal
+
: No Such Thing As a Fair Fight
  
 
; Skills
 
; Skills
: Great (+4): Stealth
+
: Great (+4): Deceive
: Good (+3): Deceive, Notice
+
: Good (+3): Stealth, Will
 
: Fair (+2): Fight, Burglary, Athletics
 
: Fair (+2): Fight, Burglary, Athletics
: Average (+1): Contacts, Will, Resources, Lore
+
: Average (+1): Contacts, Notice, Resources, Lore
  
 
; Stunts
 
; Stunts
 
: Fear the Shadows: Use Stealth to inflict Mental stress, as long as you are obscured from your target in some way.
 
: Fear the Shadows: Use Stealth to inflict Mental stress, as long as you are obscured from your target in some way.
 
: The Poisoned Blade: +2 to Fight when creating a poison-related advantage on an opponent.
 
: The Poisoned Blade: +2 to Fight when creating a poison-related advantage on an opponent.
 +
: Playing the Part: Spend a fate point to use Deceive in place of any other skill for one roll or exchange, if it has to do with a disguise or cover story you are currently using.
  
 
; Stress & Consequences
 
; Stress & Consequences
 
: Physical Stress _ _
 
: Physical Stress _ _
: Mental Stress _ _ _
+
: Mental Stress _ _ _ _
 
: Mild:  
 
: Mild:  
 
: Moderate:  
 
: Moderate:  

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