Editing FATE Core Citadel Sorcerer King
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Latest revision | Your text | ||
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; Aspects | ; Aspects | ||
− | : | + | : Stubborn Assassin With a Heart |
: No One Leaves the White Hand! | : No One Leaves the White Hand! | ||
: Find a Cure, or Die Trying | : Find a Cure, or Die Trying | ||
− | : | + | : Everyone Pays |
− | : | + | : No Such Thing As a Fair Fight |
; Skills | ; Skills | ||
− | : Great (+4): | + | : Great (+4): Deceive |
− | : Good (+3): | + | : Good (+3): Stealth, Will |
: Fair (+2): Fight, Burglary, Athletics | : Fair (+2): Fight, Burglary, Athletics | ||
− | : Average (+1): Contacts, | + | : Average (+1): Contacts, Notice, Resources, Lore |
; Stunts | ; Stunts | ||
: Fear the Shadows: Use Stealth to inflict Mental stress, as long as you are obscured from your target in some way. | : Fear the Shadows: Use Stealth to inflict Mental stress, as long as you are obscured from your target in some way. | ||
: The Poisoned Blade: +2 to Fight when creating a poison-related advantage on an opponent. | : The Poisoned Blade: +2 to Fight when creating a poison-related advantage on an opponent. | ||
+ | : Playing the Part: Spend a fate point to use Deceive in place of any other skill for one roll or exchange, if it has to do with a disguise or cover story you are currently using. | ||
; Stress & Consequences | ; Stress & Consequences | ||
: Physical Stress _ _ | : Physical Stress _ _ | ||
− | : Mental Stress _ _ _ | + | : Mental Stress _ _ _ _ |
: Mild: | : Mild: | ||
: Moderate: | : Moderate: |