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− | == Introduction ==
| + | =Introduction= |
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| ''For over a hundred years, the Sorcerer King has ruled the city of Saragon. His green-mailed enforcers patrol the streets by day; by night, unearthly horrors prowl the rooftops. But on this night, of all nights, fate compels a motley band of companions to broach the walls of his citadel. Whether to seize, to slay, or to liberate, they pit their will against a man who has defied time and death itself. Will the generations to come know of their daring?'' | | ''For over a hundred years, the Sorcerer King has ruled the city of Saragon. His green-mailed enforcers patrol the streets by day; by night, unearthly horrors prowl the rooftops. But on this night, of all nights, fate compels a motley band of companions to broach the walls of his citadel. Whether to seize, to slay, or to liberate, they pit their will against a man who has defied time and death itself. Will the generations to come know of their daring?'' |
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| By "modern sensibilities", I mean no naked princesses chained to altars or wide-eyed black savages. Everyone can play! | | By "modern sensibilities", I mean no naked princesses chained to altars or wide-eyed black savages. Everyone can play! |
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− | == Relevant Links ==
| + | =Relevant Links= |
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− | [http://forum.rpg.net/showthread.php?726892-FATE-Core-Citadel-of-the-Sorcerer-King IC Thread]
| + | IC Thread: |
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| [http://forum.rpg.net/showthread.php?725608-FATE-Core-Citadel-of-the-Sorcerer-King OOC Thread] | | [http://forum.rpg.net/showthread.php?725608-FATE-Core-Citadel-of-the-Sorcerer-King OOC Thread] |
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− | == Characters ==
| + | =Characters= |
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− | === Meraine Tiachorne (Stormraven) ===
| + | '''Meraine Tiachorne''' (Stormraven) |
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− | Fate Points: 3
| + | The Princess of the Damota Fencing School |
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− | Refresh: 3
| + | In Love with the Sorceror King's Daughter |
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− | ; Aspects
| + | The Captain of the Guard is my Brother |
− | : The Princess of the Damota Fencing School
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− | : In Love with the Sorceror King's Daughter
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− | : The Captain of the Guard is my Brother
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− | : To Fight is the Last Choice, not the first
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− | : The eyes can lie
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− | ; Skills
| + | To Fight is the Last Choice, not the first |
− | : Great (+4): Fight
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− | : Good (+3): Athletics, Physique
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− | : Fair (+2): Deceive, Notice, Resources
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− | : Average (+1): Contacts, Lore, Provoke, Will
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− | ; Stunts
| + | The eyes can lie |
− | : Blade Barrier: May use Fight to defend against Thrown or Muscle-powered Ranged attacks.
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− | : Quick Draw: May use Fight instead of Notice for determining turn order when in close combat.
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− | : Riposte: When you succeed with style on a defend action against a Fight attack, you may inflict 1 Stress instead of gaining a Boost.
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− | ; Stress & Consequences
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− | : Physical Stress _ _ _ _
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− | : Mental Stress _ _ _
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− | : Mild:
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− | : Moderate:
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− | : Severe:
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− | ---- | + | '''Rahn, the Glass-Eyed Man''' (Brontes) |
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− | === Rahn, the Glass-Eyed Man (Brontes) ===
| + | The Sorcerer who Saw Too Much |
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− | Fate Points: 2
| + | Marked by Strange and Distant Gods |
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− | Refresh: 2
| + | Nobody Listens to the Expert |
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− | ; Aspects
| + | A Tenuous Alliance |
− | : The Sorcerer Who Saw Too Much
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− | : Marked by Strange and Distant Gods
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− | : No One Listens to the Sorceror
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− | : Always Repay your Debts
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− | : A New Face in the Gathering of Masks
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− | ; Skills
| + | New Face in the Gathering of Masks |
− | : Great (+4): Lore
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− | : Good (+3): Crafts, Will
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− | : Fair (+2): Rapport, Investigation, Empathy
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− | : Average (+1): Notice, Shoot, Provoke, Athletics
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− | ; Stunts
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− | : Inscrutable/Poker Face: Use Will instead of Deceive to Defend against attempts to discern tells or motivations.
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− | : Seal Ritual: Can use Lore on Overcome and Defend rolls versus rituals.
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− | : Combat Engineer: +2 to Create Advantages with Crafts when manipulating objects in the scene.
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− | : Gaze of Alien Glass: +2 to Create Advantages with Provoke to intimidate.
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− | ; Stress & Consequences
| + | '''Chavaryn''' (Civil Savage) |
− | : Physical Stress _ _
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− | : Mental Stress _ _ _ _
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− | : Mild:
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− | : Moderate:
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− | : Severe:
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− | ----
| + | Bandit of the Dragon Road |
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− | === Chavaryn (Civil Savage) ===
| + | Gimme the good life |
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− | Fate Points: 4
| + | Reputation is Everything |
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− | Refresh: 3
| + | All In |
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− | ; Aspects
| + | People Are Just Pawns |
− | : Bandit of the Dragon Road
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− | : Gimme the good life
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− | : Reputation is Everything
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− | : All In
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− | : People Are Just Pawns
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− | ; Skills
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− | : Great (+4): Deceive
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− | : Good (+3): Shoot, Notice
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− | : Fair (+2): Athletics, Provoke, Fight
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− | : Average (+1): Burglary, Contacts, Rapport, Stealth
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− | ; Stunts
| + | '''Odalus''' (Seeker of Shadowlight) |
− | : Eye for Terrain: Once per scene, you get one free invoke on a Scene Aspect you create based on the lay of the battlefield.
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− | : Tactician: You gain a +2 when using Notice to assess weaknesses (i.e., discover an aspect, or place an Advantage such as 'Open on his left side').
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− | : Can't Fool the Fool: You can use Deceive in place of Empathy to defend against Deceive attempts.
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− | ; Stress & Consequences
| + | Dashing Rogue with a bag full of swagger |
− | : Physical Stress _ _
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− | : Mental Stress _ _
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− | : Mild:
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− | : Moderate:
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− | : Severe:
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− | ----
| + | Sucker for the ladies |
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− | === Odalus (Seeker of Shadowlight) ===
| + | Knows A Guy |
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− | Fate Points: 3
| + | I Know Many Ill-Kept Secrets |
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− | Refresh: 3
| + | I Can Be Oh So Very Persuasive |
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− | ; Aspects
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− | : Dashing Rogue with a bag full of swagger
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− | : Sucker for the ladies
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− | : Knows A Guy
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− | : I Know Many Ill-Kept Secrets
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− | : I Can Be Oh So Very Persuasive
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− | ; Stress & Consequences
| + | '''Wulf Moonchild''' (Max) |
− | : Physical Stress _ _
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− | : Mental Stress _ _
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− | : Mild:
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− | : Moderate:
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− | : Severe:
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− | ----
| + | Wayward Sellsword from the North |
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− | === Wulf Moonchild (Max) ===
| + | Adventurous Drunk |
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− | Fate Points: 3
| + | The Mysterious Temptress |
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− | Refresh: 3
| + | I Know A Guy Who Knows A Guy |
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− | ; Aspects
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− | : Wayward Sellsword from the North
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− | : Headlong Bravado
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− | : The Mysterious Temptress
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− | : I Know a Guy Who Knows a Guy
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− | : Eyes of a Wolf
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− | ; Skills
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− | : Great (+4): Fight
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− | : Good (+3): Physique, Will
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− | : Fair (+2): Athletics, Notice, Stealth
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− | : Average (+1): Empathy, Provoke, Rapport, Shoot
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− | ; Stunts
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− | : Danger Sense: Ignore sensory impairments to Notice in dangerous situations.
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− | : Quick to Strike: Use Fight to determine turn order when engaging in physical violence.
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− | : Sprinter: Move two zones for free.
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− | ; Stress & Consequences
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− | : Physical Stress _ _ _ _
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− | : Mental Stress _ _ _ _
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− | : Mild:
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− | : Moderate:
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− | : Severe:
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− | ----
| + | '''Enoch''' (Sabermane) |
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− | === Meridion (Spectator) ===
| + | Loud-Mouthed Out of Work Bodyguard |
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− | Fate Points: 3
| + | Sole survivor and Witness |
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− | Refresh: 3
| + | Son of a Bitch must pay! |
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− | ; Aspects
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− | : Spirited Assassin Gone Rogue
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− | : No One Leaves the White Hand!
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− | : Find a Cure, or Die Trying
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− | : Always Have a Plan
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− | : Sometimes It Is Personal
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− | ; Skills
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− | : Great (+4): Stealth
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− | : Good (+3): Deceive, Notice
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− | : Fair (+2): Fight, Burglary, Athletics
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− | : Average (+1): Contacts, Will, Resources, Lore
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− | ; Stunts
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− | : Fear the Shadows: Use Stealth to inflict Mental stress, as long as you are obscured from your target in some way.
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− | : The Poisoned Blade: +2 to Fight when creating a poison-related advantage on an opponent.
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− | ; Stress & Consequences
| + | '''Meridion''' (Spectator) |
− | : Physical Stress _ _
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− | : Mental Stress _ _ _
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− | : Mild:
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− | : Moderate:
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− | : Severe:
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− | == Locations ==
| + | Stubborn Assassin With a Heart |
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− | === The Yellow Merlon ===
| + | No One Leaves the White Hand! |
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− | [http://wiki.rpg.net/images/thumb/9/90/Yellow-merlon.jpg/800px-Yellow-merlon.jpg]
| + | Find a Cure, or Die Trying |
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− | == People ==
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− | | |
− | === Inaatan, Daughter of the Sorcerer King ===
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− | [http://images.askmen.com/2011_top_99/galleries/39-padma-lakshmi-1295652375.jpg]
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