Editing FATE Core Citadel Sorcerer King

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== Relevant Links ==
 
== Relevant Links ==
  
[http://forum.rpg.net/showthread.php?726892-FATE-Core-Citadel-of-the-Sorcerer-King IC Thread]
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IC Thread:
  
 
[http://forum.rpg.net/showthread.php?725608-FATE-Core-Citadel-of-the-Sorcerer-King OOC Thread]
 
[http://forum.rpg.net/showthread.php?725608-FATE-Core-Citadel-of-the-Sorcerer-King OOC Thread]
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; Skills
 
; Skills
: Great (+4): Fight
+
: Great (+4); Fight
: Good (+3): Athletics, Physique
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: Good (+3); Athletics; Physique
: Fair (+2): Deceive, Notice, Resources
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: Fair (+2); Deceive; Notice; Resources
: Average (+1): Contacts, Lore, Provoke, Will
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: Average (+1) Contacts; Lore; Provoke; Will
  
 
; Stunts
 
; Stunts
: Blade Barrier: May use Fight to defend against Thrown or Muscle-powered Ranged attacks.
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: Blade Barrier - May use Fight to defend against Thrown or Muscle-powered Ranged attacks.
: Quick Draw: May use Fight instead of Notice for determining turn order when in close combat.
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: Quick Draw - May use Fight instead of Notice for determining turn order when in close combat.
: Riposte: When you succeed with style on a defend action against a Fight attack, you may inflict 1 Stress instead of gaining a Boost.  
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: Riposte - When you succeed with style on a defend action against a Fight attack, you may inflict 1 Stress instead of gaining a Boost.  
  
 
; Stress & Consequences
 
; Stress & Consequences
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; Aspects
 
; Aspects
: The Sorcerer Who Saw Too Much
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: The Sorcerer who Saw Too Much
 
: Marked by Strange and Distant Gods
 
: Marked by Strange and Distant Gods
: No One Listens to the Sorceror
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: Nobody Listens to the Expert
: Always Repay your Debts
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: Boon for Boon, Bane for Bane
: A New Face in the Gathering of Masks
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: New Face in the Gathering of Masks
  
 
; Skills
 
; Skills
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; Stunts
 
; Stunts
: Inscrutable/Poker Face: Use Will instead of Deceive to Defend against attempts to discern tells or motivations.
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: Inscrutable/Poker Face - Use Will instead of Deceive to Defend against attempts to discern tells or motivations.
: Seal Ritual: Can use Lore on Overcome and Defend rolls versus rituals.
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: Seal Ritual - Can use Lore on Overcome and Defend rolls versus rituals.
: Combat Engineer: +2 to Create Advantages with Crafts when manipulating objects in the scene.
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: Strip Protections - Can use Craft on Overcome attempts to successfully remove (or temporarily abate) curses or protections on objects.
: Gaze of Alien Glass: +2 to Create Advantages with Provoke to intimidate.
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: Gaze of Alien Glass - +2 to Create Advantages with Provoke to intimidate.
  
 
; Stress & Consequences
 
; Stress & Consequences
 
: Physical Stress _ _
 
: Physical Stress _ _
: Mental Stress _ _ _ _
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: Mental Stress _ _
 
: Mild:  
 
: Mild:  
 
: Moderate:  
 
: Moderate:  
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=== Chavaryn (Civil Savage) ===
 
=== Chavaryn (Civil Savage) ===
  
Fate Points: 4
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Fate Points: 3
  
 
Refresh: 3
 
Refresh: 3
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: All In
 
: All In
 
: People Are Just Pawns
 
: People Are Just Pawns
 
; Skills
 
: Great (+4): Deceive
 
: Good (+3): Shoot, Notice
 
: Fair (+2): Athletics, Provoke, Fight
 
: Average (+1): Burglary, Contacts, Rapport, Stealth
 
 
; Stunts
 
: Eye for Terrain: Once per scene, you get one free invoke on a Scene Aspect you create based on the lay of the battlefield.
 
: Tactician: You gain a +2 when using Notice to assess weaknesses (i.e., discover an aspect, or place an Advantage such as 'Open on his left side').
 
: Can't Fool the Fool: You can use Deceive in place of Empathy to defend against Deceive attempts.
 
  
 
; Stress & Consequences
 
; Stress & Consequences
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; Skills
 
; Skills
: Great (+4): Fight
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: +4 Great: Fight
: Good (+3): Physique, Will
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: +3 Good: Physique, Will
: Fair (+2): Athletics, Notice, Stealth
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: +2 Fair: Athletics, Notice, Stealth
: Average (+1): Empathy, Provoke, Rapport, Shoot
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: +1 Average: Empathy, Provoke, Rapport, Shoot
  
 
; Stunts
 
; Stunts
: Danger Sense: Ignore sensory impairments to Notice in dangerous situations.
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: Danger Sense - Ignore sensory impairments to Notice in dangerous situations.
: Quick to Strike: Use Fight to determine turn order when engaging in physical violence.
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: Indomitable - Defend against intimidation and fear at +2.
: Sprinter: Move two zones for free.
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: Sprinter - Move two zones for free.
  
 
; Stress & Consequences
 
; Stress & Consequences
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----
 
----
  
=== Meridion (Spectator) ===
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=== Enoch (Sabermane) ===
  
 
Fate Points: 3
 
Fate Points: 3
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; Aspects
 
; Aspects
: Spirited Assassin Gone Rogue
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: Loud-Mouthed Out of Work Bodyguard
: No One Leaves the White Hand!
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: Sole survivor and Witness
: Find a Cure, or Die Trying
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: Son of a Bitch must pay!
: Always Have a Plan
 
: Sometimes It Is Personal
 
 
 
; Skills
 
: Great (+4): Stealth
 
: Good (+3): Deceive, Notice
 
: Fair (+2): Fight, Burglary, Athletics
 
: Average (+1): Contacts, Will, Resources, Lore
 
 
 
; Stunts
 
: Fear the Shadows: Use Stealth to inflict Mental stress, as long as you are obscured from your target in some way.
 
: The Poisoned Blade: +2 to Fight when creating a poison-related advantage on an opponent.
 
  
 
; Stress & Consequences
 
; Stress & Consequences
 
: Physical Stress _ _
 
: Physical Stress _ _
: Mental Stress _ _ _
+
: Mental Stress _ _
 
: Mild:  
 
: Mild:  
 
: Moderate:  
 
: Moderate:  
: Severe:
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: Severe:  
  
== Locations ==
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----
  
=== The Yellow Merlon ===
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=== Meridion (Spectator) ===
  
[http://wiki.rpg.net/images/thumb/9/90/Yellow-merlon.jpg/800px-Yellow-merlon.jpg]
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Fate Points: 3
  
== People ==
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Refresh: 3
  
=== Inaatan, Daughter of the Sorcerer King ===
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; Aspects
 +
: Stubborn Assassin With a Heart
 +
: No One Leaves the White Hand!
 +
: Find a Cure, or Die Trying
 +
: Everyone Pays
 +
: No Such Thing As a Fair Fight
  
[http://images.askmen.com/2011_top_99/galleries/39-padma-lakshmi-1295652375.jpg]
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; Stress & Consequences
 +
: Physical Stress _ _
 +
: Mental Stress _ _
 +
: Mild:
 +
: Moderate:
 +
: Severe:

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