Editing FATE Core Citadel Sorcerer King

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: Inscrutable/Poker Face: Use Will instead of Deceive to Defend against attempts to discern tells or motivations.
 
: Inscrutable/Poker Face: Use Will instead of Deceive to Defend against attempts to discern tells or motivations.
 
: Seal Ritual: Can use Lore on Overcome and Defend rolls versus rituals.
 
: Seal Ritual: Can use Lore on Overcome and Defend rolls versus rituals.
: Combat Engineer: +2 to Create Advantages with Crafts when manipulating objects in the scene.
+
: Strip Protections: Can use Craft on Overcome attempts to successfully remove (or temporarily abate) curses or protections on objects.
 
: Gaze of Alien Glass: +2 to Create Advantages with Provoke to intimidate.
 
: Gaze of Alien Glass: +2 to Create Advantages with Provoke to intimidate.
  
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=== Chavaryn (Civil Savage) ===
 
=== Chavaryn (Civil Savage) ===
  
Fate Points: 4
+
Fate Points: 3
  
 
Refresh: 3
 
Refresh: 3
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; Skills
 
; Skills
: Great (+4): Deceive
+
: Great (+4): Provoke
 
: Good (+3): Shoot, Notice
 
: Good (+3): Shoot, Notice
: Fair (+2): Athletics, Provoke, Fight
+
: Fair (+2): Athletics, Deceive, Fight
 
: Average (+1): Burglary, Contacts, Rapport, Stealth
 
: Average (+1): Burglary, Contacts, Rapport, Stealth
  
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=== Wulf Moonchild (Max) ===
 
=== Wulf Moonchild (Max) ===
  
Fate Points: 3
+
Fate Points: 3 (+1)
  
 
Refresh: 3
 
Refresh: 3
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; Stress & Consequences
 
; Stress & Consequences
 
: Physical Stress _ _ _ _
 
: Physical Stress _ _ _ _
: Mental Stress _ _ _ _
+
: Mental Stress x _ x _
 
: Mild:  
 
: Mild:  
 
: Moderate:  
 
: Moderate:  
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=== Meridion (Spectator) ===
 
=== Meridion (Spectator) ===
  
Fate Points: 3
+
Fate Points: 2
  
 
Refresh: 3
 
Refresh: 3
  
 
; Aspects
 
; Aspects
: Spirited Assassin Gone Rogue
+
: Stubborn Assassin With a Heart
 
: No One Leaves the White Hand!
 
: No One Leaves the White Hand!
 
: Find a Cure, or Die Trying
 
: Find a Cure, or Die Trying
: Always Have a Plan
+
: Everyone Pays
: Sometimes It Is Personal
+
: No Such Thing As a Fair Fight
  
 
; Skills
 
; Skills
: Great (+4): Stealth
+
: Great (+4): Deceive
: Good (+3): Deceive, Notice
+
: Good (+3): Stealth, Will
 
: Fair (+2): Fight, Burglary, Athletics
 
: Fair (+2): Fight, Burglary, Athletics
: Average (+1): Contacts, Will, Resources, Lore
+
: Average (+1): Contacts, Notice, Resources, Lore
  
 
; Stunts
 
; Stunts
 
: Fear the Shadows: Use Stealth to inflict Mental stress, as long as you are obscured from your target in some way.
 
: Fear the Shadows: Use Stealth to inflict Mental stress, as long as you are obscured from your target in some way.
 
: The Poisoned Blade: +2 to Fight when creating a poison-related advantage on an opponent.
 
: The Poisoned Blade: +2 to Fight when creating a poison-related advantage on an opponent.
 +
: Playing the Part: Spend a fate point to use Deceive in place of any other skill for one roll or exchange, if it has to do with a disguise or cover story you are currently using.
  
 
; Stress & Consequences
 
; Stress & Consequences
 
: Physical Stress _ _
 
: Physical Stress _ _
: Mental Stress _ _ _
+
: Mental Stress _ _ _ _
 
: Mild:  
 
: Mild:  
 
: Moderate:  
 
: Moderate:  
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=== The Yellow Merlon ===
 
=== The Yellow Merlon ===
  
[http://wiki.rpg.net/images/thumb/9/90/Yellow-merlon.jpg/800px-Yellow-merlon.jpg]
+
[[http://wiki.rpg.net/images/thumb/9/90/Yellow-merlon.jpg/800px-Yellow-merlon.jpg]]
 
 
== People ==
 
 
 
=== Inaatan, Daughter of the Sorcerer King ===
 
 
 
[http://images.askmen.com/2011_top_99/galleries/39-padma-lakshmi-1295652375.jpg]
 

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