Editing Firefly: Second Unification War - Chargen
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__notoc__ | __notoc__ | ||
− | + | [https://wiki.rpg.net/index.php/Cortex_Prime:_Smallfolk < < < Return to Main Page] | |
− | [https://wiki.rpg.net/index.php/ | ||
=PRIMARY TRAITS= | =PRIMARY TRAITS= | ||
The Primary Traits for this game are Approaches, Roles. and Distinctions. In any test or contest requiring dice, you get to roll one die from each of your 3 primary traits as well as applicable assets, knacks, etc. | The Primary Traits for this game are Approaches, Roles. and Distinctions. In any test or contest requiring dice, you get to roll one die from each of your 3 primary traits as well as applicable assets, knacks, etc. | ||
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+ | [https://wiki.rpg.net/index.php/Cortex_Prime:_Smallfolk < < < Return to Main Page] | ||
==Approaches== | ==Approaches== | ||
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− | [https://wiki.rpg.net/index.php/ | + | [https://wiki.rpg.net/index.php/Cortex_Prime:_Smallfolk < < < Return to Main Page] |
==Roles== | ==Roles== | ||
− | Roles represent a broad general category of action. If your approach tells us how you are doing something, your role paints a broad picture of what you are doing. There are six roles: Fixer, | + | Roles represent a broad general category of action. If your approach tells us how you are doing something, your role paints a broad picture of what you are doing. There are six roles: Fixer, Runner, Scrapper, Skilker, Tracker, and Trickster |
Assign one of the following dice to each role: [[file:d10a.png|24px|d10]] [[file:d8a.png|24px|d8]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d4a.png|24px|d4]] | Assign one of the following dice to each role: [[file:d10a.png|24px|d10]] [[file:d8a.png|24px|d8]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d6a.png|24px|d6]] [[file:d4a.png|24px|d4]] | ||
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:Fixers repair, fabricate, and maintain stuff. Sometimes even people. | :Fixers repair, fabricate, and maintain stuff. Sometimes even people. | ||
− | === | + | ===Runner=== |
− | : | + | :Runners run messages, contraband, supplies, etc. |
− | === | + | ===Scrapper=== |
− | : | + | :Scrappers get into it. They ain't met the fight they didn't like. |
− | === | + | ===Skulker=== |
− | : | + | :Skulkers like sneaking about, getting into places they weren't meant to get into. |
− | === | + | ===Tracker=== |
− | : | + | :Trackers track shit down. They locate people, resources, and rumors. |
− | === | + | ===Trickster=== |
− | : | + | :Tricksters are experts at misdirection. |
==(Knacks)== | ==(Knacks)== | ||
− | :Knacks are specific specialties under a given Role that the character is just a natural at | + | :Knacks are specific specialties under a given Role that the character is just a natural at. Starting knacks are worth an extra [[file:d6a.png|24px]] but can be stepped up as outlined below. |
:Each player gets to assign two free knacks at [[file:d6a.png|24px]] or one free knack at [[file:d8a.png|24px]] to their Character's [[file:d10a.png|24px]] Role. | :Each player gets to assign two free knacks at [[file:d6a.png|24px]] or one free knack at [[file:d8a.png|24px]] to their Character's [[file:d10a.png|24px]] Role. | ||
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:Each player gets to assign one free knack at [[file:d6a.png|24px]] to their Character's [[file:d8a.png|24px]] Role. | :Each player gets to assign one free knack at [[file:d6a.png|24px]] to their Character's [[file:d8a.png|24px]] Role. | ||
− | :Each player gets to assign | + | :Each player gets to assign two additional knacks at [[file:d6a.png|24px]] to any Role rated [[file:d6a.png|24px]] or higher or step up an existing knack (or two) at a one-for-one exchange rate. |
:Knacks cannot be assigned to a character's [[file:d4a.png|24px]] Role. | :Knacks cannot be assigned to a character's [[file:d4a.png|24px]] Role. | ||
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− | [https://wiki.rpg.net/index.php/ | + | [https://wiki.rpg.net/index.php/Cortex_Prime:_Smallfolk < < < Return to Main Page] |
==Distinctions== | ==Distinctions== | ||
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===Vice=== | ===Vice=== | ||
− | Every good space cowboy has a vice, a bit of darkness they tend to turn to. Might be something they fight. Might be part of their legend. Is your Vice Distinction Alchoholism, Addiction, Bastard, Killer, Snitch, Thief | + | Every good space cowboy has a vice, a bit of darkness they tend to turn to. Might be something they fight. Might be part of their legend. Is your Vice Distinction Alchoholism, Addiction, Bastard, Killer, Snitch, Thief, Adrenaline Junky? or some other bit of darkness? |
===Virtue=== | ===Virtue=== | ||
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− | You also get to activate two player defined SFX to attach to | + | You also get to activate two player defined SFX to attach to your distinctions. |
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− | [https://wiki.rpg.net/index.php/ | + | [https://wiki.rpg.net/index.php/Cortex_Prime:_Smallfolk < < < Return to Main Page] |
==Signature Assets== | ==Signature Assets== | ||
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Assets can be almost anything that makes your character stand out or more useful in their areas of expertise. Some ideas might include Papa's Pistol, Military Grade Cortex Handset, Sneak Suit. Flask of Friendship, Rope - so much Rope, Med Kit, Just the Right Tools, Mama's Little Helpers (designer drugs), Assassin's Scalpel, Tungsten/Titanium Pool Cue etc . . . | Assets can be almost anything that makes your character stand out or more useful in their areas of expertise. Some ideas might include Papa's Pistol, Military Grade Cortex Handset, Sneak Suit. Flask of Friendship, Rope - so much Rope, Med Kit, Just the Right Tools, Mama's Little Helpers (designer drugs), Assassin's Scalpel, Tungsten/Titanium Pool Cue etc . . . | ||
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