Editing
Firefly PotR:Ward
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[ Firefly_PotR:Main_Page | Back to Main Page ]] === '''Ward Pearson''' === '''Plot Points''': 3 *''Not What I Thought I'd Be Doing Today'' d8 '''Attributes''':<br> :Mental d10<br> :Physical d6<br> :Social d8<br> '''Skills''':<br> :Craft d6<br> :Fix d8<br> :Fly d6 ''evasive maneuvers''<br> :Focus d6<br> :Know d10 ''biophysics''<br> :Operate d10 ''medical instruments''<br> :Shoot d6<br> :Survive d6<br> :Treat d10 ''first aid''<br> :All others skills at d4<br> '''Distinctions''':<br> :'''Child Prodigy''' d8<br> :'''Researcher''' d8<br> ::''Hypothesize'': Spend 1 PP to create an Asset based on your current hypothesis. Crewmembers who use the Asset can spend 1 PP to step it up after a successful Action, to a d10 maximum. If any Action with the Asset fails, remove it from play.<br> :'''Ship's Doctor''' d8<br> ::''Natural Healer'': Spend 1 PP to step back another character's medical or injury-based Complication.<br> '''Signature Assets''':<br> :'''Medical Bag''' d8: Filled with surgical tools and whatever small supply of medicine.<br> '''Background''':<br> :'''Birthplace''': Ariel<br> :'''Age''': 39<br> Ward is practically a stereotype from Ariel: wealthy parents, good schooling, burgeoning career as a great theoretical researcher at St. Lucy's in the field of biophysics, tall and handsome with sandy blond hair and statuesque features. When the War reached its middle stages, Pearson was brought in by the Alliance to do new work in improving the stamina of combat troops, and finding new ways to design gear and technology that worked as harmoniously as possible with the frontline soldiers: things like tracking vitals better, ergonomic and lightweight gear that acted like an extension of a soldier's limbs, and better combat cameras and HUD equipment.<br> At several points in his career, military officials seemed to prove Ward for loyalty, and had oversight regarding all if his projects. This left him uneasy, and more than once, downright scared: how many times did his research get moved into those deep, secure vaults at St. Lucy's? How many times did he get pushed more towards neuroscience, always at a highly theoretical level?<br> After a year and a half of using fancy new gadgets to watch replays of the most horrific battles in the Unification War, Pearson resigned his position, becoming a combat medic...partly by choice, partly because the military urged it once he turned down a highly sensitive project down in those vaults. He still worked on the side of the Alliance, but he'd clearly grown disenfranchised and disgruntled, and while his bravery and deeds in the trenches were commendable, he constantly argued with superiors and shot his mouth off to Alliance commanders.<br> When Serenity Valley fell, Ward Pearson was unceremoniously "mustered out" at the earliest possible opportunity. Ward ultimately began to see just how terrible the effects of the War were on the Border and Rim worlds. Looking for a home, Ward's been more or less stonewalled by the Alliance into working on a remote mining asteroid, but he's itching to get out, and in his bitterness, cares very little who he leaves with.<br> '''Description''':<br> Ward is tall and handsome, with sandy blond hair and statuesque features. He has all the looks of some Cortex show's lead male doctor figure, but his personality is too bitter and acerbic to mistake for an actor playing a doctor. He hasn't bothered to update his clothing in a while, so it's generally of very high quality, but he wears it wrinkled and haphazardly.<br> It's easy to see Ward as some kind of Core world dandy at first glance, but most people can see the hollowness in his eyes, and therefore don't mess with him.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information