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[https://wiki.rpg.net/index.php/The_Wilderlands_of_Absalom Wilderlands of Absalom] '''Firstmonth''' *100,682.5 gp Starting Balance **+adventuring revenue A **+adventuring revenue B **+sales of mundane goods **+sales of magical goods **+759 [https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21207536#post21207536 Deepwater settler revenue] **+936 correction to Merchant Fleet expenses for 12thmonth and 1stmonth **+9177 correction to mercenary expenses (halfwage) **-590 [https://wiki.rpg.net/index.php/Absalom_Hirelings#The_Business_End_of_Things Junction worker expenses] **-600 [https://wiki.rpg.net/index.php/Absalom_Hirelings#Merchant_Fleet Merchant Fleet expenses] **-1719 [https://wiki.rpg.net/index.php/Absalom_Hirelings#The_Candle Candle worker expenses] **-270 [https://wiki.rpg.net/index.php/Mercenaries#The_Candle Candle mercenary labor] **-2349 [https://wiki.rpg.net/index.php/Absalom_Hirelings#Wolf_Keep Deepwater worker expenses] **-570 [https://wiki.rpg.net/index.php/Mercenaries#Wolf_Keep Deepwater mercenary labor] **-170 [https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21212441#post21212441 Deepwater settler expenses] **-5000 for Shadow Wolves expenses (construction of boat) **-1550 [https://wiki.rpg.net/index.php/Shadow_Wolves Shadow Wolves labor] **-other expense *98,736 Ending Balance
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