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[[Flumina_et_Lacus | Back to Main]] ==Basics== *Choose Archetype: (this gives you your special skill and Secret Arts). *Choose Homeland *Choose Way of Life (replaces PD Religion). See the 'Traits' sblock. *Determine starting Passions. See 'Passions sblock. *Divide 63 points among the 5 attributes (Size, Dexterity, Strength, Constitution, Appearance) none can be greater than 21. *Way of Life Traits have a value of 13, all others have a 10 (remember that the pairs must add to 20 so a 13 in one is a 7 in its opposite) *Define your Kung Fu Style: how does it look, what weapons does it use, what does it laugh at, what does it fear? *Then, in order: **Raise one Trait to 16 **Spend 6 points among your Traits (max 19) **Choose 2 Special Skills (Rank 5) or Kung Fu Techniques **Raise any 1 skill to 15 **Raise any 3 skills to 10 **Spend 4 points among Traits, Attributes, Passions or Skills (each point is worth 5 points to spread among skills however you wish, no skill may exceed 15) **Spend 15 points distributed freely among your skills, no skill may exceed 15. ===Aging=== Each year aged gives 2 choices from the following list: (you may not double up in a single year) *+1 to an Attribute (max 21) *+1 to a Trait (max 19, the opposite trait is lowered by 1) *+1 to a Passion (max 20) *+1 to a skill rated 15+ (max 20) *+5 distributed among skills (max 15) *Gain a new Special Skill at rank 1 *Master a kung fu technique ==Skill== ===Archetype Skills=== *'''Warrior:''' Martial Arts 10 (counts as Battle and any 2 weapon skills) *'''Politician:''' Law 10 (counts as Courtesy, Folklore and Intrigue) *'''Priest:''' Mysticism 10 (counts as Awareness and Religion) *'''Sage:''' Lore 10 (counts as Read and Lores though strange lores may have a penalty) *'''Doctor:''' Medicine 10 (counts as First Aid and Chirurgery, can prevent attribute loss from major wounds) '''New Skill: Circus''' *Circus replaces Tourney and gives knowledge of the events and practices of the games. It is used much like Tourney. ===Starting Skills=== ====Civilized==== '''Non-Combat''' *Awareness (5) *Boating (1) *Chirurgery (8) *Circus* (3) *Compose (1) *Courtesy (5) *Dancing (2) *First Aid (8) *Flirting (3) *Folklore (3) *Gaming (4) *Heraldry (3) *Hunting (2) *Intrigue (5) *Myth Lore* (1) *Orate (3) *Performance (2) *Play (Instrument) (3) *Recognize (5) *Religion (Greco-Roman) (3) *Singing (2) *Stewardship (5) *Swimming (2) '''Combat''' *Battle (8) *Horsemanship (3) *Sword (8) *Spear (8) *Dagger (5) *Club (5) *Unarmed (5) *Any 2 weapons (6) *All other weapons (3) ====Barbarian==== '''Non-combat''' *Awareness (8) *Boating (1) *Chirurgery (5) *Circus* (0) *Compose (1) *Courtesy (1) *Dancing (3) *First Aid (10) *Flirting (3) *Folklore (3) *Gaming (5) *Heraldry (1) *Hunting (8) *Intrigue (2) *Myth Lore* (3) *Orate (3) *Performance (3) *Play (Instrument) (3) *Recognize (2) *Religion (Barbarian) (3) *Singing (3) *Stewardship (2) *Swimming (5) '''Combat''' *Battle (5) *Horsemanship (3) *Dagger (5) *Club (5) *Unarmed (5) *Any 3 weapons (8) *All other weapons (3) ==Passions and Traits== ===Magical Virtues=== *Your personal religion must either: **include 2 of the following and must include the opposite of at least 1 **include only 1 of the following Energetic, Vengeful, Just, Proud, Reckless, Valorous These are the Wulin Virtues. If yours total to 80+ you gain the Warrior's bonus: +3 to your armor reduction that stacks will all other armor. ===Starting passions=== Everyone has: *Honor 15 Choose 3 to have a 15, the last has a 12: *Hospitality *Love (group, person, deity) *Loyalty (country/homeland) *Hate (nation, group, person)
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