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[[Image:SteveS.jpg|thumbnail|right]] '''Name:''' Steve<br> '''Age:''' 46<br> '''Bio:''' Philosophy Professor, Dad to 3 kids, Husband of 13+ years. I've played RPGs since Original D&D, Traveler and the like. I've run several short lived, and three or four long term campaign (multi-year). I've been a play tester, critic and amateur designer of games for years. I official got paid as a Contributor to Paragons™ a Mutants and Masterminds supplement. <br> '''Birthday:''' 28 September<br><br> '''FAQ:'''<br> '''Q.''' ''Why RPG gaming?''<br> '''A.''' My dad gave me his collection of Pulp Sci-Fi (including dozens of Asimov's Magazine) shortly after I finished the OZ books. RPGs were the natural progression for me. All of my best friends have come from this game, and the shared stories and adventures therein. It is a creative outlet I can use in the car, on vacation, where ever whenever. <br><br> '''Q.''' ''What attracted you to this particular game setting?'' <br> '''A.''' A friend (and current player) decided to run a game a couple years ago in the setting. So I bought the series (never really into it when it aired) and watched them all, then again. I really liked making my character and saw the setting as one with both consistent anchors, and virtually endless possibilities. The constraints: no aliens, no FTL make planning more fun for me.<br><br> '''Q.''' ''What has kept you interested in this particular game and setting?''<br> '''A.''' The players enthusiasm (check the logs) and various ways I can explore the Verse.<br><br> '''Q.''' ''Which NPCs have you enjoyed running the most''<br> '''A.''' The Operative Clone (Otto/Swordsman) has been fun, mysterious, revelatory. I also enjoyed the ill fated Potemkins. <br><br> '''Q.''' ''Where do you get ideas for adventures?''<br> '''A.''' "I try to start small with a simple germ of an idea and let it grow. Intelligent Apes, or Nika's Family Troubles. Then I see if there is a link to some campaign theme or plot hook, then I twist it up. Often the players take it in a direction I never anticipated."<br><br> '''Q.''' ''This Serenity campaign seems to generate a lot of outside-game writing. Why?''<br> '''A.''' I think pooling players from fan-fiction and interactive writing groups rather than hardcore gamers helped that along. They are committed to their character's stories more than gaming the system<br><br> '''Q.''' ''One last question. Do you think you will tire of the game and the setting, and go on to something else entirely?''<br> '''A.'''"Remains to be seen. I think so long as the players are enthusiastic I will be." <br><br><br> Back to '''[[CREW]]''' page. <br>
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