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A play-by-post game using a mash up of 1e Gamma World and B/X D&D, set in apocalyptic Roman Britain. | A play-by-post game using a mash up of 1e Gamma World and B/X D&D, set in apocalyptic Roman Britain. | ||
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[[File:Cole_Thomas_The_Course_of_Empire_Destruction_1836.jpg]] | [[File:Cole_Thomas_The_Course_of_Empire_Destruction_1836.jpg]] | ||
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[[File:Roman_Wales_3.png]] | [[File:Roman_Wales_3.png]] | ||
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''Ides of Martius, 986 AUC | ''Ides of Martius, 986 AUC | ||
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==The A-Team== | ==The A-Team== | ||
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To act preemptively against the apocalypse, Legatus Maximus has quietly assembled a small, tightly knit team for long-range reconnaissance patrols deep into hostile or unknown territory, capable of surviving for extended periods with little or no outside support. Although Legio II Augusta is an elite unit, this A-Team is the best of the best: Each member is a highly respected combat veteran, with at least ten years service in the legions, who was hand-picked for special duty by the Legatus and s/he embodies Roman virtues (valor, toughness, excellence, courage, character, and worth). | To act preemptively against the apocalypse, Legatus Maximus has quietly assembled a small, tightly knit team for long-range reconnaissance patrols deep into hostile or unknown territory, capable of surviving for extended periods with little or no outside support. Although Legio II Augusta is an elite unit, this A-Team is the best of the best: Each member is a highly respected combat veteran, with at least ten years service in the legions, who was hand-picked for special duty by the Legatus and s/he embodies Roman virtues (valor, toughness, excellence, courage, character, and worth). | ||
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* Primary directive: acquisition of reliable, actionable intelligence ("Sneak and peak") | * Primary directive: acquisition of reliable, actionable intelligence ("Sneak and peak") | ||
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Due to the Cryptic Alliances, the A-Team is a clandestine organization, whose existence is unknown to most of Legio II Augusta. In addition to reconnaissance and force reconnaissance, potential missions also include infiltrating enemy camps or cities, under disguise, to gather information (or to sabotage the enemy). | Due to the Cryptic Alliances, the A-Team is a clandestine organization, whose existence is unknown to most of Legio II Augusta. In addition to reconnaissance and force reconnaissance, potential missions also include infiltrating enemy camps or cities, under disguise, to gather information (or to sabotage the enemy). | ||
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* Level 3 Fighter | * Level 3 Fighter | ||
* S 16, I 8, W 13, D 13, Co 16, Ch 10 | * S 16, I 8, W 13, D 13, Co 16, Ch 10 | ||
− | * HP | + | * HP 20; AC 1 |
* '''Equipment:''' leather armor, shield, hand axes (3), dagger, one potion of healing, one potion of growth, backpack, flask of oil (3), small hammer, iron spikes (12), standard rations (7 days), rope (50'), tinder box, wine skin, torches (6) | * '''Equipment:''' leather armor, shield, hand axes (3), dagger, one potion of healing, one potion of growth, backpack, flask of oil (3), small hammer, iron spikes (12), standard rations (7 days), rope (50'), tinder box, wine skin, torches (6) | ||
* 50 gp | * 50 gp | ||
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===Septimus Furius Marsyas=== | ===Septimus Furius Marsyas=== | ||
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* Level 3 Magic User | * Level 3 Magic User | ||
* S 10, I 16, W 10, D 13, Co 16, Ch 8 | * S 10, I 16, W 10, D 13, Co 16, Ch 8 | ||
− | * HP | + | * HP 12; AC 5 |
* '''Spellbook:''' Read Magic, Sleep, Invisibility | * '''Spellbook:''' Read Magic, Sleep, Invisibility | ||
* '''Equipment:''' leather armor, sword, dagger, short bow, Quiver and arrows, backpack, rations, waterskin, blanket, rope, flint and steel, one potion of ESP, one potion of gaseous form | * '''Equipment:''' leather armor, sword, dagger, short bow, Quiver and arrows, backpack, rations, waterskin, blanket, rope, flint and steel, one potion of ESP, one potion of gaseous form | ||
− | * | + | * 50 gp |
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===Felix Valere=== | ===Felix Valere=== | ||
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* S 13, I 10, W 9, D 16, Co 16, Ch 10 | * S 13, I 10, W 9, D 16, Co 16, Ch 10 | ||
* HP 14; AC 3 | * HP 14; AC 3 | ||
− | * Open Locks | + | * Open Locks 80, Find/Remove Traps 80, Move Silently 80, Hide in Shadows 90, Pick Pockets 30 |
* '''Equipment:''' leather armor, short sword, short bow, Quiver and arrows, backpack, Candles (20), Map Case, Flint/Steel, Wooden amulet of Fortuna on necklace (not really a Holy Symbol), Parchment (10) (for making maps), Ink bottle, Rations (Trail) 7 days, Rope, Silk (50 ft), Spikes (12), Hammer, light, Thieves Tools, Wineskin, Street Clothes, one potion of Healing, one potion of gaseous form | * '''Equipment:''' leather armor, short sword, short bow, Quiver and arrows, backpack, Candles (20), Map Case, Flint/Steel, Wooden amulet of Fortuna on necklace (not really a Holy Symbol), Parchment (10) (for making maps), Ink bottle, Rations (Trail) 7 days, Rope, Silk (50 ft), Spikes (12), Hammer, light, Thieves Tools, Wineskin, Street Clothes, one potion of Healing, one potion of gaseous form | ||
* 50 gp | * 50 gp | ||
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===Marcus Antonius, Cleric of Minerva=== | ===Marcus Antonius, Cleric of Minerva=== | ||
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* Level 3 Cleric | * Level 3 Cleric | ||
* S 10, I 10, W 16, D 9, Co 13, Ch 15 | * S 10, I 10, W 16, D 9, Co 13, Ch 15 | ||
− | * HP 14; AC | + | * HP 14; AC 2 |
* '''Equipment:''' leather armor, Mace, Shield, backpack, rations, waterskin, blanket, rope, flint and steel, two potions of Healing | * '''Equipment:''' leather armor, Mace, Shield, backpack, rations, waterskin, blanket, rope, flint and steel, two potions of Healing | ||
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* 50 gp | * 50 gp | ||
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* Helm of Infravision (up to 500' feet) | * Helm of Infravision (up to 500' feet) | ||
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* Boots of Jumping (wearer can jump up to 60', vertically or horizontally, per day (i.e., one 60' jump, six 10' jumps, etc.)) | * Boots of Jumping (wearer can jump up to 60', vertically or horizontally, per day (i.e., one 60' jump, six 10' jumps, etc.)) | ||
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− | * Ring of Teleportation ( | + | * Ring of Teleportation (once a day anywhere within 500' feet, requires line of sight) |
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* Ring of Protection +1 | * Ring of Protection +1 | ||
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* Sword +1 Holy Avenger (if used by a Cleric, +2 against dark side creatures, doing MAX damage against such) | * Sword +1 Holy Avenger (if used by a Cleric, +2 against dark side creatures, doing MAX damage against such) | ||
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− | * Wand of Paralyzation ( | + | * Wand of Paralyzation (5 charges) |
* Wand of Fireballs (5 charges) | * Wand of Fireballs (5 charges) | ||
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==Known Threats== | ==Known Threats== | ||
− | + | * Hoops: These 8' tall homicidal mutant bunnies are the implacable foe of humanity! | |
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− | * | + | * GMOs: Short for "Genetically Modified (Plants)", these flora hunger for human flesh and blood! |
+ | * Screamers: So called for their piercing shrieks that can stun the strongest warrior, these hellspawn look like hideously deformed humans covered with pus and diseased wounds and they periodically wander out of the eldritch mists! | ||
==House Rules== | ==House Rules== | ||
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** Cleric, call forth magic light from a holy weapon at will | ** Cleric, call forth magic light from a holy weapon at will | ||
*** Unlike Magic Users, a Cleric does NOT need to select his/her spells beforehand (i.e., s/he decides at the time of casting) | *** Unlike Magic Users, a Cleric does NOT need to select his/her spells beforehand (i.e., s/he decides at the time of casting) | ||
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*** Every day, a Cleric can produce one vial of holy water | *** Every day, a Cleric can produce one vial of holy water | ||
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** All PCs start at 3rd level | ** All PCs start at 3rd level | ||
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** All PCs begin with whatever mundane gear they would like, 50 gp, and two potions of either ESP, Gaseous Form, Growth and/or Healing (PC's choice) | ** All PCs begin with whatever mundane gear they would like, 50 gp, and two potions of either ESP, Gaseous Form, Growth and/or Healing (PC's choice) | ||
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− | * | + | * Gameplay |
** Spot Checks use Intelligence | ** Spot Checks use Intelligence | ||
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** Stealth Checks use (Intelligence + Dexterity) / 2 | ** Stealth Checks use (Intelligence + Dexterity) / 2 | ||
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