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A play-by-post game using a mash up of 1e Gamma World and B/X D&D, set in apocalyptic Roman Britain.
 
A play-by-post game using a mash up of 1e Gamma World and B/X D&D, set in apocalyptic Roman Britain.
 
[https://forum.rpg.net/showthread.php?778801-Closed-Recruitment-Gamma-Fury-B-X Meta Thread]
 
 
[https://forum.rpg.net/showthread.php?778982-IC-Gamma-Fury-B-X IC Thread]
 
 
[https://forum.rpg.net/showthread.php?778930-OOC-Gamma-Fury-B-X OOC Thread]
 
 
  
 
[[File:Cole_Thomas_The_Course_of_Empire_Destruction_1836.jpg]]
 
[[File:Cole_Thomas_The_Course_of_Empire_Destruction_1836.jpg]]
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[[File:Roman_Wales_3.png]]
 
[[File:Roman_Wales_3.png]]
 +
  
 
''Ides of Martius, 986 AUC  
 
''Ides of Martius, 986 AUC  
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==The A-Team==
 
==The A-Team==
 
''The first rule of the A-Team is: You do not talk about the A-Team. The second rule of the A-Team is: YOU DO NOT TALK ABOUT THE A-TEAM!''
 
 
''-Tribune Valeria Agrippina Furiosa''
 
 
  
 
To act preemptively against the apocalypse, Legatus Maximus has quietly assembled a small, tightly knit team for long-range reconnaissance patrols deep into hostile or unknown territory, capable of surviving for extended periods with little or no outside support.  Although Legio II Augusta is an elite unit, this A-Team is the best of the best: Each member is a highly respected combat veteran, with at least ten years service in the legions, who was hand-picked for special duty by the Legatus and s/he embodies Roman virtues (valor, toughness, excellence, courage, character, and worth).
 
To act preemptively against the apocalypse, Legatus Maximus has quietly assembled a small, tightly knit team for long-range reconnaissance patrols deep into hostile or unknown territory, capable of surviving for extended periods with little or no outside support.  Although Legio II Augusta is an elite unit, this A-Team is the best of the best: Each member is a highly respected combat veteran, with at least ten years service in the legions, who was hand-picked for special duty by the Legatus and s/he embodies Roman virtues (valor, toughness, excellence, courage, character, and worth).
 
  
 
* Primary directive: acquisition of reliable, actionable intelligence ("Sneak and peak")
 
* Primary directive: acquisition of reliable, actionable intelligence ("Sneak and peak")
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Due to the Cryptic Alliances, the A-Team is a clandestine organization, whose existence is unknown to most of Legio II Augusta.  In addition to reconnaissance and force reconnaissance, potential missions also include infiltrating enemy camps or cities, under disguise, to gather information (or to sabotage the enemy).
 
Due to the Cryptic Alliances, the A-Team is a clandestine organization, whose existence is unknown to most of Legio II Augusta.  In addition to reconnaissance and force reconnaissance, potential missions also include infiltrating enemy camps or cities, under disguise, to gather information (or to sabotage the enemy).
 
 
==Current Missio==
 
 
[[File:Mission_hexmap_1-1a.png]]
 
 
 
Codename: '''Red Dawn'''
 
 
Missio Time: 1430 hours, 27th of Martius, 986 AUC
 
 
''Confirmed Kills: 5''
 
 
''Civillians Rescued: 22''
 
 
 
==Marching Order==
 
''(two-by-two)''
 
 
Hedonus / Crassus
 
 
Marsyas / Marcus
 
 
Felix
 
 
Fulgora / Bellicanus
 
  
  
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* Level 3 Fighter
 
* Level 3 Fighter
 
* S 16, I 8, W 13, D 13, Co 16, Ch 10
 
* S 16, I 8, W 13, D 13, Co 16, Ch 10
* HP 17/20; AC 1
+
* HP 20; AC 1
  
 
* '''Equipment:''' leather armor, shield, hand axes (3), dagger, one potion of healing, one potion of growth, backpack, flask of oil (3), small hammer, iron spikes (12), standard rations (7 days), rope (50'), tinder box, wine skin, torches (6)
 
* '''Equipment:''' leather armor, shield, hand axes (3), dagger, one potion of healing, one potion of growth, backpack, flask of oil (3), small hammer, iron spikes (12), standard rations (7 days), rope (50'), tinder box, wine skin, torches (6)
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* Level 3 Magic User
 
* Level 3 Magic User
 
* S 10, I 16, W 10, D 13, Co 16, Ch 8
 
* S 10, I 16, W 10, D 13, Co 16, Ch 8
* HP 10/12; AC 5
+
* HP 12; AC 5
  
 
* '''Spellbook:''' Read Magic, Sleep, Invisibility
 
* '''Spellbook:''' Read Magic, Sleep, Invisibility
 
* '''Equipment:''' leather armor, sword, dagger, short bow, Quiver and arrows, backpack, rations, waterskin, blanket, rope, flint and steel, one potion of ESP, one potion of gaseous form
 
* '''Equipment:''' leather armor, sword, dagger, short bow, Quiver and arrows, backpack, rations, waterskin, blanket, rope, flint and steel, one potion of ESP, one potion of gaseous form
* 45 gp
+
* 50 gp
 +
 
  
 
===Felix Valere===
 
===Felix Valere===
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* S 13, I 10, W 9, D 16, Co 16, Ch 10
 
* S 13, I 10, W 9, D 16, Co 16, Ch 10
 
* HP 14; AC 3
 
* HP 14; AC 3
* Open Locks 70, Find/Remove Traps 70, Move Silently 70, Hide in Shadows 80, Hear Noise 50, Pick Pockets 20
+
* Open Locks 80, Find/Remove Traps 80, Move Silently 80, Hide in Shadows 90, Pick Pockets 30
  
 
* '''Equipment:''' leather armor, short sword, short bow, Quiver and arrows, backpack, Candles (20), Map Case, Flint/Steel, Wooden amulet of Fortuna on necklace (not really a Holy Symbol), Parchment (10) (for making maps), Ink bottle, Rations (Trail) 7 days, Rope, Silk (50 ft), Spikes (12), Hammer, light, Thieves Tools, Wineskin, Street Clothes, one potion of Healing, one potion of gaseous form
 
* '''Equipment:''' leather armor, short sword, short bow, Quiver and arrows, backpack, Candles (20), Map Case, Flint/Steel, Wooden amulet of Fortuna on necklace (not really a Holy Symbol), Parchment (10) (for making maps), Ink bottle, Rations (Trail) 7 days, Rope, Silk (50 ft), Spikes (12), Hammer, light, Thieves Tools, Wineskin, Street Clothes, one potion of Healing, one potion of gaseous form
 
* 50 gp
 
* 50 gp
 +
  
 
===Marcus Antonius, Cleric of Minerva===
 
===Marcus Antonius, Cleric of Minerva===
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* '''Equipment:''' leather armor, Mace, Shield, backpack, rations, waterskin, blanket, rope, flint and steel, two potions of Healing
 
* '''Equipment:''' leather armor, Mace, Shield, backpack, rations, waterskin, blanket, rope, flint and steel, two potions of Healing
* 45 gp
+
* 50 gp
 +
 
  
 
=== Bellicanus, Cleric of Mithras===
 
=== Bellicanus, Cleric of Mithras===
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* Level 3 Cleric
 
* Level 3 Cleric
 
* S 10, I 11, W 16, D 9, Co 14, Ch 13
 
* S 10, I 11, W 16, D 9, Co 14, Ch 13
* HP 13/14; AC 3
+
* HP 14; AC 3
  
 
* '''Equipment:''' Javelin, Spatha, Dagger, Leather Armour, Shield, Sling and 30 bullets, Pack, 2 Waterskins, Potion of Healing, Potion of ESP, flint and steel, 6 torches, 7 days trail rations, 50 ft rope, grappling hook
 
* '''Equipment:''' Javelin, Spatha, Dagger, Leather Armour, Shield, Sling and 30 bullets, Pack, 2 Waterskins, Potion of Healing, Potion of ESP, flint and steel, 6 torches, 7 days trail rations, 50 ft rope, grappling hook
* 45 gp
+
* 50 gp
 +
 
  
 
===Fulgora===
 
===Fulgora===
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* Level 3 Spellsword
 
* Level 3 Spellsword
* S 16, I 12, W 10, D 14, Co 10, Ch 9
+
* S 14, I 16, W 8, D 11, Co 10, Ch 12
 
* HP 12; AC 6
 
* HP 12; AC 6
  
 
* '''Spellbook:''' Magic Missile
 
* '''Spellbook:''' Magic Missile
* '''Equipment:''' one potion of Healing, one potion of Growth, Ring of Teleportation, sword, shortbow, quiver and arrows, backpack, rations, six torches, two bunches of wolfsbane, leather armor
+
* '''Equipment:''' one potion of Healing, one potion of growth- tbd
 
* 50 gp
 
* 50 gp
  
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** assigned to Bellicanus
 
** assigned to Bellicanus
  
* Wand of Paralyzation (4/5 charges)
+
* Wand of Paralyzation (5 charges)
  
 
* Wand of Fireballs (5 charges)
 
* Wand of Fireballs (5 charges)
 
** assigned to Marsyas
 
** assigned to Marsyas
 
 
==Notable NPCs==
 
 
* Master Blaster: The ruler of Caer Pisce and a powerful mutant psychic who can melt your brain. Literally.
 
 
* Colonel Campion: The hoppers' best war leader and General Woundwort's most trusted subordinate. Whenever the Legion has faced this Hoop, the best you've achieved is pyrrhic victories. Clever bastard!
 
 
* Sparax Claudius Maximus: The son of the Legatus, who went "missing" months ago.  Now apparently a captain in the Dog Army!
 
 
 
==Known Assets==
 
 
* Codename Indigo Five Alpha: Covert operative currently stationed in Caer Pisce.  Not a guy.
 
  
  
 
==Known Threats==
 
==Known Threats==
  
* Humans
+
* Hoops: 3-5 HD.  These 8' tall homicidal mutant bunnies are the implacable foe of humanity!
 
 
** The Dog Army: 2-4 HD.  This is a group of fanatically loyal slaves who worship Master Blaster as a god (which isn't far from the truth) and serve as his enforcers and troubleshooters!
 
 
 
 
 
* Mutants
 
 
 
** Hoops: 3-5 HD.  These 8' tall homicidal mutant bunnies are the implacable foe of humanity!
 
 
 
** GMOs: 1-8 HD.  Short for "Genetically Modified (Plants)", these mutated flora hunger for the taste of human flesh!
 
 
 
** Laser Bears: 9-12 HD.  So called because these giant mutant bears shoot frickin' laser beams from their eyes!
 
 
 
 
 
* Dark side creatures
 
 
 
** Screamers: 2 HD.  So called for their piercing shrieks that can stun the strongest warrior, these hellspawn look like hideously deformed humans covered with pus and diseased wounds!  They periodically wander out of the eldritch mists!
 
  
** Poltergeists: 2-5 HD.  These nearly transparent and malicious spirits love to torment and kill unsuspecting victims!  They are capable of pinching, biting, hitting, and tripping people and, being semi-material, they can only reliably be attacked with holy items and magic!
+
* GMOs: 1-8 HD.  Short for "Genetically Modified (Plants)", these flora hunger for the taste of human flesh!
  
** Killer Clowns: 4-6 HD.  These insatiable murder machines were once humans who voluntarily fused with a Sixth Circle Demon!  Known for their outlandish costumes, distinctive makeup, and colorful wigs, they have superhuman strength, speed and stealth and they can cast both Cleric and Magic User spells!
+
* Screamers: 2 HD.  So called for their piercing shrieks that can stun the strongest warrior, these hellspawn look like hideously deformed humans covered with pus and diseased wounds and they periodically wander out of the eldritch mists!
  
  
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** Cleric, call forth magic light from a holy weapon at will
 
** Cleric, call forth magic light from a holy weapon at will
 
*** Unlike Magic Users, a Cleric does NOT need to select his/her spells beforehand (i.e., s/he decides at the time of casting)
 
*** Unlike Magic Users, a Cleric does NOT need to select his/her spells beforehand (i.e., s/he decides at the time of casting)
***A Level 3 Clerics casts any two of the following per day:
 
**** Cure Light Wounds
 
**** Detect Evil
 
**** Detect Magic
 
**** Light
 
**** Protection from Evil
 
**** Purify Food and Water
 
**** Remove Fear
 
**** Resist Cold
 
 
*** Every day, a Cleric can produce one vial of holy water
 
*** Every day, a Cleric can produce one vial of holy water
  

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