Editing Gesheka
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The world of Gesheka is an example of contrasts. A bloody sword age world with a pervasive peace based religion. A world with a massive amount of organized crime and a vibrant merchant class. | The world of Gesheka is an example of contrasts. A bloody sword age world with a pervasive peace based religion. A world with a massive amount of organized crime and a vibrant merchant class. | ||
− | Speed of Light is a hard limit in this shadow disallowing star ships using faster then light travel | + | Speed of Light is a hard limit in this shadow disallowing star ships using faster then light travel. |
− | + | ==Five Seas== | |
− | + | ===Inner Sea=== | |
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The main sea for commerce | The main sea for commerce | ||
Four of the Seven Sisters are in the Inner Sea west of the ''Great City'' | Four of the Seven Sisters are in the Inner Sea west of the ''Great City'' | ||
− | === | + | ===Outer Sea=== |
− | The Outer seas is vast, covering half of the planet. There are an unknown number islands in the Outer Sea | + | The Outer seas is vast, covering half of the planet. There are an unknown number islands in the Outer Sea |
+ | ===North Sea=== | ||
+ | A region of floating frozen glaciers swirling around the top of the world. The larger the iceberg the faster is rotates around the top of the world. | ||
− | + | There are no permanent land masses though there are subsistence settlements on some of the massive icebergs. There are Green Hat settlements on three of the massive icebergs but they are only permanent in the sense that the people have been there for centuries but move on a moments notice if a collision near them might threaten them. Consider them a nomadic ice people. | |
− | + | There are rumored to be pirate enclaves on some icebergs. | |
− | + | There is rumored to be a wizards enclave in the region that researches the magical stone deep in the waters causing the swirling at the top of the world. | |
− | === | + | ===South Sea=== |
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− | + | ===The Sea of Triloc=== | |
− | + | ==Cardinal Points== | |
− | + | there are 3 cardinal point systems on Gesheka. | |
+ | ===North/South/East/West=== | ||
+ | This is the natural magnetic north based 12 degrees off the North/South pole. It is the principle navigation point. | ||
− | + | ===Zadalic/Vetris/Rosat/Kine=== | |
− | + | The four great Wizards Schools on Gesheka each hold a might magical Stone the size of a small house. Magical compasses sight along toward whichever stone the compass is attuned to. | |
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− | + | Based in the Inner Sea the center of the there is no balance between the four points. | |
− | + | ===The Triloc=== | |
− | + | The Triloc is a three prong symbol that point to three cities. One is the ''Great City''. One in the City of Yigia in Vas. One the city of Tala at the border of Tralar & Arabak | |
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− | + | ==The City of Gesheka== | |
+ | 13 on the map is the great city of Gesheka that the world takes its name from. It is officially a neutral place that citizens of all nations are welcome. In reality the wars of the world are often fought in the streets of the ''Great City.'' | ||
− | + | The ''Great City'' or the "Gesheka" is a mammoth city that figures in the politics of every nation in the world. | |
===The Seven Sisters=== | ===The Seven Sisters=== | ||
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Many merchant ships stop at the Sisters and off-load cargo to smaller Inner Sea ships, taking one cargo for return trips. | Many merchant ships stop at the Sisters and off-load cargo to smaller Inner Sea ships, taking one cargo for return trips. | ||
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===Population=== | ===Population=== | ||
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''Gashaks'' are natives of the Great City regardless of their nations of origin. Many Gashaks work for their native nations while considering themselves natives of the Great City. | ''Gashaks'' are natives of the Great City regardless of their nations of origin. Many Gashaks work for their native nations while considering themselves natives of the Great City. | ||
− | === | + | ===Commerce and Industry=== |
The Great City has many industrial activities but with space at such a premium much of it is cottage industries | The Great City has many industrial activities but with space at such a premium much of it is cottage industries | ||
− | === | + | ===Commerce and Industry=== |
− | ==== | + | ====Local Industry==== |
The Great City has many industrial activities but with space at such a premium much of it is cottage industries | The Great City has many industrial activities but with space at such a premium much of it is cottage industries | ||
− | ==== | + | ====International Commerce==== |
The ''Great City'' is most of all the hub of the world's commerce. Merchant shipping is one of the most important forces in the world and wars are fought over use of various sea lanes. | The ''Great City'' is most of all the hub of the world's commerce. Merchant shipping is one of the most important forces in the world and wars are fought over use of various sea lanes. | ||
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− | + | ==Nations== | |
+ | ===Catluse=== | ||
+ | *'''Location:''' | ||
+ | *'''Culture: ''' | ||
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*'''Military:''' | *'''Military:''' | ||
*'''History:''' | *'''History:''' | ||
− | ====Notable | + | ====Notable Catlai==== |
− | === | + | ===Tivin=== |
*'''Location:''' | *'''Location:''' | ||
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====Notable Tivians==== | ====Notable Tivians==== | ||
− | === | + | ===Eshaka=== |
*'''Location:''' | *'''Location:''' | ||
Eshaka is the southernmost nation bordering the Inner Sea. The western edge borders the towering Garshalat Mountains. The exact locations of the borders between Esheka and Tivin are uncertain in the mountainous range due to its severity. | Eshaka is the southernmost nation bordering the Inner Sea. The western edge borders the towering Garshalat Mountains. The exact locations of the borders between Esheka and Tivin are uncertain in the mountainous range due to its severity. | ||
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====Notable Eshakans==== | ====Notable Eshakans==== | ||
− | === | + | ===Agadal=== |
*'''Location:''' | *'''Location:''' | ||
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*'''History:''' | *'''History:''' | ||
− | ====Notable | + | ====Notable Tivians==== |
− | === | + | ===Tralmin=== |
*'''Location:''' | *'''Location:''' | ||
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*'''History:''' | *'''History:''' | ||
− | ====Notable | + | ====Notable Tivians==== |
− | === | + | ===Greshar=== |
*'''Location:''' | *'''Location:''' | ||
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*'''History:''' | *'''History:''' | ||
− | ====Notable | + | ====Notable Tivians==== |
− | === | + | ===Vas=== |
*'''Location:''' | *'''Location:''' | ||
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*'''History:''' | *'''History:''' | ||
− | ====Notable | + | ====Notable Tivians==== |
− | === | + | ===Tralar=== |
*'''Location:''' | *'''Location:''' | ||
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*'''History:''' | *'''History:''' | ||
− | ====Notable | + | ====Notable Tivians==== |
− | === | + | ===Arabak=== |
*'''Location:''' | *'''Location:''' | ||
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*'''History:''' | *'''History:''' | ||
− | ====Notable | + | ====Notable Tivians==== |
− | === | + | ===Fegdri=== |
*'''Location:''' | *'''Location:''' | ||
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*'''History:''' | *'''History:''' | ||
− | ====Notable | + | ====Notable Tivians==== |
− | === | + | ===Vreinsa=== |
*'''Location:''' | *'''Location:''' | ||
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====Notable Vrein==== | ====Notable Vrein==== | ||
− | === | + | ===Green Hat=== |
*'''Location:''' | *'''Location:''' | ||
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*'''History:''' | *'''History:''' | ||
− | ==== | + | ====Notable Hatters==== |
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