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Where exactly in the shadows it is located is unclear.  Elements of this shadow are found on shadows close to Chaos including Gutsedvem[[https://wiki.rpg.net/index.php/Diners_of_Amber#Gutsedvem]] .  However, it is linked to [[Mac's Bar]].  It is connected to the [[Tosa/York]] multiverses.  
 
Where exactly in the shadows it is located is unclear.  Elements of this shadow are found on shadows close to Chaos including Gutsedvem[[https://wiki.rpg.net/index.php/Diners_of_Amber#Gutsedvem]] .  However, it is linked to [[Mac's Bar]].  It is connected to the [[Tosa/York]] multiverses.  
  
=='''''Five Seas'''''==
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=='''''Five Seas'''==
 
==='''Inner  Sea'''===
 
==='''Inner  Sea'''===
 
The main sea for commerce
 
The main sea for commerce
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==='''The Sea of Triloc'''===
 
==='''The Sea of Triloc'''===
===The Seven Sisters===
 
 
The Seven Sisters are towers magically created deep in the origins of the world. They are lighthouses raising 500' above sea-level, surrounded by a heavy fortified base rising 80' above sea-level. There are mighty harbors on each of the fortifications.  The islands are large and each has its own native population as well as factors for most shipping lines with various corporations preferring working on various sisters. The population of the Sisters are considered part of the ''Great City''.
 
 
*Four of the Sisters are in the Inner Sea: '''''Fala''''', '''''Tala''''', '''''Gana''''', '''''Reas'''''. 
 
*Three are in the Outer Sea: '''''Trin''''', '''''Droa''''', '''''Gals'''''
 
 
These are the first stop for the deep water shipping on their way to the Inner Sea and the Great City.
 
 
While warfare occurs in the open waters of the five seas by tradition battles do not continue once a ship passes the Sisters.
 
 
Many merchant ships stop at the Sisters and off-load cargo to smaller Inner Sea ships, taking one cargo for return trips.
 
  
 
==<span style=color:green>'''Cardinal Points'''</span>==
 
==<span style=color:green>'''Cardinal Points'''</span>==
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==='''Zadalic/Vetris/Rosat/Kine'''===
 
==='''Zadalic/Vetris/Rosat/Kine'''===
  
The four great Wizards Schools on Gesheka each hold a mighty magical Stone the size of a small house.  Magical compasses sight along toward whichever stone the compass is attuned to.
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The four great Wizards Schools on Gesheka each hold a might magical Stone the size of a small house.  Magical compasses sight along toward whichever stone the compass is attuned to.
 +
 
 +
Based in the Inner Sea the center of the there is no balance between the four points. Sightings are taken on arrangements of celestial bodies rather then magnetic points.
  
 
==='''The Triloc'''===
 
==='''The Triloc'''===
  
 
The Triloc is a three prong symbol that point to three cities.  One is the ''Great City''.  One in the City of Yigia in Vas.  One the city of Tala at the border of Tralar  & Arabak
 
The Triloc is a three prong symbol that point to three cities.  One is the ''Great City''.  One in the City of Yigia in Vas.  One the city of Tala at the border of Tralar  & Arabak
The Sea of Triloc is a ongoing scene of battle between the ancient enemy nations of Vas, Tralar, and Arabak.  Esheka, which borders the sea has traditionally played one nation against the others and stayed out of the warfare of the three.  
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The Sea of Triloc is a ongoing scene of battle between the ancient enemy nations of Vas, Tralar, and Arabak.  Esheka, which borders the sea has traditionally played one nation of the others and stayed out of the warfare of the three.  
 
   
 
   
 
The naval warfare of the three nations and the raiding of enemy merchant shipping has made the Triloc Sea nearly impassable to normal shipping.  Almost all shipping takes the slow coastal passage to remain under the protection of their nation's navies.
 
The naval warfare of the three nations and the raiding of enemy merchant shipping has made the Triloc Sea nearly impassable to normal shipping.  Almost all shipping takes the slow coastal passage to remain under the protection of their nation's navies.
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The ''Great City'' or the "Gesheka" is a mammoth city that figures in the politics of every nation in the world.  
 
The ''Great City'' or the "Gesheka" is a mammoth city that figures in the politics of every nation in the world.  
 +
===The Seven Sisters===
  
 +
The Seven Sisters are towers magically created deep in the origins of the world. They are lighthouses raising 500' above sea-level, surrounded by a heavy fortified base rising 80' above sea-level. There are mighty harbors on each of the fortifications.  The islands are large and each has its own native population as well as factors for most shipping lines with various corporations preferring working on various sisters. The population of the Sisters are considered part of the ''Great City''.
 +
 +
*Four of the Sisters are in the Inner Sea: '''''Fala''''', '''''Tala''''', '''''Gana''''', '''''Reas'''''. 
 +
*Three are in the Outer Sea: '''''Trin''''', '''''Droa''''', '''''Gals'''''
 +
 +
These are the first stop for the deep water shipping on their way to the Inner Sea and the Great City.
 +
 +
While warfare occurs in the open waters of the five seas by tradition battles do not continue once a ship passes the Sisters.
 +
 +
Many merchant ships stop at the Sisters and off-load cargo to smaller Inner Sea ships, taking one cargo for return trips.
  
 
===Population===
 
===Population===
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However for Tralmin, Vreinsa, and Green Hat their national sectors ''Tralia'', ''Vrek'', and ''Green Top'' and the biggest concentration of their native populations anywhere in the world far out pacing cities within their national borders.
 
However for Tralmin, Vreinsa, and Green Hat their national sectors ''Tralia'', ''Vrek'', and ''Green Top'' and the biggest concentration of their native populations anywhere in the world far out pacing cities within their national borders.
 
  
 
==<span style=color:purple>'''Nations of Gesheka''' </span>==
 
==<span style=color:purple>'''Nations of Gesheka''' </span>==
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===='''Notable Hatters'''====
 
===='''Notable Hatters'''====
  
=='''Religions'''==
+
=='''Warfare on Gesheka'''==
==='''The Idolic'''===
 
This is a peace based faith popular with the lowest classes of society.
 
  
==='''Forak of Jeck'''===
 
Forak is a warrior deity born on the battlefield of Jeck.  His religion advocates constant warfare.  The location of the battle of Jeck is unknown. Forakians form warrior bands of various sizes, pick and enemy and make war.  Some basic guidelines are generally followed but not necessarily held to strictly.  The Forakians fight among themselves as eagerly as against others.  They hate the Tosians.
 
==='''The Pantheon of Tosa'''===
 
Many of the individual who touched the [[World Stone]] had spent much of their adventuring and warring careers on Gesheka.  Thus when they touched the World stone, their "divinity" spread here fast.
 
=='''Warfare on Gesheka'''==
 
Lots.. Like all over the place
 
  
 
=='''Associations and Organizations'''==
 
=='''Associations and Organizations'''==
==='''Warrior Core and the Lord Gladiators'''-''WCLG'' '''===
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==='''Warrior Core and the Lord Gladiators'''-''WCLG'''''===
  
 
This association is a sporting league of warriors and gladiators.  It is a strictly scored and ranked league where warriors of all levels of ability participate with a goal of reaching the rank of Lord of the Games.  
 
This association is a sporting league of warriors and gladiators.  It is a strictly scored and ranked league where warriors of all levels of ability participate with a goal of reaching the rank of Lord of the Games.  
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Many members of the officer and knightly ranks in the militarys of the many nations participate in the  
 
Many members of the officer and knightly ranks in the militarys of the many nations participate in the  
  
==='''The Vanguard of Battle'''===
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===The Vanguard of Battle===
  
==='''Saints of Battle'''===
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===Saints of Battle===
  
 
This accolade is granted by an unknown council of observers in the [[Tosa/York]] universes.
 
This accolade is granted by an unknown council of observers in the [[Tosa/York]] universes.

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