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Gilded Piety
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Back to [[At_Galaxys_Edge|the main page]] == Background == After the destruction of the old Ruelbach Fleet, 'Old Al' scraped together all that he could in the following decades to start over. A repurposed warship, the Gilded Piety was fitted out for fast, secret trade. Her spirit still longs for a fight, however. At times during the void run, her cogitators 'practice' calculating firing solutions on the passing detritus of the void. == Stats == {| class="wikitable" border="0" style="text-align:center" ! Ship Name !! Class!!Speed !! Detection !! Maneuverability !!Hull Integrity!! Armor !! Turret Rating !!Weapon Capacity |- | Gilded Piety|| Meritech Shrike|| 13|| +20 || +30|| 30|| 16|| 2|||1xDorsal,1xProw |} ==Combat Stats== {| class="wikitable" border="0" style="text-align:center" ! Weapon Name !! Skill !! Location!! Class !! Range !! Crit Rating !! Damage !! Strength !! Power !! space |- | Mars Pattern Macrocannons|| Bs (+5 for Command Bridge, +5 for Martial Hubris, +5 for Shrike-Class cogitators)|| Prow || Macrobattery || 6 || 5 || 1d10+2 || 3 || 4 || 2 |- ! Weapon Name !! Skill !! Location!! Class !! Range !! Crit Rating !! Damage !! Strength !! Power !! space |- | Mars Pattern Macrocannons|| Bs (+5 for Command Bridge, +5 for Martial Hubris, +5 for Shrike-Class cogitators)|| Dorsal || Macrobattery || 6 || 5 || 1d10+2 || 3 || 4|| 2 |} * '''Initiative''' 1d10+2 * '''Current Hull integrity:''' 30 * '''Crew skill level:''' Competant (30) * '''Supplies:''' Full * '''Morale:''' 98% * '''Crew:'''' 100% ==Traits== * '''Name''' Martial Hubris ** '''Effect''' +5 BS for weapons, -15 to Piloting tests made to escape combat * '''Name''' Wolf in Sheep's Clothing ** '''Effect''' Three components are hidden/disguised from all but a thorough internal inspection. (these are the Viperdrive Engine, Empyrean Mantle, and Evacuation Bay) ==Components== * '''Essentials''' ** '''Drive:''' Segrazian 'Viperdrive' (disguised by WiSC) ** '''Warp Engine:''' Markov-1 Warp Drive ** '''Geller field:''' Mezoa Gellar-Void Integrant ** '''Shield:''' Mezoa Gellar-Void Integrant ** '''Bridge:''' Command Bridge ** '''Life Sustainer:''' Euphoric Life Sustainer ** '''Crew Quarters:''' Slave Quarters ** ''' Auger Array:''' W-240 Passive Detection Array * '''Non-Essentials''' ** '''Component:''' Auto Temple, Empyrean Mantle (hidden by WiSC), Evacuation Bay (Hidden by WiSC), Broadband Hymn-Casters ==Ship Roles== * '''First Officer:''' None Npc= No benefit * '''Enginseer Prime:''' Magos Hoyt Beleron, Npc= No benefit * '''High Factotum:''' None/NPC = No benefit * '''Master of arms:''' Ash Nickto, NPC (currently)= No Benefit * '''Master Helmsmen:''' Robyn Leftjack,+10 bonus to Evasive Manoeuvres action * '''Master of Ordnance:''' None Npc= No benefit * '''Master of Etherics:''' None Npc= No benefit * '''Chief Chirurgeon:''' Torin Krinith, +10 Triage Extended Action * '''Master of whispers:''' Macharius Salazar, Npc= No benefit * '''Choir-master Telepathica:''' Xanatov, Increases the range of Astropathic signals by one step * '''Navigator Primaris:''' Victrix na Xan'tai, Npc= No benefit * '''Shipβs Confessor;''' None Npc= No benefit * '''Drive master:''' Stiehr 116-Delta, Npc= No benefit * '''Omnissianic Congregator:''' None Npc= No benefit * '''Chief Bosun:''' None Npc= No benefit * '''Infernus Master:''' None Npc= No benefit * '''Twistcatcher:''' None Npc= No benefit * '''Master of the Vox:''' None Npc= No benefit * '''Purser:''' None Npc= No benefit * '''Carto-artifex:''' None Npc= No benefit * '''Ships Steward:''' None Npc= No benefit ==Ship actions== * '''Manoeuvre Actions''' ** '''Adjust bearing:''' 60 ** '''Adjust speed:''' 60 ** '''Adjust speed and bearing:''' 40 ** '''Come to a new Heading:''' 50 ** '''Disengage:''' 60 vs Challenging(+0) Detection+Scrutiny Test ** '''evasive manoeuvres:''' 50(-10 to shooting per degree of success * '''Attack action''' ** '''Shooting''': 51 * '''Extended actions''' ** '''Active Augury''': Scrutiny+Detection+0 (30) ** '''Aid the Machine Spirit''' :Tech use+0 (30) ; +5 to maneuverability or detection, +5 per every 2 degrees over the first. ** '''Disinformation''' Blather or Deceive -10 (20) : increase morale by 1d5 per degree of success. ** '''Emergency Repairs''': tech use -10 (20) :Repair one unpowered, damaged or depressurized component. Takes 1d5 turns -1 per degree of success. ** '''Flank speed''': Tech-Use +0 (30) :+1 VU move per degree of success. If failed by 2 or more degrees engines are crippled. ** '''Focused Augury''': Scrutiny+Detection +0(60): All components except Agure and void shields. One degree: All weapons. Two Degrees Auger and void shields + combat components. Three degrees All components. ** '''Hail the Enemy''': Special ** '''Hit and Run''': Pilot +0 (30): if successful make a Command +0 (30) if successful I crit {1d5 twice and pick} +1 Hull damage per degree of success. ** '''Hold Fast!''': Will power (must have Air of Authority) reduce morale damage by 1 +1 per degree of success. ** '''Jame Communications''': Tech Use -10 (20): Enemy unable to use Vox ** '''Lock on Target''': Scrutiny+Detection +0 (60):+5 BS for one weapon, +5 per two degrees of success over the first. ** '''Prepare to Repel Borders!''': Command +0 (30): +10 to opposed command tests+5 per degree of success. ** '''Put your back into it!''': Intimidate or charm +0 (30): +5 BS to weapon, Emergency repairs or attempt to put out a fire., 1 extra per Evey three degrees of success. ** ''' Triage''': Medicae -10 (20) : Reduce crew damage by 1 per degree of success.
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