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Campaign: [[The_Farthest_Stars_Spelljammer_DnD4e]] Gnimsh Cobblewrong, level 11 *Tinker Gnome, Ranger (Hunter), Ocular Adept *Archery Style Option: Crossbow Hunter *Ranger Wilderness Knacks Option: Ambush Expertise (Ranger) *Ranger Wilderness Knacks Option: Watchful Rest (Ranger) *Level 4 Wilderness Knack Option: Wilderness Tracker (Ranger) *Level 8 Wilderness Knack Option: Mountain Guide (Ranger) *Treasure Hunter (Arcana class skill) *Theme: Ooze Master FINAL ABILITY SCORES *STR 11, CON 16, DEX 22, INT 14, WIS 10, CHA 15 STARTING ABILITY SCORES *STR 10, CON 13, DEX 17, INT 11, WIS 9, CHA 14 AC: 26 Fort: 21 Ref: 28 Will: 19 HP: 78 Surges: 9 Surge Value: 19 TRAINED SKILLS *Arcana +14, Athletics +10, Dungeoneering +10, Endurance +13, Perception +10 UNTRAINED SKILLS *Acrobatics +11, Bluff +7, Diplomacy +7, Heal +5, History +7, Insight +5, Intimidate +7, Nature +5, Religion +7, Stealth +11, Streetwise +7, Thievery +13 POWERS *Basic Attack: Melee Basic Attack *Basic Attack: Ranged Basic Attack *Ooze Master Attack: Sudden Slime *Tinker Gnome Utility: Lab Conditioning *Ranger Utility: Aspect of the Lurking Spider *Ranger Utility: Aspect of the Seeking Falcon *Ranger Attack: Disruptive Shot *Ranger Attack: Aimed Shot *Ranger Attack: Clever Shot *Ranger Attack: Rapid Shot *Ranger Utility: Aspect of the Pouncing Lynx *Tinker Gnome Utility 2: Smooth Execution *Ranger Utility 5: Reactive Shift *Tinker Gnome Utility 6: Frantic Inspiration *Tinker Gnome Utility 10: Jury Rig *Ocular Adept Attack 11: Totem Eye Beams FEATS *Crossbow Expertise *Level 1: Quick Tinker *Level 2: Grounding Shot *Level 4: Superior Reflexes *Level 6: Distant Advantage *Level 8: World Serpent's Grasp *Level 10: Terrain Advantage *Level 11: Elusive Movement ITEMS *Needler Pistol Hand crossbow +3 x1 *Magic Drowmesh +3 x1 *Deep-Pocket Cloak +2 x2 *Wallwalkers x1
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