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*[[Gods & Monsters:Sior|Sior, the Anomaly]], played by Pandorym
 
*[[Gods & Monsters:Sior|Sior, the Anomaly]], played by Pandorym
 
*[[Gods & Monsters - Wyrd|Wyrd: Mistress of Fate]], played by ''[https://forum.rpg.net/member.php?70442-brahnamin brahnamin]''
 
*[[Gods & Monsters - Wyrd|Wyrd: Mistress of Fate]], played by ''[https://forum.rpg.net/member.php?70442-brahnamin brahnamin]''
*[[Gods & Monsters - Trabixian|Trabixian, God of Metamorphosis]], played by undeadDreamer
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*[God of Change], played by undeadDreamer
 +
 
  
 
=Non-Player Characters=
 
=Non-Player Characters=
  
==Howl==
 
 
'''''Angry Weather Personified''''' (Bold)<br>
 
'''''Icy Raw Breath without End''''' (Swift)<br>
 
'''''Unchallenged King of the Heights''''' (Mighty)
 
 
*Bold +2* / Subtle -1
 
*Clever +1 / Mighty +2*
 
*Wise +1 / Swift +4*
 
 
'''Winds on High.''' Once per scene, if you succeed with style in a Swift attack against someone in the open air with your winds, forgo a boost and instead move your opponent down one zone.
 
 
==Seejan the Crafter==
 
 
'''''Fires of Artifice and Ingenuity''''' (Wise)<br>
 
'''''Unyielding Like Iron''''' (Mighty)<br>
 
'''''The Only Mysteries Are That of Craft''''' (Subtle)
 
 
*Bold +1 / Subtle +2*
 
*Clever +1 / Mighty +3*
 
*Wise +2* / Swift +0
 
 
==Zarivya, the Sun God==
 
 
'''''Hot In Every Sense''''' (Bold)<br>
 
'''''"...I don't understand."'''''<br>
 
'''''Sculpted Physique''''' (Mighty)<br>
 
'''''Quick-Sighted but Careless''''' (Swift)
 
 
'''Approaches:'''<br>
 
*Bold +3 / Subtle +0
 
*Clever -1 / Swift +1
 
*Mighty +3 / Wise +1
 
 
==Tifall, the Tempest Embodied==
 
 
'''''Tempestuous Rage Personified''''' (Bold)<br>
 
'''''Ceaselessly Spinning''''' (Swift)<br>
 
'''''Amorphous with a Mind Only for Expanding'''''<br>
 
'''''Gale, Surge, and Lightning''''' (Mighty)<br>
 
'''''Eye of the Storm'''''
 
 
'''Approaches:'''<br>
 
*Bold +3 / Subtle -2
 
*Clever 0 / Swift +3
 
*Mighty +5 / Wise -1
 
 
'''Stunts'''
 
*'''Vast.''' Being huge and amorphous, Tifall is largely immune to physical attacks except with equally vast constructions such as seawalls and the like.<br>
 
*'''The Peace Within.''' Being surrounded by clouds, wind, and lightning, nothing can assail the mighty tempest mentally. However, within the heart of the storm lies an area of peace and tranquility. Only by battling through Tifall's outer tempests and reaching the eye of the storm can those try to beseech the furious being. The eye never answers and is incapable of verbal exchanges, but can be taken out in a mental conflict if assailants can win a contest against Tifall's might to gain access within. In such cases, Tifall cannot defend or attack with Mighty.
 
 
'''Powers'''
 
*Tifall if uncontested can swallow islands or topple cities and forests.
 
 
'''Stress'''
 
*3 Boxes; 3 Consequences
 
  
 
=Locations=
 
=Locations=
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*The Spine of the World. ''The Core of the Mountains that Support the World'' ('''Wyrd'''; power points: 0)
 
*The Spine of the World. ''The Core of the Mountains that Support the World'' ('''Wyrd'''; power points: 0)
*Carmine Mountain. ''Only the Veil of the Wraith Palisade Keeps the Mountain's Destructive Powers at Bay'' (Place associated with Seejan the crafter)
 
*The Heights. ''Weather and Wrath Among the Heights'' (''Howl'')
 
  
 
==[[Gods & Monsters:The First City|The First City]]==
 
==[[Gods & Monsters:The First City|The First City]]==
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*Community: Assassins, Alchemists, and Guilds of the First City. ''Where We Work in Shadow'' ('''Sior'''; power points: 0)
 
*Community: Assassins, Alchemists, and Guilds of the First City. ''Where We Work in Shadow'' ('''Sior'''; power points: 0)
 
*Community: Women, Shamans, Soldiers. ''Givers of Life, Protectors of Life, Enders of Life'' ('''Wyrd'''; power points: 0)
 
*Community: Women, Shamans, Soldiers. ''Givers of Life, Protectors of Life, Enders of Life'' ('''Wyrd'''; power points: 0)
*Community: The Changed. ('''Trabixian'''; power points: 0)
 
 
==[[Gods & Monsters:The Ocean|The Ocean]]==
 
 
'''''Elemental Fury; Wonders and Terrors in Equal Measure'''''
 
 
'''Regional Stunt: Terror from the Deep.''' Once per session you can call for a monster from the deep to aid you. The exact intervention is up to the GM: a thick tentacle might snatch an enemy off a ship’s deck; the island turtle might shift in the water, shaking and crumbling a key part of the arcane device which binds you. Whatever happens, it will solve a short-term problem for you, but long-term you will still have work to do: the snatched enemies will escape and swim to shore; even with your bindings gone, you will still have to win your way to freedom.
 
 
*An Island of Change. ''Change is Everywhere'' ('''Trabixian'''; power points: 0)
 

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