Editing Golle the Gregarious
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
== Rank == | == Rank == | ||
*Golle the Gregarious | *Golle the Gregarious | ||
− | *Elven Spellsword | + | *Elven Spellsword 3 |
− | * | + | *11,026/16000 |
*Neutral | *Neutral | ||
*PC | *PC | ||
Line 21: | Line 21: | ||
**Elf | **Elf | ||
**Bestial | **Bestial | ||
− | ** | + | **TBD |
*General Proficiencies | *General Proficiencies | ||
Line 28: | Line 28: | ||
**'''Diplomacy'''The character is smooth tongued and familiar with protocol. He receives a +2 bonus on all reaction rolls when he attempts to parley. | **'''Diplomacy'''The character is smooth tongued and familiar with protocol. He receives a +2 bonus on all reaction rolls when he attempts to parley. | ||
**'''Bargaining'''The character gets the best deals available for goods, services, and information. Any items the character purchases costs 10% less than the listed price and any items he sells go for 10% more than the listed price. If both the buyer and seller have the Bargaining proficiency, the opposed Bargainers should make reaction rolls. Whichever character scores the higher result gets the discount. A character may select Bargaining multiple times if desired. Each time the proficiency is selected, the character receives a +2 bonus on his reaction roll when negotiating with other bargainers. | **'''Bargaining'''The character gets the best deals available for goods, services, and information. Any items the character purchases costs 10% less than the listed price and any items he sells go for 10% more than the listed price. If both the buyer and seller have the Bargaining proficiency, the opposed Bargainers should make reaction rolls. Whichever character scores the higher result gets the discount. A character may select Bargaining multiple times if desired. Each time the proficiency is selected, the character receives a +2 bonus on his reaction roll when negotiating with other bargainers. | ||
− | |||
*Class Proficiencies | *Class Proficiencies | ||
**'''Familiar'''The character gains a familiar, a magical animal companion. The familiar will be a creature appropriate to the character’s alignment and other powers (as determined by the Judge). The familiar always has a number of Hit Dice and maximum hit points equal to ½ its master’s own; Intelligence equal to its master’s Intelligence; and a number of general and class proficiencies equal to its masters, selected from its master’s class list. The familiar can always understand any languages spoken by its master, and the character will be able to understand the familiar’s speech, though no one else will without resorting to speak with animals. The familiar is utterly loyal to its master and will fight for him, perform services, and generally obey his commands. While the familiar is within 30', the character receives +1 on saving throws, but if the familiar is ever killed, the character must save versus Death or instantly take damage equal to the familiar’s maximum total hit points. A character does not gain a new familiar if it is slain until he has gained a level of experience. | **'''Familiar'''The character gains a familiar, a magical animal companion. The familiar will be a creature appropriate to the character’s alignment and other powers (as determined by the Judge). The familiar always has a number of Hit Dice and maximum hit points equal to ½ its master’s own; Intelligence equal to its master’s Intelligence; and a number of general and class proficiencies equal to its masters, selected from its master’s class list. The familiar can always understand any languages spoken by its master, and the character will be able to understand the familiar’s speech, though no one else will without resorting to speak with animals. The familiar is utterly loyal to its master and will fight for him, perform services, and generally obey his commands. While the familiar is within 30', the character receives +1 on saving throws, but if the familiar is ever killed, the character must save versus Death or instantly take damage equal to the familiar’s maximum total hit points. A character does not gain a new familiar if it is slain until he has gained a level of experience. | ||
− | **''' | + | **'''Mystic Aura''' The character has learned to project his magical powers in a way that causes awe in those that share the character’s presence. He gains a +2 bonus to reaction rolls to impress and intimidate people he encounters. If this bonus results in a total of 12 or more, the subjects act as if charmed while in his presence. |
+ | |||
*Racial Abilities | *Racial Abilities | ||
Line 41: | Line 41: | ||
**Unaffected by ghoul paralysis | **Unaffected by ghoul paralysis | ||
**-1 Bonus to all saves v. Petrification/Paralysis and Spells are reduced by 1 (already included) | **-1 Bonus to all saves v. Petrification/Paralysis and Spells are reduced by 1 (already included) | ||
− | **Speak Common, Elven, Gnoll, Hobgoblin, Orc plus | + | **Speak Common, Elven, Gnoll, Hobgoblin, Orc plus one other. Note that Gnoll, Hobgoblin and Orc are rolled up under Bestial. |
+ | |||
== Combat == | == Combat == | ||
Line 62: | Line 63: | ||
*First Level: 2 | *First Level: 2 | ||
**Detect Magic | **Detect Magic | ||
− | ** | + | **Light |
**Sleep | **Sleep | ||
− | |||
− | |||
== Equipment == | == Equipment == | ||
− | *Wealth (in coin purse): | + | *Wealth (in coin purse): 27 gp, 1 100 gp gem |
− | *Gear, Armor, Weapons: Total Encumbrance. | + | *Gear, Armor, Weapons: Total Encumbrance. 9 5/6 stones |
− | ** | + | **Plate Mail (60 gp, AC 4) 6 stone |
**Sword (10 gp) 1 item | **Sword (10 gp) 1 item | ||
− | ** | + | **Longbow (7 gp) 1 item |
+ | **Quiver with 20 arrows (1 gp) 1 item | ||
**Backpack (2 gp, holds 4 stone) 1 items | **Backpack (2 gp, holds 4 stone) 1 items | ||
**Purse (5 sp, holds 1/2 stone) | **Purse (5 sp, holds 1/2 stone) | ||
− | ** | + | **Birthwort (10 gp, 1 pound) 1 item |
+ | **Lantern (10 gp) 1 item | ||
**One week standard rations (1 gp) 1 item | **One week standard rations (1 gp) 1 item | ||
**Waterskin (1 gp) 1 item | **Waterskin (1 gp) 1 item | ||
− | ** | + | **Six flasks of common oil (2 gp) 1 stone |
− | |||
**Ink (1 oz.) (8 gp) | **Ink (1 oz.) (8 gp) | ||
**Tinderbox (1 gp) | **Tinderbox (1 gp) | ||
Line 87: | Line 87: | ||
**Spellbook 1 item | **Spellbook 1 item | ||
**Sacks (2, small) | **Sacks (2, small) | ||
− | **Scrollcase with | + | **Scrollcase with three notes worth 1000 gp and one worth 1500 gp. (1 item) |
− | |||
− | |||
− | |||
− |