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Gudmund Grimsson
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Gudmund Grimsson Human Fighter 3 age: 22 Alignment: Neutral Good '''Abilities''' Str: 15 (+2) Dex: 11 (+0) Con: 11 (+0) Int: 15 (+3) Wis: 12 (+1) Cha: 16 (+3) '''Combat''' BAB: +3 Melee: +6 Ranged: +3 AC: 10 + 5 + 1 = 16 Initiative: +4 (feat) HP: 20 '''Saves''' Fort: +4= 3 +1 Ref: +1 Will: +2= 1+1 '''Languages''' Common(Danish?) Latin Anglish Dwarvish '''Feats''' Improved Initiative: +4 to initiative roll (first-level character) Power Attack: trade attack bonus for increased damage (fighter bonus feat) Weapon Focus (sword) (fighter bonus feat) Negotiator: +2 to Diplomacy and Sense Motive checks (human bonus feat) Alertness: +2 to Listen and Spot checks (third-level character) Skill points= 4 (2+3) + (2+3) + (2+3) = 30 '''Skills.................Mod Rank Abil Misc''' Appraise.............+2................2 Balance...............+0 Bluff....................+8........5......3 Climb+2...............+3.......1......3 Concentration.....+0 Craft...................XXXXXXXXXXXXXXXX Decipher Script....+4........1.....3 Diplomacy............+6........1.....3......2 Disable Device....XXXXXXXXXXXXXXXX Disguise..............+5...............3.......2 Escape Artist.......+0 Forgery................+2.......................2 Gather Info..........+6........3.....3 Handle Animal.....+3................3 Heal.....................+1...............1 Hide.....................+0 Intimidate............+8.........3.....3.......2 Jump....................+3...............3 Knowledge geo....+5........2.....3 Knowledge arc.....+5........2.....3 Listen...................+3...............3 Move Silently........+3........3 Open Lock...........XXXXXXXXXXXXXXXX Perform sing.........+4........1.....3 Perform oratory....+4........1.....3 Prof. seaman........+2........1.....1 Ride......................+2........2 Search..................+2...............2 Sense Motive........+5........2.....1.....2 Sleight of Hand.....+2......................2 Spellcraft.............XXXXXXXXXXXXXXX Spot......................+4........1.....3 Survival.................+1...............1 Swim.....................+3...............3 Tumble.................XXXXXXXXXXXXXXX Use Mag. Device..XXXXXXXXXXXXXXX Use Rope..............+0 Skill synergy: 5 ranks in Bluff gets me a +2 to Disguise, Intimidate and Sleight of Hand checks. '''Class Features''' Weapon and Armor Proficiency Bonus feats '''Equipment''' Mithral shirt 1,100 long sword, masterwork 350 shield, light steel 159 everburning torch 110 horse, light 75 longspear x 3 15 cart 15 dog, guard 25 explorer's outfit x2 20 saddle, military (+2) 20 ram, portable 10 battleaxe 10 tent 10 rope, silk 50' 10 lantern, hooded 7 block & tackle 5 water skin x2 2 shovel 2 bit & bridle 2 flint & steel 1 grappling hook 1 case, map/scroll 1 caltrops 1 oil flask x 20 1 pouch, belt 1 trail rations x 8 2 ***Total 1,955 gp *** 745 gp remaining __________________
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