Editing Gunstar Scarlet

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*'''Red-Hot Demolition Round''': Gunnery attacks ignore physical cover assets and deal double collateral damage to objects.
 
*'''Red-Hot Demolition Round''': Gunnery attacks ignore physical cover assets and deal double collateral damage to objects.
 
*'''Blazing Courageous Swordsman Inspiration''': Units led by Scarlet gain an additional die to their Unit pool.
 
*'''Blazing Courageous Swordsman Inspiration''': Units led by Scarlet gain an additional die to their Unit pool.
*'''Flaming Rounds''': Any time Scarlet deals physical stress, allies treat that stress as stepped up when adding it to their dice pools.
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*'''Flaming Rounds''': Any time Scarlet deals physical stress, step up the stress by one at the the end of the enemy's next tick.
 
*'''Double Barrel''': Step up the lowest die in the die pool and apply the effect die against two targets.  Shut down both this power and Flaming Rounds until the end of the scene.
 
*'''Double Barrel''': Step up the lowest die in the die pool and apply the effect die against two targets.  Shut down both this power and Flaming Rounds until the end of the scene.
 
 
==Voidfighter Power Set==
 
Ship Sensors d6, Vector-thrust Reflexes d8, Essence Cannons d8, Speed d10
 
 
<u>Nova Warhead:</u> Spend two Essence. Step up Essence Cannons to d12 for one attack, and make it an Area attack: Add one d6 to the dice pool per ally or opponent in area and apply an additional effect die to each target in the area. Then shutdown Nova Warhead power until the next transitional scene. (This gives you a big, expensive, explosive attack with a long reload time)<br>
 
<u>Charged power:</u> Shutdown the highest rated Voidfighter power and gain one Essence. Recover power by activating opportunity or during next transitional scene. (This lets you un-commit motes from your ship’s systems to spend on charms)<br>
 
<u>Limit:</u> [Transform] Shut down the Gunstrider power set to activate the Voidfighter Power set. Also shutdown all charms, excellencies, and other panoplies whose use would be inapplicable (lets you change forms, and makes it so that you can’t get do humanoid things in jet form: ie, you can’t hit a dude with a daiklave from inside a spaceship)
 
 
==Gunstrider Power Set==
 
Armored Durability d8, Colossal Strength d12, Manufactured Stamina d6, Bigass Shotgun d10
 
 
''SFX:'' Collateral damage. Any successful physical attack or reaction effect may incidentally also affect a nearby mook or piece of scenery for free. (Giant robots smash things!)<br>
 
<u>Alchemical charm:</u> this is a slot for one custom alchemical-style charm of the player’s choosing<br>
 
<u>Charged power:</u> Shutdown the highest rated Gunstrider power and gain one Essence. Recover power by activating opportunity or during next transitional scene. (This lets you un-commit motes from your mech’s systems to spend on charms)<br>
 
<u>Limit:</u> [Transform] Shut down the Voidfighter power set to use the Gunstrider power set. Panopoly dice and effects may be used with the Gunfighter power set. (You are assumed to have a Warstrider sized versions of any artifacts purchased during character creation)
 

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