Editing Gunstar Scarlet

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*'''Red-Hot Demolition Round''': Gunnery attacks ignore physical cover assets and deal double collateral damage to objects.
 
*'''Red-Hot Demolition Round''': Gunnery attacks ignore physical cover assets and deal double collateral damage to objects.
 
*'''Blazing Courageous Swordsman Inspiration''': Units led by Scarlet gain an additional die to their Unit pool.
 
*'''Blazing Courageous Swordsman Inspiration''': Units led by Scarlet gain an additional die to their Unit pool.
*'''Flaming Rounds''': Any time Scarlet deals physical stress, allies treat that stress as stepped up when adding it to their dice pools.
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*'''Flaming Rounds''': Any time Scarlet deals physical stress, step up the stress by one at the the end of the enemy's next tick.
 
*'''Double Barrel''': Step up the lowest die in the die pool and apply the effect die against two targets.  Shut down both this power and Flaming Rounds until the end of the scene.
 
*'''Double Barrel''': Step up the lowest die in the die pool and apply the effect die against two targets.  Shut down both this power and Flaming Rounds until the end of the scene.
  

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