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*Deity: Moradin
 
*Deity: Moradin
  
===Domains===
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*Domains: Earth, Protection
*(Earth) '''Granted Power''': Turn or destroy air creatures as a good cleric turns undead. Rebuke, command, or bolster earth creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
 
*(Protection) '''Granted Power''': You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.
 
 
 
===Turning===
 
A good cleric (or a neutral cleric who worships a good deity) can turn or destroy undead creatures. An evil cleric (or a neutral cleric who worships an evil deity) instead rebukes or commands such creatures. A neutral cleric of a neutral deity must choose whether his turning ability functions as that of a good cleric or an evil cleric. Once this choice is made, it cannot be reversed. This decision also determines whether the cleric can cast spontaneous cure or inflict spells (see above).
 
 
 
A cleric may attempt to turn undead a number of times per day equal to 3 + his Charisma modifier. A cleric with 5 or more ranks in Knowledge (religion) gets a +2 bonus on turning checks against undead.
 
  
 
===Current Spells Memorized===
 
===Current Spells Memorized===
  
* Spell Slots - 0th: 3; 1st: 2 + D (bolded if already cast)
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* Spell Slots - 0th: 3; 1st: 2 + D(bolded if already cast)
 
* Spell DC = 10 + Spell Level +3  
 
* Spell DC = 10 + Spell Level +3  
  
* 0th - Guidance, '''Mending''', Read Magic
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* 1st - TBD, TBD, Domain (TBD)
* 1st - '''Protection From Evil''', Bless, ''Domain'': '''Magic Stone''' (Earth)
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* 0th - TBD, TBD, TBD
  
 
==Description==
 
==Description==

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