Editing Halcyon Sheroes:Faith

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 7: Line 7:
 
'''Real Name:''' Faith Jackson  
 
'''Real Name:''' Faith Jackson  
  
[[File:Faith.jpeg|350px|]]
+
[[File:Faith.jpeg|350px|]]]]
  
'''Abilities:''' Energy absorption and linked physical enhancement. Faith is capable of absorbing all sorts of energy - radiation from the sun, the kinetic energy from her footfalls, the fire in a burning building. Anything and everything gets sucked up by the thin aura that surrounds her. Beyond simply protecting her, the energy that her aura absorbs directly boosts her physical capabilities!  
+
'''Abilities:''' Energy absorption and linked physical enhancement. Faith is capable of absorbing all sort of energy - radiation from the sun, the kinetic energy from her footfalls, the fire in a burning building. Anything and everything gets sucked up by the thin aura that surrounds her. Beyond simply protecting her, the energy that her aura absorbs directly boosts her physical capabilities!  
  
 
With enough energy, she can run at super speeds, leap tall buildings, and punch her way through almost anything...but the wind-up is slow. For example, sprinting will charge her up, but she'll need a dozen minutes or more to start going super. And without that wind-up, Faith's barely super at all and eminently vulnerable to things that don't just try to punch her out.
 
With enough energy, she can run at super speeds, leap tall buildings, and punch her way through almost anything...but the wind-up is slow. For example, sprinting will charge her up, but she'll need a dozen minutes or more to start going super. And without that wind-up, Faith's barely super at all and eminently vulnerable to things that don't just try to punch her out.
Line 25: Line 25:
 
|-  
 
|-  
 
| Danger
 
| Danger
| -1/+3
+
| +0
 
|-  
 
|-  
 
| Freak
 
| Freak
Line 31: Line 31:
 
|-  
 
|-  
 
| Saviour
 
| Saviour
| +1
+
| +0
 
|-  
 
|-  
 
| Superior
 
| Superior
Line 37: Line 37:
 
|-  
 
|-  
 
| Mundane
 
| Mundane
| +3/-1
+
| +3
 
|}
 
|}
  
Line 58: Line 58:
  
 
When you '''share a vulnerability or weakness with someone''', tell them a secret about who you really are. Give them Influence, and shift your Mundane up and your Mask's Label down.
 
When you '''share a vulnerability or weakness with someone''', tell them a secret about who you really are. Give them Influence, and shift your Mundane up and your Mask's Label down.
 
  
 
=Moves=
 
=Moves=
Line 68: Line 67:
  
 
'''Game Face:''' when you commit yourself to save someone or defeat a terrible enemy, mark a Condition and take +1 Ongoing to all rolls in direct pursuit of that goal. At the end of any scene in which you don't make progress toward that goal, mark a Condition. When you fulfil your goal, mark Potential.
 
'''Game Face:''' when you commit yourself to save someone or defeat a terrible enemy, mark a Condition and take +1 Ongoing to all rolls in direct pursuit of that goal. At the end of any scene in which you don't make progress toward that goal, mark a Condition. When you fulfil your goal, mark Potential.
 
  
 
'''I am what you see:''' when you spend time talking to someone about your identity, you can ask them which Label they want to impose on you; their player will tell you honestly. If you accept what they tell you, take +1 Forward, and either mark Potential or clear a Condition.  
 
'''I am what you see:''' when you spend time talking to someone about your identity, you can ask them which Label they want to impose on you; their player will tell you honestly. If you accept what they tell you, take +1 Forward, and either mark Potential or clear a Condition.  
Line 89: Line 87:
 
'''Why do you care about the team?'''  
 
'''Why do you care about the team?'''  
 
Panacea convinced me that we couldn't do this hero thing alone. I don't think that's why she set the team up, but I wasn't going to leave her out in the cold. But you know? They're good people. Probably better suited to this than I am. But they need someone to keep their head in the game. And maybe that someone is me...
 
Panacea convinced me that we couldn't do this hero thing alone. I don't think that's why she set the team up, but I wasn't going to leave her out in the cold. But you know? They're good people. Probably better suited to this than I am. But they need someone to keep their head in the game. And maybe that someone is me...
 +
  
  
Line 94: Line 93:
  
 
We saved ''Carol Nicolas'', one of AEGIS' directors from a sticky situation involving a falling helicopter, a mysterious malfunction, and the ever-present threat of gravity. But as luck would have it, we were right on scene!  
 
We saved ''Carol Nicolas'', one of AEGIS' directors from a sticky situation involving a falling helicopter, a mysterious malfunction, and the ever-present threat of gravity. But as luck would have it, we were right on scene!  
 
  
 
=Relationships=
 
=Relationships=
Line 100: Line 98:
 
* Panacea knew me from my civilian life first!
 
* Panacea knew me from my civilian life first!
 
* I refused to tell Stray my secret identity. Like, I get you're enthusiastic about all this, but I'm big on the privacy. Sorry!
 
* I refused to tell Stray my secret identity. Like, I get you're enthusiastic about all this, but I'm big on the privacy. Sorry!
 
  
 
=Influence=
 
=Influence=
Line 109: Line 106:
 
* Panacea  
 
* Panacea  
 
* She-Roach
 
* She-Roach
* Stray
 
  
 
= Secret Identity=  
 
= Secret Identity=  
Line 123: Line 119:
 
Every time you roll a Miss on a move, mark Potential.
 
Every time you roll a Miss on a move, mark Potential.
  
[X]  [ ]  [ ]  [ ]  [ ]
+
[]  []  []  []  []
  
  

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)