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===Character in [[Taming The Westmark]]===
 
* played by Hedonismbot
 
 
===Current Status===
 
* '''[https://docs.google.com/spreadsheets/d/13LXxqAaGT3UJiQG45rg-3c5cW133_pIPHWlnBVmgAgo/edit?usp=sharing Current Status Google Sheet]'''
 
===Character sheet===
 
 
{| style="width:800px; border-style: solid; border-width: 3px; text-align:center; "
 
{| style="width:800px; border-style: solid; border-width: 3px; text-align:center; "
|'''Name:''' Hasan al-Naqit  ||'''Title:''' Priest  ||'''Class:''' Cleric  ||'''Level:''' 4 ||'''Hit Points:''' 20 ||'''Armor Class:''' 1
+
|'''Name:''' Hasan al-Naqit  ||'''Title:'''   ||'''Class:''' Cleric  ||'''Level:''' 3 ||'''Hit Points:''' 10 ||'''Armor Class:''' 1
 
|-
 
|-
|'''Alignment:''' Lawful    ||'''XP:''' 6,663 ||'''Sex:''' Male      ||'''Age:''' 44  ||'''Height:''' 6'0"     ||'''Weight:''' 220 lbs
+
|'''Alignment:''' Lawful    ||'''XP:''' 3,125 ||'''Sex:''' Male      ||'''Age:''' 44  ||'''Height:''' ?     ||'''Weight:''' ?
 
|}
 
|}
  
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|'''STR ''' 16    ||'''To Hit: '''+2        ||'''To Dam:''' +2      ||'''Open Doors:''' +2
 
|'''STR ''' 16    ||'''To Hit: '''+2        ||'''To Dam:''' +2      ||'''Open Doors:''' +2
 
|-
 
|-
|'''DEX ''' 14    ||'''AC Mod: '''-1        ||'''Initiative:''' +1 (+2 w Skill)   ||'''Missile Adj:''' +1
+
|'''DEX ''' 14    ||'''AC Mod: '''-1        ||'''Initiative:''' +1  ||'''Missile Adj:''' +1
 
|-
 
|-
 
|'''CON ''' 16    ||'''HP Adj: '''+2        ||                      ||
 
|'''CON ''' 16    ||'''HP Adj: '''+2        ||                      ||
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|'''Breath Attacks'''||'''Poison or Death'''||'''Petrify or Paralyze'''||'''Wands'''    ||'''Spells or Spell-like Devices'''
 
|'''Breath Attacks'''||'''Poison or Death'''||'''Petrify or Paralyze'''||'''Wands'''    ||'''Spells or Spell-like Devices'''
 
|-
 
|-
|        16 (+2 w skill)  ||    11 (+2/+4 v Magic)  || 14 (+2/+4 v Magic) ||12 (+2/+4 v Magic) || 15 (+2/+4 v Magic)
+
|        16         ||    11 (+2 v Magic)  || 14 (+2 v Magic)         ||12 (+2 v Magic) || 15 (+2 v Magic)
|}
 
 
 
{| style="width:800px; border-style: solid; border-width: 3px; text-align:center; "
 
!colspan="9"|To Hit AC:
 
|-
 
|'''9''' ||'''8''' ||'''7''' ||'''6''' ||'''5''' ||'''4''' ||'''3''' ||'''2''' ||'''1''' ||'''0'''
 
|-
 
|9||10||11||12||13||14||15||16||17||18
 
|}
 
 
 
{| style="width:800px; border-style: solid; border-width: 3px; text-align:center; "
 
!colspan="9"|Turn Undead:
 
|-
 
| '''1 HD''' || '''2 HD''' || '''3 HD''' || '''4 HD''' || '''5 HD''' || '''6 HD''' || '''7 HD''' || '''8 HD''' || '''9 HD''' || '''INF*'''
 
|-
 
| T || 3 || 5 || 7 || 9 || 11 || - || - || - || -
 
 
|}
 
|}
  
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|'''Other Abilities:''' Turn Undead
 
|'''Other Abilities:''' Turn Undead
 
|-
 
|-
|'''Languages:''' Imperial
+
|'''Languages:''' Common, Lawful
|}
 
 
 
{| style="width:800px; border-style: solid; border-width: 3px; "
 
|'''Background:''' Professional (Merchant)
 
|-
 
|'''Skills:''' 4 Skill points + 2 Class + 1 General
 
|-
 
|'''First Aid:''' If 10 minutes spent bandaging and cleaning wounds, the injured PC recovers 1d3 HP. Can restore 1d4 HP at 3rd level, 1d6 HP at 5th level, 1d8 HP at 7th level, and 1d10 HP at 9th level. This skill can only be used once per day per patient.
 
|-
 
|'''Venturer:''' Can treat a Market as one Class higher for purposes of determining what’s for sale.
 
|-
 
|'''Riding:''' Can make melee or ranged attacks from horseback.
 
|-
 
|'''Alchemy:''' Can identify and create potions and other alchemical substances.
 
|-
 
|'''Weapon Training (Scimitar):''' The PC can choose one weapon type not normally available to clerics and become proficient in its use.
 
|-
 
|'''Quicksilver:''' +1 to Initiative rolls and to avoid surprise.
 
|-
 
|'''Divine Blessing:''' +2 to all saves.
 
 
|}
 
|}
  
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|'''Level 1''' ||'''Level 2''' ||'''Level 3''' ||'''Level 4''' ||'''Level 5''' ||'''Level 6''' ||'''Level 7''' ||'''Level 8''' ||'''Level 9''' ||
 
|'''Level 1''' ||'''Level 2''' ||'''Level 3''' ||'''Level 4''' ||'''Level 5''' ||'''Level 6''' ||'''Level 7''' ||'''Level 8''' ||'''Level 9''' ||
 
|-
 
|-
| 3 || 2 || 0  || 0  || 0  || 0  || 0  || 0  || 0  
+
| 2 || 1 || 0  || 0  || 0  || 0  || 0  || 0  || 0  
 
|}
 
|}
  
 
{| style="width:800px; border-style: solid; border-width: 3px; "
 
{| style="width:800px; border-style: solid; border-width: 3px; "
|'''Level 1:''' Cure Light Wounds (x2), Light
+
|'''Level 1:''' Cure Light Wounds, Detect Magic
 
|-
 
|-
|'''Level 2:''' Hold Person (x2)
+
|'''Level 2:''' Hold Person
|}
 
 
 
{| style="width:800px; border-style: solid; border-width: 3px; "
 
|'''Horse:''' Āṣifah - warhorse
 
 
|}
 
|}
  
 
{| style="width:800px; border-style: solid; border-width: 3px; "
 
{| style="width:800px; border-style: solid; border-width: 3px; "
|'''Gear'''||'''Cost'''||'''Weight'''||'''Notes'''
+
|'''Level 1:''' Cure Light Wounds, Detect Magic
 
|-
 
|-
|'''Readied:'''
+
|'''Level 2:''' Hold Person
|-
 
| Ring of Protection +1  || - || - || AC -1
 
|-
 
| Banded Mail || 85 || 35 || AC 4
 
|-
 
| Shield || 10 || 10 || AC -1
 
|-
 
| Scimitar || 15 || 4 || 1d8 damage
 
|-
 
| Sling || 2 || - || 1d4 damage
 
|-
 
| Sling Stones (10) || - || 5 ||
 
|-
 
| Holy Symbol (Wooden) (6) || 6 || - ||
 
|-
 
|'''Packed:'''
 
|-
 
| Backpack || 2 || 2 ||
 
|-
 
| Bedroll || 1 || 5 ||
 
|-
 
| Rations (Trail) (5) || 2.5 || 5 ||
 
|-
 
| Waterskin || 1 || 4 ||
 
|-
 
| Lantern || 9 || 3 ||
 
|-
 
| Oil Flast (2) || 0.2 || 2 ||
 
|-
 
| Holy Water || 25 || 1 ||
 
|-
 
| style="border-top:solid 1px black;" | '''Total:''' || 158.7 || 76 lbs ||
 
 
|}
 
|}
 
{| style="width:800px; border-style: solid; border-width: 3px; "
 
|'''PP:''' 0
 
|-
 
|'''GP:''' 1
 
|-
 
|'''EP:''' 0
 
|-
 
|'''SP:''' 3
 
|-
 
|'''CP:''' 0
 
|}
 
 
===Character Background===
 
 
Hasan is a jovial man in his forties, often dressed in his heavy armour and with a bright keffiyeh around his head.
 
 
Hasan's family were small-time merchants that traveled between trading villages in Xian. His family gods ("The Six") seemed to look over them, and whenever things seemed most dire, a small change in their luck would see them through.
 
 
When he was a teenager, his family was traveling up the Xian coast as passengers on a fishing vessel when they were attacked by Skandr raiders. Hasan was thrown overboard in the fighting, but he washed up safely on a shoal, still clutching the six symbols of his family's gods. Ever since then, he has taken it upon himself to use the second life they had granted him to better the lives of others on the Sunset Isles.
 
 
===The Six Gods===
 
 
As is Eshkanti tradition, they prayed to a collection of family gods. Their family gods were known as "The Six". These gods are all but unknown on the Sunset Isles - their cults all wiped out on the mainland by the Red Tide years ago.
 
 
* The Coin-Counter
 
* The Mistress of the Wheel
 
* Spirits of Bright Steam
 
* The Two Acorns
 
* The Great Marmot
 
* Asarluhi, the Minder
 

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