Editing Hasan al-Naqit

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===Character sheet===
 
===Character sheet===
 
{| style="width:800px; border-style: solid; border-width: 3px; text-align:center; "
 
{| style="width:800px; border-style: solid; border-width: 3px; text-align:center; "
|'''Name:''' Hasan al-Naqit  ||'''Title:''' Priest  ||'''Class:''' Cleric  ||'''Level:''' 4 ||'''Hit Points:''' 20 ||'''Armor Class:''' 1
+
|'''Name:''' Hasan al-Naqit  ||'''Title:'''   ||'''Class:''' Cleric  ||'''Level:''' 3 ||'''Hit Points:''' 10 ||'''Armor Class:''' 1
 
|-
 
|-
|'''Alignment:''' Lawful    ||'''XP:''' 6,663 ||'''Sex:''' Male      ||'''Age:''' 44  ||'''Height:''' 6'0"     ||'''Weight:''' 220 lbs
+
|'''Alignment:''' Lawful    ||'''XP:''' 3,125 ||'''Sex:''' Male      ||'''Age:''' 44  ||'''Height:''' ?     ||'''Weight:''' ?
 
|}
 
|}
  
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|'''STR ''' 16    ||'''To Hit: '''+2        ||'''To Dam:''' +2      ||'''Open Doors:''' +2
 
|'''STR ''' 16    ||'''To Hit: '''+2        ||'''To Dam:''' +2      ||'''Open Doors:''' +2
 
|-
 
|-
|'''DEX ''' 14    ||'''AC Mod: '''-1        ||'''Initiative:''' +1 (+2 w Skill)   ||'''Missile Adj:''' +1
+
|'''DEX ''' 14    ||'''AC Mod: '''-1        ||'''Initiative:''' +1  ||'''Missile Adj:''' +1
 
|-
 
|-
 
|'''CON ''' 16    ||'''HP Adj: '''+2        ||                      ||
 
|'''CON ''' 16    ||'''HP Adj: '''+2        ||                      ||
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|'''Breath Attacks'''||'''Poison or Death'''||'''Petrify or Paralyze'''||'''Wands'''    ||'''Spells or Spell-like Devices'''
 
|'''Breath Attacks'''||'''Poison or Death'''||'''Petrify or Paralyze'''||'''Wands'''    ||'''Spells or Spell-like Devices'''
 
|-
 
|-
|        16 (+2 w skill)  ||    11 (+2/+4 v Magic)  || 14 (+2/+4 v Magic) ||12 (+2/+4 v Magic) || 15 (+2/+4 v Magic)
+
|        16         ||    11 (+2 v Magic)  || 14 (+2 v Magic)         ||12 (+2 v Magic) || 15 (+2 v Magic)
 
|}
 
|}
  
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|'''9''' ||'''8''' ||'''7''' ||'''6''' ||'''5''' ||'''4''' ||'''3''' ||'''2''' ||'''1''' ||'''0'''
 
|'''9''' ||'''8''' ||'''7''' ||'''6''' ||'''5''' ||'''4''' ||'''3''' ||'''2''' ||'''1''' ||'''0'''
 
|-
 
|-
|9||10||11||12||13||14||15||16||17||18
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|10||11||12||13||14||15||16||17||18||19
|}
 
 
 
{| style="width:800px; border-style: solid; border-width: 3px; text-align:center; "
 
!colspan="9"|Turn Undead:
 
|-
 
| '''1 HD''' || '''2 HD''' || '''3 HD''' || '''4 HD''' || '''5 HD''' || '''6 HD''' || '''7 HD''' || '''8 HD''' || '''9 HD''' || '''INF*'''
 
|-
 
| T || 3 || 5 || 7 || 9 || 11 || - || - || - || -
 
 
|}
 
|}
  
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|'''Other Abilities:''' Turn Undead
 
|'''Other Abilities:''' Turn Undead
 
|-
 
|-
|'''Languages:''' Imperial
+
|'''Languages:''' Common, Lawful
|}
 
 
 
{| style="width:800px; border-style: solid; border-width: 3px; "
 
|'''Background:''' Professional (Merchant)
 
|-
 
|'''Skills:''' 4 Skill points + 2 Class + 1 General
 
|-
 
|'''First Aid:''' If 10 minutes spent bandaging and cleaning wounds, the injured PC recovers 1d3 HP. Can restore 1d4 HP at 3rd level, 1d6 HP at 5th level, 1d8 HP at 7th level, and 1d10 HP at 9th level. This skill can only be used once per day per patient.
 
|-
 
|'''Venturer:''' Can treat a Market as one Class higher for purposes of determining what’s for sale.
 
|-
 
|'''Riding:''' Can make melee or ranged attacks from horseback.
 
|-
 
|'''Alchemy:''' Can identify and create potions and other alchemical substances.
 
|-
 
|'''Weapon Training (Scimitar):''' The PC can choose one weapon type not normally available to clerics and become proficient in its use.
 
|-
 
|'''Quicksilver:''' +1 to Initiative rolls and to avoid surprise.
 
|-
 
|'''Divine Blessing:''' +2 to all saves.
 
 
|}
 
|}
  
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|'''Level 1''' ||'''Level 2''' ||'''Level 3''' ||'''Level 4''' ||'''Level 5''' ||'''Level 6''' ||'''Level 7''' ||'''Level 8''' ||'''Level 9''' ||
 
|'''Level 1''' ||'''Level 2''' ||'''Level 3''' ||'''Level 4''' ||'''Level 5''' ||'''Level 6''' ||'''Level 7''' ||'''Level 8''' ||'''Level 9''' ||
 
|-
 
|-
| 3 || 2 || 0  || 0  || 0  || 0  || 0  || 0  || 0  
+
| 2 || 1 || 0  || 0  || 0  || 0  || 0  || 0  || 0  
 
|}
 
|}
  
 
{| style="width:800px; border-style: solid; border-width: 3px; "
 
{| style="width:800px; border-style: solid; border-width: 3px; "
|'''Level 1:''' Cure Light Wounds (x2), Light
+
|'''Level 1:''' Cure Light Wounds, Light
 
|-
 
|-
|'''Level 2:''' Hold Person (x2)
+
|'''Level 2:''' Hold Person
|}
 
 
 
{| style="width:800px; border-style: solid; border-width: 3px; "
 
|'''Horse:''' Āṣifah - warhorse
 
 
|}
 
|}
  
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|'''Readied:'''
 
|'''Readied:'''
 
|-
 
|-
| Ring of Protection +1 || - || - || AC -1
+
|Ring of Protection +1 ||-||-||AC -1
 
|-
 
|-
| Banded Mail || 85 || 35 || AC 4
+
|Banded Mail||85||35||AC 4
 
|-
 
|-
| Shield || 10 || 10 || AC -1
+
|Shield||10||10||AC -1
 
|-
 
|-
| Scimitar || 15 || 4 || 1d8 damage
+
|Mace||5||3||1d6 damage
 
|-
 
|-
| Sling || 2 || - || 1d4 damage
+
|Sling||2||-||1d4 damage
 
|-
 
|-
| Sling Stones (10) || - || 5 ||  
+
|Sling Stones (10)||-||5||
 
|-
 
|-
| Holy Symbol (Wooden) (6) || 6 || - ||  
+
|Holy Symbol (Wooden) (6)||6||-||
 
|-
 
|-
 
|'''Packed:'''
 
|'''Packed:'''
 
|-
 
|-
| Backpack || 2 || 2 ||  
+
|Backpack||2||2||
 +
|-
 +
|Bedroll||1||5||
 
|-
 
|-
| Bedroll || 1 || 5 ||  
+
|Rations (Trail) (5)||2.5||5||
 
|-
 
|-
| Rations (Trail) (5) || 2.5 || 5 ||  
+
|Waterskin||1||4||
 
|-
 
|-
| Waterskin || 1 || 4 ||  
+
|Lantern||9||3||
 
|-
 
|-
| Lantern || 9 || 3 ||  
+
|Oil Flast (2)||0.2||2||
 
|-
 
|-
| Oil Flast (2) || 0.2 || 2 ||  
+
|Holy Water||25||1||
 
|-
 
|-
| Holy Water || 25 || 1 ||  
+
|Silk Rope||10||5||
 
|-
 
|-
| style="border-top:solid 1px black;" | '''Total:''' || 158.7 || 76 lbs ||
+
| style="border-top:solid 1px black;" |'''Total:'''||158.7||80 lbs
 
|}
 
|}
  

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