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Hastus Kohath-Aurelius Levii (Heretek)
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Here's a character sheet that I think is essentially finished. Hastus is part of ancient lineage of tech priests which existed in the early days of the Imperium. The lineage fell to chaos when participating in a particular rebellion, and through the losses they suffered they fell from having dominion over whole worlds into becoming mercenary nomads. Their ways are unorthodox, but Hastus is even more so who would openly summon and bind the warp and its demons for his own benefit. He could have stayed among his order forever, but when he saw that he would learn more outside it he immediately left. I managed to max out my intelligence characteristic fairly well, and I should be pushing medicae, tech use, and lore tests, in the 80-90 range. I would have liked having a couple more skills, such as security, commerce, and daemonology lore. The character has a fairly impressive durability, in most ways close to Space Marine, and I think enough of a combat presence to be helpful beyond support abilities like potent first aid or combat formation. Hastus Kohath-Aurelius Levii Heretek Disciple of Chaos Pride: Logic Disgrace: Betrayal Motivation: Innovation Weapon Skill: 39 Ballistic Skill: 39 Strength: 35 Toughness: 45 Agility: 40 Intelligence: 60 Perception: 30 Willpower: 45 Fellowship: 25 Wounds: 15 (17 - 2 Innovation) Infamy: 22 (19 + 3) Corruption: 7 (5 Betrayal, 2 Innovation) Skills: Common Lore (Adeptus Mechanicus, Jericho Reach, Tech, War), Dodge, Forbidden Lore (Warp), Linguistics (Low Gothic), Logic, Medicae, Parry, Scholastic Lore (Astromancy), Tech Use +10, Trade (Armourer). Talents: Armour-Monger Combat Formation (250, Tzeentch) Die Hard Enemy (Adeptus Mechanicus) Lesser Minion of Chaos (Ancient Servo-Skull) Mechadendrite Training (Utility) Technical Knock Total Recall Weapon Training (Las, Primary, Power, Shock) Traits: Binary Chatter -- Increases the loyalty of servitors and other cybernetic constructs by 10. Mechanicus Implants -- The character has the specialized implants of an Adeptus Mechanicus Tech-Priest. The Quick and the Dead -- To survive in the Vortex, particularly as a human, one must be quick, both in wits and action. Sometimes fast reflexes can compensate for ceramite armour. All Heretics with this Trait add a +2 bonus to Initiative Rolls. Advances: Combat Formation Talent, 250 Experience Points, Tzeentch. Medicae known, 200 Experience Points, Nurgle. Intelligence +5, 250 Experience Points, Unaligned Dodge known, 200 Experience Points, Slaanesh. Gear: Best-Craftmanship Lascarbine Dark Mechanicus Power Axe Combi-tool Dataslate Unholy Unguents Acquisiton - Light Power Armour (Armour History: Horns; Auto-Senses, Sustainable Power Source, Vox Link) Cybernetics: GQ Cerberal Implant Lumenin Capacitors GQ Servo Arm Utility Mechadentrite Acquisition - Good Quality Embedded Auspex Acquisition - Mechanical Assimilation (Quantity 4) Skeletal Petrification (replaces light carpace armour) Additional High Availabilty Gear: Backpack Common grenades (smoke, stun) Injectors Medi-kit Micro-Bead Recoil Gloves Scavenged Long-Las with Red-Dot Sight and with compatible Hot-Charge Packs. Total Armour: 13 (all). TB: 4 Light Power Armour, 7 (all). Armour-Monger, 2 (all). Mechanical Assimilation (4), 4 (all). Weapons: Best Las Carbine: Basic, 75m, S/2/- 1d10+3 E, Pen 0, Clip 60, Rld Half, Reliable, 2.5 kg. Scavenged Long-Las with Red-Dot Sight: Basic, 150m, S/-/-, 1d10+3 E, Pen 1, Clip 40, Rld Full, Accurate, Felling(4), Unreliable, 4.5 kg. Power Axe: 1d10+10 E, Pen 6, Power Field Unbalanced, 8 kg. Servo-Arm: 2d10+14 I, Pen 10. Utility Mechadendrite: 1D5 R, Pen 0, Defensive Mono. Servo-Skull Biocurator pattern Weapon Skill 1 Ballistic Skill 1 Strength 1 Thoughness 30 Ag lity 5 Intelligence 30 Perception 30 Willpower 1 Fellowship 1 Wounds: 15 Armour: 5 TB: 3 Weapon, Flamer: 20 m, S/-/-, 1d0+4E, Pen 2, Clip 6, Rld 2 Full, Flame Spray. Skills: Awareness Dodge Medicae Stealth Talents: Double Team Heightened Sense (Sight) Technical Knock Unremarkable Weapon Training (Flamer) Traits: Mechanical 1 Hoverer 2 Integrated Items: Chrono Flamer Flak Armour Equivalent Glow-Globe Injectors Medkit Micro-Bead Pict Recorder. Extended Characteristics Final Start All.Points Misc Weapon Skill: 39 25 14 Ballistic Skill: 39 25 14 Strength: 35 25 0 10 Light Power Armour Toughness: 40 25 20 Agility: 40 25 15 Intelligence: 60 38 17 5 Advancement Perception: 30 20 10 Willpower: 40 25 20 Fellowship: 25 25 0
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