Editing Hastus Kohath-Aurelius Levii (Heretek)

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I managed to max out my intelligence characteristic fairly well, and I should be pushing medicae, tech use, and lore tests, in the 80-90 range. I would have liked having a couple more skills, such as security, commerce, and daemonology lore. The character has a fairly impressive durability, in most ways close to Space Marine, and I think enough of a combat presence to be helpful beyond support abilities like potent first aid or combat formation.  
 
I managed to max out my intelligence characteristic fairly well, and I should be pushing medicae, tech use, and lore tests, in the 80-90 range. I would have liked having a couple more skills, such as security, commerce, and daemonology lore. The character has a fairly impressive durability, in most ways close to Space Marine, and I think enough of a combat presence to be helpful beyond support abilities like potent first aid or combat formation.  
 
  
 
Hastus Kohath-Aurelius Levii
 
Hastus Kohath-Aurelius Levii
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Strength:          35
 
Strength:          35
  
Toughness:      45
+
Toughness:      40
  
 
Agility:              40
 
Agility:              40
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Perception: 30
 
Perception: 30
  
Willpower: 45
+
Willpower: 40
  
 
Fellowship: 25
 
Fellowship: 25
  
 +
Extended Characteristics
 +
 +
Final Start  All.Points Misc
  
Wounds:         15 (17 - 2 Innovation)
+
Weapon Skill:
 +
 
 +
39 25 14
  
Infamy:       22 (19 + 3)
+
Ballistic Skill:  
  
Corruption: 7 (5 Betrayal, 2 Innovation)
+
39 25 14
  
 +
Strength:         
  
Skills: Common Lore (Adeptus Mechanicus, Jericho Reach, Tech, War), Dodge, Forbidden Lore (Warp), Linguistics (Low Gothic), Logic, Medicae, Parry, Scholastic Lore (Astromancy), Tech Use +10, Trade (Armourer).
+
35 25 0 10 Light Power Armour
  
 +
Toughness:     
  
Talents:  
+
40 25 15
 +
 
 +
Agility:             
 +
 
 +
40 25 15
 +
 
 +
Intelligence:
 +
 
 +
60 38 17 5  Advancement
 +
 
 +
Perception:
 +
 
 +
30 20 10
 +
 
 +
Willpower:
 +
 
 +
40 25 15
 +
 
 +
Fellowship:
 +
 
 +
25 25 0
 +
 
 +
[B]Wounds: [/B]         15 (17 - 2 Innovation)
 +
 
 +
[B]Infamy: [/B]       "http://invisiblecastle.com/roller/view/3291258/"] 22 (19 + 3)
 +
 
 +
[B]Corruption:[/B] 7 (5 Betrayal, 2 Innovation)
 +
 
 +
 
 +
[B]Skills: [/B]Common Lore (Adeptus Mechanicus, Imperium, Tech, War), Dodge, Forbidden Lore (Warp), Linguistics (Low Gothic), Logic, Medicae, Parry, Scholastic Lore (Astromancy),  Tech Use +10, Trade (Armourer).
 +
 
 +
 
 +
[B]Talents:[/B]
  
 
Armour-Monger
 
Armour-Monger
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Traits:
+
[B]Traits:
  
Binary Chatter -- Increases the loyalty of servitors and other cybernetic constructs by 10.
+
[/B]Binary Chatter -- Increases the loyalty of servitors and other cybernetic constructs by 10.
  
 
Mechanicus Implants -- The character has the specialized implants of an  Adeptus Mechanicus Tech-Priest.
 
Mechanicus Implants -- The character has the specialized implants of an  Adeptus Mechanicus Tech-Priest.
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Advances:
+
[B]Advances:
  
Combat Formation Talent, 250 Experience Points, Tzeentch.
+
[/B]Combat Formation Talent, 250 Experience Points, Tzeentch.
  
 
Medicae known, 200 Experience Points, Nurgle.
 
Medicae known, 200 Experience Points, Nurgle.
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Gear:
+
[B]Gear: [/B]
  
 
Best-Craftmanship Lascarbine
 
Best-Craftmanship Lascarbine
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Cybernetics:
+
[B]Cybernetics:[/B]
  
 
GQ Cerberal Implant
 
GQ Cerberal Implant
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Additional High Availabilty Gear:
+
[B]Additional High Availabilty Gear:
  
Backpack
+
[/B]Backpack
  
Common grenades (smoke, stun)
+
Common grenades (smoke, stun).
 
 
Injectors
 
  
 
Medi-kit
 
Medi-kit
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Total Armour: 13 (all). TB: 4
+
[B]Total Armour: [/B]13 (all). [B]TB: [/B]4
  
 
Light Power Armour, 7 (all). Armour-Monger, 2 (all). Mechanical Assimilation (4), 4  (all).
 
Light Power Armour, 7 (all). Armour-Monger, 2 (all). Mechanical Assimilation (4), 4  (all).
  
  
Weapons:
+
[B]Weapons:
  
Best Las Carbine: Basic, 75m, S/2/- 1d10+3 E, Pen 0, Clip 60, Rld Half, Reliable, 2.5 kg.
+
[/B]Best Las Carbine: Basic, 75m, S/2/- 1d10+3 E, Pen 0, Clip 60, Rld Half, Reliable, 2.5 kg.
  
 
Scavenged Long-Las with Red-Dot Sight: Basic, 150m, S/-/-, 1d10+3 E, Pen 1, Clip 40, Rld Full, Accurate, Felling(4), Unreliable, 4.5 kg.  
 
Scavenged Long-Las with Red-Dot Sight: Basic, 150m, S/-/-, 1d10+3 E, Pen 1, Clip 40, Rld Full, Accurate, Felling(4), Unreliable, 4.5 kg.  
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+
[B]Servo-Skull Biocurator pattern  
 
 
Servo-Skull Biocurator pattern  
 
 
 
 
Weapon Skill 1
 
Weapon Skill 1
 
 
Ballistic Skill 1
 
Ballistic Skill 1
 
 
Strength 1
 
Strength 1
 
 
Thoughness    30
 
Thoughness    30
 
 
Ag lity  5
 
Ag lity  5
 
 
Intelligence  30
 
Intelligence  30
 
 
Perception  30
 
Perception  30
 
 
Willpower  1
 
Willpower  1
 
 
Fellowship  1
 
Fellowship  1
  
  
 +
[B]Wounds:[/B]
  
 
+
[B]Armour:[/B] 5 [B]TB:[/B] 3
Wounds: 15
 
 
 
Armour: 5 TB: 3
 
  
 
Weapon, Flamer: 20 m, S/-/-, 1d0+4E,  Pen 2, Clip 6, Rld 2 Full, Flame Spray.
 
Weapon, Flamer: 20 m, S/-/-, 1d0+4E,  Pen 2, Clip 6, Rld 2 Full, Flame Spray.
  
  
Skills:
+
[B]Skills: [/B]
  
 
Awareness
 
Awareness
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Talents:
+
[B]Talents:[/B]
  
 
Double Team
 
Double Team
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Traits:
+
[B]Traits:[/B]
  
 
Mechanical 1
 
Mechanical 1
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Glow-Globe
 
Glow-Globe
  
Injectors
+
Injector
  
 
Medkit
 
Medkit
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Micro-Bead
 
Micro-Bead
  
Pict Recorder.
+
Pict Recorder.[/sblock]
 
 
 
 
  
Extended Characteristics
 
  
Final Start  All.Points Misc
+
Input? All comments welcome.
 
 
Weapon Skill: 
 
 
 
39 25 14
 
 
 
Ballistic Skill:   
 
 
 
39 25 14
 
 
 
Strength:         
 
 
 
35 25 0 10 Light Power Armour
 
 
 
Toughness:     
 
 
 
40 25 20
 
 
 
Agility:             
 
 
 
40 25 15
 
 
 
Intelligence:
 
 
 
60 38 17 5  Advancement
 
 
 
Perception:
 
 
 
30 20 10
 
 
 
Willpower:
 
 
 
40 25 20
 
 
 
Fellowship:
 
 
 
25 25 0
 

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