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| This area, marking the point where the wetlands around the Delnar basin meet the northern edge of the western desert, is home largely to scrabbly low-growing grasses and plants. | | This area, marking the point where the wetlands around the Delnar basin meet the northern edge of the western desert, is home largely to scrabbly low-growing grasses and plants. |
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− | ==Council Stone== | + | ==Unclaimed 10== |
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− | This vast field of desperate grass has a giant slab of stone at the center. Here tribes of desert centaurs come to meet, feeling safe in the mutual risk of the writhing sands nearby. It is also where the centaurs come to deal with those from Windhook.
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− | Beyond meeting centaurs conducting business here, those traveling through often encounter the ghosts of centaurs who are drawn here and more able to speak near the stone, giving council to their descendants. There are darker spirits as well in this area, sorcerers who have sought to assault the mystic tower deeper in the desert and djinn who have dwindled due to being bound to earthly elements. The centaurs remove all dead bodies from this place, and many say it is for more than simple fear of providing an easy host to the ghosts that reside here.
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− | There are a few animate skeletons in this area, and they are possessed of a keen and terrible intelligence, one that often surpasses the living mind that once resided there.
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| ==The writhing sands== | | ==The writhing sands== |