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| * Class: Druid | | * Class: Druid |
| * Level/XP: 1/0 | | * Level/XP: 1/0 |
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− | == Stats ==
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| === Attributes === | | === Attributes === |
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| === Skills === | | === Skills === |
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− | * Bluff 6, Concentration 3, Diplomacy 1, Handle Animal 1, Heal 1, Knowledge Nature 4, Spellcraft 3, Survival 5, Swim 1 | + | * Bluff 6, Concentration 1, Diplomacy 1, Handle Animal 1, Heal 1, Knowledge Nature 4, Spellcraft 4, Survival 6, Swim 1 |
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| === Features === | | === Features === |
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| * Languages: Common, Elvish, Druidic, +2 | | * Languages: Common, Elvish, Druidic, +2 |
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− | * Feats (1 unchosen)
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− | === Spells prepared ===
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− | 0th: detect magic, create water, cure minor wounds
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− | 1st: longstrider, obscuring mist
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− | == Story ==
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− | Elves are the superior humanoid race, and gray elves are best of the elves -- smarter, more graceful, longer lived. It is only natural for the greater to exploit the weaker, as predators eat prey. And, in the long term, it would be a kindness to eliminate the inferior races, so that their souls could incarnate in superior vessels. (Hiliol's ideas may not be entirely consistent.)
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− | Hiliol found it profitable and amusing to scam the rich, and foolish, convincing marks that they could obtain elven longevity via blood sacrifice and obscure rituals -- for a suitable price, of course. Victims weren't just the old and desperate: the druid 'taught' some parents how to link their children to a tree, to live as long as the tree. Profitable, that is, until caught by Talingarde's law enforcement. (Fraud).
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− | The elf will feel contempt for the mortals they're forced to work with, but can now appreciate the utility of having a pack. And can afford to be patient.
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− | * Might does make right.
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− | * Being fooled is the price of being foolish and greedy.
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− | * What's it matter if some mortal dies a few decades early? They've barely lost anything.
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− | * Elves are to humans as humans are to animals.
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