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Hinderances
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'''Hindrance Type Effects''' * Allergy (Minor/Major) β2 or β4 to Trait rolls when exposed to allergen * All Thumbs (Minor) β2 Repair; Roll of 1 on a mechanical or electronic device causes malfunction *Anemic (Minor) β2 Vigor to resist sickness, disease, poison or environment *Arrogant (Major) Must humiliate opponent, always look to challenge the βleaderβ *Bad Eyes (Minor) β2 to attack or notice something more than 5β distant *Bad Luck (Major) One less benny per session *Big Mouth (Minor) Unable to keep a secret, blabs at the worst time *Blind (Major) β6 to all actions that rely on vision, β2 on social rolls, gain additional Edge *Branded (Minor) β2 Charisma among non-pirates; β2 Fame *Cautious (Minor) Character is over-cautious *Clueless (Major) β2 to most Common Knowledge rolls *Cocky (Minor) The character must spend his first action bragging or lose a benny *Code of Honor (Major) The character keeps his word and acts like a gentleman *Curious (Major) Character wants to know about everything *Death Wish (Minor) Hero wants to die after completing some task *Delusional (Minor/Major) Character suffers from grave delusions *Dependent (Major) See text *Elderly (Major) Pace β1, β1 to Strength & Vigor die types; +5 skill points for Smarts skills. *Enemy (Minor/Major) The character has a recurring nemesis of some sort *Garrulous (Minor) Carousing costs are doubled *Glass Jaw (Minor) β2 to Soak rolls *Greedy (Minor) The character is obsessed with wealth *Habit (Minor) A Minor Habit is simply annoying (Charisma β1) *Hard of Hearing (Minor/Major) β2 to Notice sounds; automatic failure if completely deaf *Heroic (Major) The character is a true hero and always helps those in need; +2 Fame *Illiterate (Minor) The character cannot read or write *Jingoistic (Minor/Major) β2 or β4 to Charisma when dealing with other races and cultures *Lame (Major) β2 Pace and running die is a d4 *Landlubber (Minor) Cannot buy Boating with starting skills; β2 to all Boating rolls *Loyal (Minor) The hero tries to never betray or disappoint his friends *Mean (Minor) The character suffers β2 to his Charisma for his ill-temper and surliness *Obese (Minor) +1 Toughness, β1 Pace, d4 running die *One Arm (Major) β4 to tasks requiring two arms *One Eye (Major) β1 Charisma, β2 to rolls requiring depth perception *One Leg (Major) Pace β2, d4 running die, β2 to rolls requiring mobility, β2 to Swimming skill *Outsider (Minor) β2 Charisma, treated badly by those of the more dominant society *Overconfident (Major) The hero believes he can do anything *Pacifist (Minor/Major) The character fights only in self-defense as a Minor Hindrance, and wonβt fight living creatures under any circumstance as a major Hindrance *Phobia (Minor/Major) β2 or β4 to Trait tests when near the phobia *Poverty (Minor) Half starting funds, general inability to hang onto future income *Quirk (Minor) The character has some minor but persistent foible, such as bragging, elitism,or the pursuit of fame *Seasick (Major) Hero makes a Vigor roll each time he boards a ship or suffer a β2 penalty Small Major β1 Toughness *Stubborn (Minor) Hero always wants his way *Trouble Magnet (Minor/Major) Nothing goes right for the hero *Ugly (Minor) β2 Charisma due to the characterβs less-than-average appearance *Vengeful (Minor/Major) Character holds a grudge, will kill to settle the score as a Major Hindrance *Vow (Minor/Major) The hero has a pledge to himself, a group, a deity, or a religion *Wanted (Minor/Major) The character is a criminal of some sort *Yellow (Major) The character is cowardly and suffers β2 to his Guts rolls *Young (Major) 3 points for Attributes (instead of 5); 10 skill points (instead of 15), +1 benny per sessionHindrances
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